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by TheMathDoc
Wed Sep 30, 2015 8:58 pm
Forum: Game Archive
Topic: LEGO Indiana Jones 2 [PSP] - *.FIB
Replies: 7
Views: 3212

Re: LEGO Indiana Jones 2 [PSP] - *.FIB

So I stumbled upon this about 4 years later when trying to work on Lego Batman 3. I'm putting my findings here in case someone else comes across a .fib file. FibHeader (20 bytes): CHAR[4] Header // Should be "FUSE" CHAR[4] VersionInfo // I saw 1.00 DWORD EntryCount DWORD Zero // Was always...
by TheMathDoc
Wed Jun 10, 2015 3:15 pm
Forum: Game Archive
Topic: Echo Of Soul .u file encryption
Replies: 17
Views: 6992

Re: Echo Of Soul .u file encryption

I figured that the game's exe was more or less useless because of its encryption, but will do for next time.

Thanks!
by TheMathDoc
Tue Jun 09, 2015 9:01 pm
Forum: Game Archive
Topic: Echo Of Soul .u file encryption
Replies: 17
Views: 6992

Echo Of Soul .u file encryption

Echo Of Soul (http://www.aeriagames.com/playnow/eosus/final_para_game_overview) recently hit open beta, and I've been tweaking some existing software to extract the game's unreal packages (and sound/movie files, but that's not relevant for this). I've been doing well until I hit the game's .u files ...
by TheMathDoc
Wed Oct 09, 2013 7:35 pm
Forum: Compressed files and methods
Topic: BoI SQP Files
Replies: 9
Views: 2673

Re: BoI SQP Files

Well I better get cracking! Thanks again for all the help.
by TheMathDoc
Tue Oct 08, 2013 1:59 pm
Forum: Compressed files and methods
Topic: BoI SQP Files
Replies: 9
Views: 2673

Re: BoI SQP Files

In that case, can you recommend any good tutorials for learning about reversing formats via a disassembler? So far I've been working through http://thelegendofrandom.com/blog/sample-page. Obviously I'm not expecting to be able to pull this stuff off overnight, but I would appreciate a nudge in the r...
by TheMathDoc
Tue Oct 08, 2013 1:03 pm
Forum: Compressed files and methods
Topic: BoI SQP Files
Replies: 9
Views: 2673

Re: BoI SQP Files

I was interested in the process behind how you were able to determine the workings of the format. Did you find it out somewhere else? Were you using a disassembler or just attacking the format without one?
by TheMathDoc
Mon Oct 07, 2013 2:41 pm
Forum: Compressed files and methods
Topic: BoI SQP Files
Replies: 9
Views: 2673

Re: BoI SQP Files

Ekey,

Thanks a bunch! Do you mind sharing how you got the info? I'm fairly interested in the process behind this as well.
by TheMathDoc
Tue Oct 01, 2013 9:43 pm
Forum: Compressed files and methods
Topic: BoI SQP Files
Replies: 9
Views: 2673

BoI SQP Files

Hello! I know this is a somewhat older game, but I've been doing some work on it for the purposes of learning how to reverse archive formats. The game is Battle of the Immortals, and the file extension is .sqp. What I've figured out so far: The file looks something like Header ---unknown---- zeroes ...
by TheMathDoc
Fri Sep 06, 2013 6:25 pm
Forum: Game Archive
Topic: Dragon's Prophet idx and .p### files
Replies: 29
Views: 12445

Dragon's Prophet idx and .p### files

Just putting this here in case anyone in the future wants a go at these files for the MMO Dragon's Prophet (the game is still in beta so this may change): .idx file structure (index file for each package) Bytes 0 -23: 24 byte header Followed by file table entries which are 33 bytes + the file name B...
by TheMathDoc
Fri Sep 06, 2013 6:12 pm
Forum: Game Archive
Topic: Genghis Khan
Replies: 3
Views: 1106

Re: Genghis Khan

So I'm a bit late to the party, but how did you find/generate the file table?