Join also our Discord channel! Click here.

Search found 8 matches

by MikaKyubi
Sun Nov 15, 2020 3:18 am
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 83
Views: 40623

Re: Evolution Engine Cache Extractor

Aetheric wrote:
Sun Nov 15, 2020 12:44 am
I have a copy of the source code which I downloaded from the tools blog when it was still accessible that I could upload to my GitHub account.
I fear I wouldn't know the first thing to do with it. Though, if you feel you're up to the task, I wish you luck! I'll definitely pay attention!
by MikaKyubi
Sat Nov 14, 2020 4:11 am
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 83
Views: 40623

Re: Evolution Engine Cache Extractor

This makes me think that digital extremes has changed their compression algorithm and we would have to modify our existing code to decompress it. Whilst I am by no means a programmer nor coder, this sounds reasonable from the error message generated. sadly, unless someone has the source code for th...
by MikaKyubi
Sun Jan 26, 2020 7:07 pm
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 83
Views: 40623

Re: Evolution Engine Cache Extractor

Hi guys, how can I open fbx and work with these? Every time I opened an fbx file, blender or 3ds said that "couldn't open ... (invalid header)". Thanks to all! The extracted files are not in an actual .fbx format, but instead are, at a guess, some other form. I am not enough of an expert to be able...
by MikaKyubi
Tue Jul 30, 2019 10:47 pm
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 83
Views: 40623

Re: Evolution Engine Cache Extractor

The sound converter tool should be somewhere here on the Xentax forums. I merely do not remember where precisely. I recommend doing some looking about here, and judicious use of the Search function for the tool in question (Evolution Sound Convertor). The download is found here: https://forum.xentax...
by MikaKyubi
Tue Jul 30, 2019 3:55 pm
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 83
Views: 40623

Re: Evolution Engine Cache Extractor

There's a fair likelihood that the so-called ".wav" files are actually something else entirely. I know I had to use a sound extractor program (from somewhere here on the forums, though I have forgotten where) in order to decode them into proper, usable .wav files, and .xwma files. Some of those latt...
by MikaKyubi
Fri Mar 08, 2019 9:19 pm
Forum: Game specific tools
Topic: Evolution Engine Cache Extractor
Replies: 83
Views: 40623

Re: Evolution Engine Cache Extractor

Pardon, and I do hope this isn't the wrong place to put this, but has anyone yet successfully managed to translate the models and textures extracted from the cache files the Unpacker decrypts? If there's a specific tool for doing so, I'd appreciate hearing about it, as the most recent update for War...
by MikaKyubi
Tue Sep 09, 2014 9:30 pm
Forum: 3D/2D models
Topic: Warframe Online MaxScript
Replies: 101
Views: 28563

Re: Warframe Online MaxScript

As to the matter of successfully using NinjaRipper to rip the models and the textures, I've had success with the following: 1) Point NinjaRipper to the Warframe.exe location. Set it to rip using DirectX 9. 2) Attempt to run it. You will get an error stating to run Warframe through the launcher. This...
by MikaKyubi
Wed Sep 25, 2013 1:04 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 60580

Re: Phantasy Star Online 2

Hello, folks. Pardon an odd question from a board newbie, but has anyone managed to figure out how the animation files work in PSO2? If so, can these be translated into a different format, such as a .bvh file or its' ilk? Thanks to this forum, I've been successfully able to extract and texture model...