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by SergeantJoe
Thu Jan 31, 2019 7:35 pm
Forum: 3D/2D models
Topic: editing Havok 2015 animation files (hkx) ?
Replies: 2
Views: 339

Re: editing Havok 2015 animation files (hkx) ?

Sorry, you're out of luck. Havok is notorious for being highly obscure and customizable, that means for every slight format change a brand-new tool has to be written, and there's nobody here who's interested in the engine.
by SergeantJoe
Mon Oct 22, 2018 3:00 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 19079

Re: [Request] Sleeping Dogs Model Files

Sorry for digging up a dormant thread but has there been any latest news about an easier way of getting the game models? Absolutely nobody has cared about this game for past 5 years, what makes you think that all of a sudden there would be new work on it?? Hell even I've given up over three years a...
by SergeantJoe
Mon Oct 08, 2018 7:37 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 70986

Re: [REQ][PC]Sleeping Dogs .big files

mcc26 wrote:Is there new news about Compressor or Repack BIG files ???
Sorry, man you're 6 years too late. There is no news, and there never will be, because nobody knows that this game exists.
by SergeantJoe
Sun Mar 25, 2018 8:03 am
Forum: 3D/2D models
Topic: Convert "FFXIV hkx animation" to Blender/Unity/Maya?
Replies: 9
Views: 3202

Re: Convert "FFXIV hkx animation" to Blender/Unity/Maya?

Havok content is notorious for being impossible to extract because it is highly customizable, every single game has slightly different hkx files. So you need someone to write a new tool for every single game, but Xentax isn't interested. (trust me, I've tried)

Sorry, you're just out of luck.
by SergeantJoe
Wed Jan 03, 2018 9:12 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 70986

Re: [REQ][PC]Sleeping Dogs .big files

iwl wrote:Could someone re-upload the most recent unpacker for Definitive Edition? The one from Wed Nov 18, 2015 2:59 pm has invalid file.
Here you go.
by SergeantJoe
Fri Dec 29, 2017 8:36 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 70986

Re: [REQ][PC]Sleeping Dogs .big files

Hi, I have a quick questions about animations. I unpacked Big file and I have a lot of bin animations files in the folder. Is it possible to read those files? Can I unpack those animations to any 3d format so i can view it in 3dsmax or other programs?! For the past FIVE YEARS I've been trying to ge...
by SergeantJoe
Tue Nov 28, 2017 12:01 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 101
Views: 16580

Re: Havok binary files

I honestly have no idea, and there's nobody else that can help. Sorry, you just have to give up.
by SergeantJoe
Mon Nov 13, 2017 1:59 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 19079

Re: [Request] Sleeping Dogs Model Files

Well you can extract the character models and textures and use them for whatever you want, but sadly that's pretty much it. You can't modify the game at all: When you unpack a .BIG file, you'll end up with "../SleepingDogsDefinitiveEdition/*NameOfBig*/Data/". If you move the Data folder into the mai...
by SergeantJoe
Mon Oct 30, 2017 12:32 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 19079

Re: [Request] Sleeping Dogs Model Files

It's great to see someone still interested in this game even after all these years!

Tried it out, works perfectly. Thank you very much to you and daemon!
by SergeantJoe
Sun Oct 29, 2017 10:48 pm
Forum: 3D/2D models
Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Replies: 28
Views: 5731

Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition

Tosyk wrote:can you reupload this pls?
Here you go!

Just out of curiosity, what are you planning on using it for? After all this time, we still can't really modify anything worthwhile because of the archive unpack problems. :(
by SergeantJoe
Tue Aug 01, 2017 12:49 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 101
Views: 16580

Re: Havok binary files

zweihard wrote:Would anyone mind helping me out with obtaining the animation data for Dark Souls III?
Sorry, you're out of luck. Havok formats are incredibly difficult, even with all the documentation nobody has been able to figure it out.
by SergeantJoe
Thu May 04, 2017 11:51 pm
Forum: Game Archive
Topic: Get Original Wwise Filenames With SoundbanksInfo.xml
Replies: 1
Views: 575

Re: Get Original Wwise Filenames With SoundbanksInfo.xml

It is very simple, I already did it several times for Far Cry 3, Sleeping Dogs, and Rising Storm 2. You don't need to know anything about filetypes, just basic programming.

However, different games have different xml files. Can you post it?
by SergeantJoe
Wed Apr 12, 2017 12:22 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 821
Views: 172539

Re: ARchive_neXt

hey guys... i want edit textures and reimport in geme... i downlaod ARchive_neXt but i dont know... i want edit texture. any body can help me? I have a tutorial on how to edit forge files here. I've only tried it on Assassins Creed files though, I don't know if it'll work with others. EDIT: It's a ...
by SergeantJoe
Fri Mar 17, 2017 2:56 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 821
Views: 172539

Re: ARchive_neXt

I've never been able to crack the Havok animation format. So, at this time, they are still off the map. This engine uses Havok? Interesting. Maybe the Havok SDK can help? It's got the source code to all the havok animation types as well as a lot of documentation. (the official program has been canc...