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Search found 5 matches

by MikaKyubi
Tue Jul 30, 2019 10:47 pm
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 73
Views: 28955

Re: Evolution Engine Cache Extractor

The sound converter tool should be somewhere here on the Xentax forums. I merely do not remember where precisely. I recommend doing some looking about here, and judicious use of the Search function for the tool in question (Evolution Sound Convertor). The download is found here: https://forum.xentax...
by MikaKyubi
Tue Jul 30, 2019 3:55 pm
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 73
Views: 28955

Re: Evolution Engine Cache Extractor

There's a fair likelihood that the so-called ".wav" files are actually something else entirely. I know I had to use a sound extractor program (from somewhere here on the forums, though I have forgotten where) in order to decode them into proper, usable .wav files, and .xwma files. Some of those latt...
by MikaKyubi
Fri Mar 08, 2019 9:19 pm
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 73
Views: 28955

Re: Evolution Engine Cache Extractor

Pardon, and I do hope this isn't the wrong place to put this, but has anyone yet successfully managed to translate the models and textures extracted from the cache files the Unpacker decrypts? If there's a specific tool for doing so, I'd appreciate hearing about it, as the most recent update for War...
by MikaKyubi
Tue Sep 09, 2014 9:30 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 64
Views: 18636

Re: Warframe Online MaxScript

As to the matter of successfully using NinjaRipper to rip the models and the textures, I've had success with the following: 1) Point NinjaRipper to the Warframe.exe location. Set it to rip using DirectX 9. 2) Attempt to run it. You will get an error stating to run Warframe through the launcher. This...
by MikaKyubi
Wed Sep 25, 2013 1:04 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 118
Views: 53091

Re: Phantasy Star Online 2

Hello, folks. Pardon an odd question from a board newbie, but has anyone managed to figure out how the animation files work in PSO2? If so, can these be translated into a different format, such as a .bvh file or its' ilk? Thanks to this forum, I've been successfully able to extract and texture model...