READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 80 matches

by TheMask85
Mon Aug 12, 2019 7:00 pm
Forum: 3D/2D models
Topic: Apex Engine 3ds max plugin
Replies: 30
Views: 1766

Re: Apex Engine 3ds max plugin

*snip*

edit:
*.bsk files for Rage 2 are inside the animations/skeletons folder. everything seems to work now.

keep up the great work!
by TheMask85
Mon Aug 12, 2019 1:09 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 39
Views: 2916

Re: Rage 2 .arc .tab Archives

@infogram

would you consider, uploading a "xinput9_1_0.dll" which is compatible with the latest version please?
so we could collect the last filenames?

thank you!
by TheMask85
Wed Aug 07, 2019 9:33 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 39
Views: 2916

Re: Rage 2 .arc .tab Archives

*snip*

issue solved.
by TheMask85
Wed Aug 07, 2019 12:10 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 39
Views: 2916

Re: Rage 2 .arc .tab Archives

@infogram

Could you please re-upload the latest Rage 2 hook dll?
At the time i discovered that thread, even the first version was not online anymore.
Thank you!
by TheMask85
Mon Nov 05, 2018 1:30 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 148
Views: 20887

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

is there a way to have correct mesh-/texture names instead of "section #"?
eyeballing by uv sheet for applying textures works but is pretty tedious.
by TheMask85
Thu Oct 25, 2018 4:07 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 148
Views: 20887

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Try to unlock dll like this http://www.barcode-soft.com/barcode-image/cruflbcsnet-unlock.png hmm, i don't have such an unlock button in the properties window. never had one, tbh. that's weird. with the dll in the game files it just won't run the game. basically exact same issue as o0Crofty0o. i'm u...
by TheMask85
Thu Oct 25, 2018 2:11 am
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 148
Views: 20887

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

thanks for your tool(s)!
but for me, SOTTRPatcher_0.0.1_r1 is crashing the game. therefore i can't collect filenames.
game version at this point is still:

v1.0 build 235.5_64

any ideas?
by TheMask85
Thu Sep 20, 2018 10:36 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 148
Views: 20887

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

what could a mortal being like me, with no coding skills, do to help?
those assets look so nice! especially the static meshes.
by TheMask85
Wed Apr 04, 2018 3:41 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 105
Views: 15610

Re: Uncharted 4 (PS4)

this might be a stupid question. perhaps i miss a step or two when extracting a PS4 pkg file. but i don't get any pak file. only .psarc :? needles to say the Uncharted 4 pak tool(s) don't like these files lol for example, i get files like: world-auction.psarc (with over 4,7GB in filesize) world-boat...
by TheMask85
Sat Mar 31, 2018 4:19 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 24526

Re: Resident Evil 7 demo PAK file

michalss wrote:Anyone would be interested about Extractor and Patch Maker ? Even for PS4.. :D
an updated filename-list would be really great.
by TheMask85
Sun Mar 25, 2018 7:29 pm
Forum: 3D/2D models
Topic: Final Fantasy XY PC (Benchmark)
Replies: 21
Views: 8115

Re: Final Fantasy XY PC (Benchmark)

i assume there could be other formats from 0x19 to 0x20 that could represent dxt3 or dxt5 or bc6 and bc7 even, but... i can't guess. decodes what you delivered. unfortunately the Noesis-btex-plugin won't read any *_ba.btex files, which, as far as i can tell, are the textures with opacity informatio...
by TheMask85
Wed Dec 13, 2017 11:07 am
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 24526

Re: Resident Evil 7 demo PAK file

Ekey wrote:Here is updated base list. Added some filenames for Banned Footage Vol. 1 and Vol. 2 DLC's > Update 10
may i ask if you're interested in updating the filename list to the latest dlc(s)?
that'd be really nice of you.
by TheMask85
Tue Jan 24, 2017 11:49 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 140
Views: 24331

Re: Far Cry Primal models

volfin wrote:the script can't finish the job
nah, that's probably why. since the ones without error message and correct skeleton are bind just fine.
by TheMask85
Tue Jan 24, 2017 10:55 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 140
Views: 24331

Re: Far Cry Primal models

thank you for your steady support! really appreciated.
well, you'll probably hate me now ...

https://picload.org/image/roadacaw/blen ... _v1.04.jpg

that goes for almost all the european models :/
also mesh isn't bind to the skeleton anymore for the ones with the rotated bones.
by TheMask85
Tue Jan 24, 2017 9:39 pm
Forum: 3D/2D models
Topic: Far Cry Primal models
Replies: 140
Views: 24331

Re: Far Cry Primal models

Ok so you put in a cube then delete it. That's an important detail you didn't mention the first time. Now I can reproduce. no i'm talking about the "startup scene". there's a light, a camera and a cube. and as soon as i change anything there (deleting this stuff before import - because it's not jus...