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by Xr79
Mon Aug 19, 2019 10:56 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4284

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

I got it to work finally, I noticed the UV maps are pretty screwed on most of them, I can manually fix them but I thought I read about a fix for the UV map? maybe I'm wrong. I can do it by hand but it's a little tough. it looks like the UV map is to small and some of the sub mesh UV maps are misplac...
by Xr79
Mon Aug 19, 2019 10:31 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4284

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Oh thank you so so much that's very kind of you! I searched everywhere with no luck.
by Xr79
Sat Aug 17, 2019 4:28 am
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4284

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Hm, its the x box crimson skies and I did use the quick BMS script, darn I wonder why it didn't work. it did extract the textures but they are all completely unreadable. I'm sorry I thought I saw you posed a picture of all the planes in unity, unity can save as any number of files types including OB...
by Xr79
Fri Aug 16, 2019 4:14 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4284

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Oh hey there, I wasn't expecting a reply, I'm actually getting errors with every texture, not just the flares, no program can open them, they aren't TGA I think, is there a special way I need to convert them? I'm excited to try and mod these planes into atlas to create a crimson skies conversion usi...
by Xr79
Wed Aug 14, 2019 11:07 pm
Forum: 3D/2D models
Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Replies: 52
Views: 4284

Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)

Sorry to bump an oldish thread, but I've been working with this script and the like and managed to get the 3d models into blender and extract everything, but something strange is the TGA texture files the QUICK BMS script are corrupted, they can't be opened or converted in any program, did I do some...
by Xr79
Mon Feb 25, 2019 9:32 pm
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 21
Views: 4302

Re: Sudden Attack - Noesis Script Creation

are you sure you got the right lines to comment out there? that is a question you should probably ask yourself. :D here is an example of one of the files that does not work with your script. i can't see invisible samples, maybe you forgot to link it? i don't really think there is much more i can do...
by Xr79
Sun Feb 24, 2019 9:31 pm
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 21
Views: 4302

Re: Sudden Attack - Noesis Script Creation

okay i updated the script with a quick fix, it may or may not break other models, if it does just comment out lines 34-37 and shift+tab line 38. :D the stride was 1 byte off and the submesh headers had an extra 2 bytes in the last 2 samples. :scaredy: Hey Acewell, I know this is an old post, I want...
by Xr79
Sat Jan 26, 2019 11:17 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 30
Views: 10025

Re: SAO: Hollow Realization Mesh/Texture Tool

Hey Acewell, Thank you for replying I finally figured it out, your script was very helpful what was never said by anyone was that the steam files are in fact encrypted as OFS3 and that I needed to use a tool not at all made for HF to decrypt them and THEN your tool worked on them like a charm that w...
by Xr79
Thu Jan 24, 2019 3:43 pm
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 30
Views: 10025

Re: SAO: Hollow Realization Mesh/Texture Tool

If I remember correctly the game had both ofs3 and crilayla compression. You are probably having a problem with one of the decompression steps. Acewell's script should work after yoh decompress properly. hey thank you for getting back to me so quick. OKAY so I FINALLY got it to work. but not with A...
by Xr79
Thu Jan 24, 2019 2:49 pm
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 30
Views: 10025

Re: SAO: Hollow Realization Mesh/Texture Tool

WHew okay, so after hours of trying and failing I'm so frustrated I want to check my computer out the window. can we please. PLEASE get an update for this tool to work with hollow fragment. I can not for the life of me get the texturest o extract or convert with any script,mod or program out there. ...
by Xr79
Sat Apr 21, 2018 5:35 am
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 130
Views: 41391

Re: The Division SDF Archive Format

Hey there guys, so I think this might be broken after patch 1.8, as a lot of the textures needed are now missing. i could be wrong, it's just a lot of missing textures, like 90% of them are not extracted.
I could be wrong, but i got my folder to unpack.
by Xr79
Thu Dec 14, 2017 2:02 pm
Forum: 3D/2D models
Topic: Decrypted MLX Importer script modifications? help!
Replies: 15
Views: 1327

Re: Decrypted MLX Importer script modifications? help!

SO Shakotay managed to open one of the MLX files. I copied his work and found that KFMD is the file type that contains the face and vertex data. how ever with the hex2obj program I'm only opening part of the model. here is SMG01.MLX https://i.gyazo.com/739d233682bea56a4a5ba678e75e427d.png and here i...
by Xr79
Thu Dec 07, 2017 10:15 pm
Forum: 3D/2D models
Topic: Decrypted MLX Importer script modifications? help!
Replies: 15
Views: 1327

Re: Decrypted MLX Importer script modifications? help!

Hey there, so there was a part missed at the end of the MLX files that were not decrypted, https://www.dropbox.com/s/nrk9xa3r1jara ... x.rar?dl=0

this is the fully decrypted files provided by HCS. they look nice and pretty now but still won't open.
by Xr79
Wed Dec 06, 2017 9:43 pm
Forum: 3D/2D models
Topic: Decrypted MLX Importer script modifications? help!
Replies: 15
Views: 1327

Re: Valkyria Chronicles 2 HCS has done it! Decryption Script

the 3D object converter staff, my oh my what can I say about them. first of all they take a long time to respond to your email, their replies are short and explain nothing. and on top of that, a team selling a product to a customer will refuse support to your file format if they. "Don't like the fo...
by Xr79
Wed Dec 06, 2017 9:36 pm
Forum: 3D/2D models
Topic: .MDB model file type? importer. Space pirate ships of doom!
Replies: 15
Views: 1946

Re: .MDB model file type? importer. Space pirate ships of do

the random mlx samples i looked at contained image data, but i rarely deal with PSP game formats though, sorry :( edit indeed there is some gim format texture data in there and Noesis can open them, not sure about models. Oh my gosh, acewell thank you for just messaging me back even to say that. I ...