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Search found 13 matches

by deant
Wed Nov 19, 2014 6:35 pm
Forum: 3D/2D models
Topic: PC BlackGold Online maxscript
Replies: 17
Views: 2813

Re: PC BlackGold Online maxscript

hello, there seem to be a problem with the max script. I tryed max 2009 and max 2010 and it exist with memory errorr. Would you like me to provide you with more info on pm?
by deant
Sun Jun 22, 2014 9:40 pm
Forum: 3D/2D models
Topic: .SKI model import maxscript
Replies: 4
Views: 4091

Re: .SKI model import maxscript

OMG TY!!
by deant
Sat Jun 21, 2014 4:15 pm
Forum: Graphic file formats
Topic: Darkwatch textures problems
Replies: 0
Views: 570

Darkwatch textures problems

Hello, after unpacking the game files, I got an .rp2 containers which contain meshes AND a couple of textures of the model. Some of the containers are partly readable by the .txd viewer -> http://www.thegtaplace.com/downloads/f457-ps2-txd-viewer so some textures can be extracted. Other textures seem...
by deant
Sun Jun 15, 2014 7:43 am
Forum: Compressed files and methods
Topic: [PC] Watchmen - The End is Nigh - *.block_h_z files
Replies: 1
Views: 1285

Re: [PC] Watchmen - The End is Nigh - *.block_h_z files

Sorry for the BUMP but does anybody know how to extract those files yet? I think it contais a readable .model format modles, that you can view in 3d object converter.
by deant
Fri Mar 28, 2014 7:50 am
Forum: 3D/2D models
Topic: (Request) King Of Fighters Maximum Impact model rip
Replies: 20
Views: 10188

Re: (Request) King Of Fighters Maximum Impact model rip

Any info on this? How can one extract the *dff.pak files?
by deant
Fri Mar 21, 2014 6:55 am
Forum: Game Archive
Topic: king of Fighters online
Replies: 24
Views: 4481

Re: king of Fighters online

the bms works for me, also the noesis NIF plugin. Thanx the guys that worked on this.
by deant
Sun Mar 16, 2014 1:01 am
Forum: Game Archive
Topic: Threesome Adventure Archive
Replies: 10
Views: 2590

Re: Threesome Adventure Archive

Thanks alot both of you!!!
by deant
Fri Mar 14, 2014 6:32 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 61768

Re: 3d Models, animation importer - FatImporter

anyone got a way to open So Blonde *.dat file?
by deant
Fri Mar 14, 2014 5:17 pm
Forum: Game Archive
Topic: Threesome Adventure Archive
Replies: 10
Views: 2590

Re: Threesome Adventure Archive

theorbtwo wrote:An extractor for this is up at http://desert-island.me.uk:8000/~theorb ... blonde.zip. Please try it out and let me know how it goes, and any suggestions you have for next time -- this is my first one of these to be publicly posted.
Any chanse this exrtactor to be re-uploaded?:)
by deant
Wed Nov 27, 2013 10:25 am
Forum: 3D/2D models
Topic: Divinity - Dragon Commander (Granny 2)
Replies: 5
Views: 2640

Re: Divinity - Dragon Commander (Granny 2)

The game is supported by the granny export tools that you can find in the net. it extracts meshes with the bones in smd format! I tested it and exported all the character models from it. BUT i used smd import plugin for 3d max 8 (very old but the only one working).
by deant
Wed Oct 23, 2013 9:52 pm
Forum: Game Localization
Topic: Lost Chronicles of Zerzura
Replies: 7
Views: 1952

Re: Lost Chronicles of Zerzura

oh wow, nice to see another bulgarian here:)
by deant
Mon Sep 02, 2013 9:31 am
Forum: Graphic file formats
Topic: Strange .STX graphics format.
Replies: 2
Views: 647

Re: Strange .STX graphics format.

Awesome!!! Ty for the respond. I learned alot with your format explaining!
by deant
Sun Aug 25, 2013 4:54 pm
Forum: Graphic file formats
Topic: Strange .STX graphics format.
Replies: 2
Views: 647

Strange .STX graphics format.

Hello guys, this is my first post here. I usualy ask for help as a last resort, and i seem to hited a rock with this one. The format is used in the PS/XBoX versions of the game Beatdown: Fists of fury. Here is a link of some sample files (around 1 mb) -> http://www.mediafire.com/download/82gnr6kpp65...