*snip*
edit:
*.bsk files for Rage 2 are inside the animations/skeletons folder. everything seems to work now.
keep up the great work!
Search found 80 matches
- Mon Aug 12, 2019 7:00 pm
- Forum: 3D/2D models
- Topic: Apex Engine 3ds max plugin
- Replies: 38
- Views: 9948
- Mon Aug 12, 2019 1:09 pm
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 46
- Views: 19065
Re: Rage 2 .arc .tab Archives
@infogram
would you consider, uploading a "xinput9_1_0.dll" which is compatible with the latest version please?
so we could collect the last filenames?
thank you!
would you consider, uploading a "xinput9_1_0.dll" which is compatible with the latest version please?
so we could collect the last filenames?
thank you!
- Wed Aug 07, 2019 9:33 pm
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 46
- Views: 19065
Re: Rage 2 .arc .tab Archives
*snip*
issue solved.
issue solved.
- Wed Aug 07, 2019 12:10 pm
- Forum: Game Archive
- Topic: Rage 2 .arc .tab Archives
- Replies: 46
- Views: 19065
Re: Rage 2 .arc .tab Archives
@infogram
Could you please re-upload the latest Rage 2 hook dll?
At the time i discovered that thread, even the first version was not online anymore.
Thank you!
Could you please re-upload the latest Rage 2 hook dll?
At the time i discovered that thread, even the first version was not online anymore.
Thank you!
- Mon Nov 05, 2018 1:30 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57275
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
is there a way to have correct mesh-/texture names instead of "section #"?
eyeballing by uv sheet for applying textures works but is pretty tedious.
eyeballing by uv sheet for applying textures works but is pretty tedious.
- Thu Oct 25, 2018 4:07 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57275
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Try to unlock dll like this http://www.barcode-soft.com/barcode-image/cruflbcsnet-unlock.png hmm, i don't have such an unlock button in the properties window. never had one, tbh. that's weird. with the dll in the game files it just won't run the game. basically exact same issue as o0Crofty0o. i'm u...
- Thu Oct 25, 2018 2:11 am
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57275
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
thanks for your tool(s)!
but for me, SOTTRPatcher_0.0.1_r1 is crashing the game. therefore i can't collect filenames.
game version at this point is still:
v1.0 build 235.5_64
any ideas?
but for me, SOTTRPatcher_0.0.1_r1 is crashing the game. therefore i can't collect filenames.
game version at this point is still:
v1.0 build 235.5_64
any ideas?
- Thu Sep 20, 2018 10:36 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 57275
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
what could a mortal being like me, with no coding skills, do to help?
those assets look so nice! especially the static meshes.
those assets look so nice! especially the static meshes.
- Wed Apr 04, 2018 3:41 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 136
- Views: 36246
Re: Uncharted 4 (PS4)
this might be a stupid question. perhaps i miss a step or two when extracting a PS4 pkg file. but i don't get any pak file. only .psarc :? needles to say the Uncharted 4 pak tool(s) don't like these files lol for example, i get files like: world-auction.psarc (with over 4,7GB in filesize) world-boat...
- Sat Mar 31, 2018 4:19 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 38281
Re: Resident Evil 7 demo PAK file
an updated filename-list would be really great.michalss wrote:Anyone would be interested about Extractor and Patch Maker ? Even for PS4..
- Sun Mar 25, 2018 7:29 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XY PC (Benchmark)
- Replies: 21
- Views: 12808
Re: Final Fantasy XY PC (Benchmark)
i assume there could be other formats from 0x19 to 0x20 that could represent dxt3 or dxt5 or bc6 and bc7 even, but... i can't guess. decodes what you delivered. unfortunately the Noesis-btex-plugin won't read any *_ba.btex files, which, as far as i can tell, are the textures with opacity informatio...
- Wed Dec 13, 2017 11:07 am
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 38281
Re: Resident Evil 7 demo PAK file
may i ask if you're interested in updating the filename list to the latest dlc(s)?Ekey wrote:Here is updated base list. Added some filenames for Banned Footage Vol. 1 and Vol. 2 DLC's > Update 10
that'd be really nice of you.
- Tue Jan 24, 2017 11:49 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 39904
Re: Far Cry Primal models
nah, that's probably why. since the ones without error message and correct skeleton are bind just fine.volfin wrote:the script can't finish the job
- Tue Jan 24, 2017 10:55 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 39904
Re: Far Cry Primal models
thank you for your steady support! really appreciated.
well, you'll probably hate me now ...
https://picload.org/image/roadacaw/blen ... _v1.04.jpg
that goes for almost all the european models :/
also mesh isn't bind to the skeleton anymore for the ones with the rotated bones.
well, you'll probably hate me now ...
https://picload.org/image/roadacaw/blen ... _v1.04.jpg
that goes for almost all the european models :/
also mesh isn't bind to the skeleton anymore for the ones with the rotated bones.
- Tue Jan 24, 2017 9:39 pm
- Forum: 3D/2D models
- Topic: Far Cry Primal models
- Replies: 145
- Views: 39904
Re: Far Cry Primal models
Ok so you put in a cube then delete it. That's an important detail you didn't mention the first time. Now I can reproduce. no i'm talking about the "startup scene". there's a light, a camera and a cube. and as soon as i change anything there (deleting this stuff before import - because it's not jus...
