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by swtor miner
Tue Sep 08, 2020 9:49 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 696
Views: 179362

Re: Star Wars - The Old Republic - Beta

Everything might not work, and I provide no documentation. But have fun with these. https://github.com/swtor-miner/pug_tools/ https://github.com/swtor-miner/launcher_replacement/ <- not really the most accurate name anymore. They are public but are collaborator edit only right now. If i get an invi...
by swtor miner
Wed Sep 02, 2020 8:31 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 696
Views: 179362

Re: Star Wars - The Old Republic - Beta

Everything might not work, and I provide no documentation. But have fun with these. https://github.com/swtor-miner/pug_tools/ https://github.com/swtor-miner/launcher_replacement/ <- not really the most accurate name anymore. They are public but are collaborator edit only right now. If i get an invit...
by swtor miner
Wed Oct 22, 2014 12:51 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 696
Views: 179362

Re: Star Wars - The Old Republic - Beta

TRDaz wrote:You mean this?
Yeah, that's what I was looking for. Though I've altered EasyMyp even more since that release, and I don't have the code handy to debug that version. Try this one.
https://www.sendspace.com/file/dpw2hg
by swtor miner
Sun Oct 19, 2014 2:23 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 696
Views: 179362

Re: Star Wars - The Old Republic - Beta

TRDaz wrote:After re-downloading swtor miner's easymyp update, I get a unhandled exception error when I try and load a .tor file, like I did before. I don't know why this is happening again :/
Mind posting the exception stacktrace?
by swtor miner
Sun Oct 19, 2014 2:23 pm
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 39
Views: 29781

Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea

Thanks for the plugin, very helpful, but I was trying to get the textures to load on the models in Noesis, but for some reason it won't. The file path in the xml is correct, ive tried different variants for the file path but still nothing. Any help? :/ There's not enough information in the extracte...
by swtor miner
Tue Jun 10, 2014 11:28 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 696
Views: 179362

Re: Star Wars - The Old Republic - Beta

Hey guys it's been a while! Here's my latest Hashlist: hashes_filename.zip Not including French/German localized filenames, it's status is 477,503/489,639 files named, only missing 12,136 filenames. Of which ~5700 are map image prototype files that will likely never have their names discovered. So ...
by swtor miner
Mon May 26, 2014 12:41 am
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 39
Views: 29781

Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea

I confirmed that the second animated UV texture is a Scrolling UV Mask for the first two textures, and does use the third set of UV coordinates for the Vertex. Changes: Fixed Normals and Tangents (I think) Scrolling UVs are 2/3rds working, only UV masking doesn't work. SUV's 3rd set of UV coordinate...
by swtor miner
Sat May 24, 2014 9:34 am
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 39
Views: 29781

Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea

While I waited for your response on reflections I looked into how the Scrolling UVs were implemented. I discovered that when the meshname is "multiUvExtraction" it changes how you read the last twelve bytes of vertex data. Normally a 32-byte vertex, the last twelve bytes are formatted in the followi...
by swtor miner
Fri May 23, 2014 2:42 pm
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 39
Views: 29781

Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea

They definitely have both a specular mask, for specular highlights, and a reflection mask for reflection intensity (with a flag to turn it on/off). Then they load an environment cubemap to determine what's reflected. In addition to these textures I have values for: Reflection Intensity, Reflection B...
by swtor miner
Fri May 23, 2014 6:25 am
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 39
Views: 29781

Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea

I don't actually have any SWTOR data to test it, but it sounds like you're making a respectable effort here. You might be interested to know that you can add a "rapi.setPreviewOption("autoLoadNonDiffuse", "1")" call to your script (it will only affect the rapi instance the model is being applied to...
by swtor miner
Thu May 22, 2014 12:46 am
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 39
Views: 29781

Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea

Attached is an updated Noesis GR2 plugin. It'll now attempt to load textures from the material files directly, rather than searching for them in nearby folders. This means you'll likely have to extract all the swtor_main_art*.tor archives to a folder to ensure that the materials/textures are availab...
by swtor miner
Thu May 22, 2014 12:19 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 696
Views: 179362

Re: Star Wars - The Old Republic - Beta

Hey guys it's been a while! Here's my latest Hashlist: hashes_filename.zip Not including French/German localized filenames, it's status is 477,503/489,639 files named, only missing 12,136 filenames. Of which ~5700 are map image prototype files that will likely never have their names discovered. So t...
by swtor miner
Tue Mar 04, 2014 4:17 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 696
Views: 179362

Re: Star Wars - The Old Republic - Beta

Credit to SWTOR fan for this: If you come across a 0xD2 byte when reading a number, skip the 0xD2 byte and try to read the number again. I haven't confirmed it as the only case, but it only seems to show up on look up lists. It's probably a flag of some kind. Here's my latest hashlist. And my latest...
by swtor miner
Thu Jan 30, 2014 1:00 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 696
Views: 179362

Re: Star Wars - The Old Republic - Beta

I have checked and verified these manually. For instance, the hex for the first label is 0xCFB66C35D898AA07BD. As best I can understand, the CF indicates a positively signed integer with a representation 8 bytes in length, with the next 8-bytes representing (as big endian) the value, which is 13144...
by swtor miner
Wed Jan 29, 2014 10:32 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 696
Views: 179362

Re: Star Wars - The Old Republic - Beta

I have checked and verified these manually. For instance, the hex for the first label is 0xCFB66C35D898AA07BD. As best I can understand, the CF indicates a positively signed integer with a representation 8 bytes in length, with the next 8-bytes representing (as big endian) the value, which is 13144...