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by Killermannvs
Tue Jul 22, 2014 10:15 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 23852

Re: Wolfenstein: The New Order (PC)

I'd tried to edit font mapping file and successfully reimported it but there are no change. Below the image is chinese version. I mean, I can't change the position of glyphs. Was 64_df.dat really font mapping file..? It doesn't read on game! Even if I make it blank file and reimported it, there are...
by Killermannvs
Thu Jul 17, 2014 5:53 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 23852

Re: Wolfenstein: The New Order (PC)

Well guys here it is... I have successfuly tested all fonts and english.lang file and it works great. Quick overview: "Load file" - accepts resources or index file, you need both of them "Export all" - exports all files into selected folder "Export" - exports selected file into selected folder "Imp...
by Killermannvs
Sun Jul 13, 2014 12:03 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 23852

Re: Wolfenstein: The New Order (PC)

I hate that ads!!! I did a little research on font mapping file "64_df.dat" and I got this. I can partialy confirm this: 1 byte - width 1 byte - height 4 bytes - unknown(need test, maybe yadvance, yoffset, xadvance, xoffset) 2 bytes - x (little endian) 2 bytes - y (little endian) 2 bytes - unknown I...
by Killermannvs
Thu Jul 10, 2014 7:06 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 23852

Re: Wolfenstein: The New Order (PC)

Well guys here it is... I have successfuly tested all fonts and english.lang file and it works great. Quick overview: "Load file" - accepts resources or index file, you need both of them "Export all" - exports all files into selected folder "Export" - exports selected file into selected folder "Impo...
by Killermannvs
Wed Jul 09, 2014 10:21 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 23852

Re: Wolfenstein: The New Order (PC)

Well, after some playing with zlib library I can finally to decompress all files correctly.

Now, I need to try if replaced file has to be compressed as well as original file.

After this test I will be able to release first usable version of my app.
by Killermannvs
Sun Jul 06, 2014 4:42 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 23852

Re: Wolfenstein: The New Order (PC)

I think the big deal is in compression method... A lot of files is compressed and if you try to reimport them it will fail coz the game uses some modified zlib compression. If someone know how to get exactly the same result of compressed file as is used in the game, it will be very usefull. Maybe we...
by Killermannvs
Sun Nov 10, 2013 10:41 am
Forum: Game Localization
Topic: GTA V (PS3 / XBOX) (*.GXT2)
Replies: 15
Views: 9362

Re: GTA V (PS3 / XBOX) (*.GXT2)

Ekey, I have found a little issue in your exp/imp function.

If you export and import file global.gxt2 and then you will compare them to original file, for expamle in Total Commander, you will see that CR (0x0D) is replaced by SPACE (0x20).
by Killermannvs
Sat Nov 09, 2013 12:27 pm
Forum: Game Localization
Topic: GTA V - GXT2 - export/import (X360 & PS3)
Replies: 1
Views: 1802

GTA V - GXT2 - export/import (X360 & PS3)

Hi guys! I have made my own tool which will help you to export and import gxt2 files. Ekey has made very similar tool, but I wanted to make export and import much faster than "one by one". It is console application, so you will need command line. .NET framework 4.0 is needed. Well, the usage is very...