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Search found 162 matches

by Lilstormcloud
Sun Aug 23, 2015 1:26 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

bbb,
Strange, I had it on two separate objects on kasumi dlcu10 :eek:

pro
Just making a note of it so the info can float around, since I'm gradually shifting away from doa lol - as you can probably tell.
by Lilstormcloud
Sun Aug 23, 2015 12:17 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

Aight, we're back in action. @LSC, when you get a chance plz send me that one file. I'd like to see if I can get 360 to PC support working in one of the next revisions. Aww crap I forgot, thanks for reminding. Been torn between playing FF type zero, an old DS game and Hearthstone on my phone. * pm'...
by Lilstormcloud
Tue Aug 18, 2015 8:55 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

Thanks for the tools,

Very useful for those of us who know what's going on behind the scenes.

casual users will have to learn why they're performing a certain function rather than just relying on pressing a few buttons.
by Lilstormcloud
Thu Aug 13, 2015 9:10 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

@LSC, Cool, I can see there's progress on the custom front, but since I avoid some sites, I wasn't sure if I was overlooking any key activity. Has there been direct 360 injection outside of custom obj's so far? The util I'm working on so far, is functional in inserting PC > PC or 360 > 360, only re...
by Lilstormcloud
Thu Aug 13, 2015 1:32 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

It's low activity everywhere.
or at least quite a bit lower than before.

still "working" lol, if we can port dlc from 360 to PC in a matter of minutes then TN must be able to do it in half that time.
by Lilstormcloud
Tue Aug 11, 2015 8:58 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

can i have a link to the doa4 tools plus i cant seem to find any tool for any of the games i looked all over the site youtube and google all are dead links i just want to por to 3ds max Best chance may be to PM the original poster. Many of the DOA5 crew have not spent much time on DOA4. *** Hot sum...
by Lilstormcloud
Sat Aug 01, 2015 9:30 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

doa x3 is announced apparently lol.

I'm predicting it's going to be free to play.
but include 3 characters with 4 costumes each.

+ hundreds of DLC.
by Lilstormcloud
Thu Jul 23, 2015 2:33 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

what they're doing with clothes break only for x1 and p4 is so annoying. if could get hands on X1 clothes break model can probably just port the thing to PC.

problem is getting hands on the model.
by Lilstormcloud
Mon Jul 06, 2015 2:02 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

yea dlclicense.exe
by Lilstormcloud
Sun Jul 05, 2015 1:34 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

Sorry if I am not understanding the issues correctly, but if you are just moving mesh objects from PC to PC, wouldn't dumping the entire index buffer (with proper adjustments) from one to another work without doing any post processing? yea you're right, all it requires is a number shift across the ...
by Lilstormcloud
Sun Jul 05, 2015 1:29 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

what did you make the dlc with, xlast? le fluffie?
by Lilstormcloud
Sat Jul 04, 2015 7:48 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

Ok, I sorta get it, but don't. My brain is stuck in old school DOA from when penguin first explained the vertex/index buffer lengths. Since an index is only 2 bytes the messes me up because a face would then technically be 6 bytes. But, with the shorthand I understand that redundant values are omit...
by Lilstormcloud
Thu Jul 02, 2015 6:39 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

The body is transparent? body as in the skin?

So you extended the nyotengu tmc and swapped the towel tmc body/skin model onto it, and now it's partially transparent, like some parts are visible or are most parts transparent and only some "sprinkles" of opacity sort of like dust.
by Lilstormcloud
Mon Jun 29, 2015 7:19 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

new vertex porting tool.

http://c.2ch.net/test/-/pinkcafe/1434531576/560

seems like an automation of the basic model swap process.
It doesn't seem to rewrite tmc size and address though, which is the most annoying part :?
by Lilstormcloud
Sun Jun 14, 2015 8:22 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461070

Re: Dead or Alive series formats and tools

He was trying to make more costumes for alpha 123. wanted to make the skin see through. It's like objgeo @matecp, you can jump to a block but I can't seem to find an index to tell me which is for the skin object. (most of them look exactly the same) I just tested turning them off till I found the ri...