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Search found 3 matches
- Thu May 01, 2014 1:54 pm
- Forum: Game Archive
- Topic: Star Wars Knights of the Old Republic iOS ".bzf"
- Replies: 3
- Views: 2862
Re: Star Wars Knights of the Old Republic iOS ".bzf"
Simple script # Star Wars Knights of the Old Republic (iOS) (BZF format) # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype LZMA_DYNAMIC idstring "BIFFV1\x20\x20" get FILES long get NULLS long get DUMMY long get PACKSIZE ASIZE ...
- Tue Apr 29, 2014 12:54 am
- Forum: Game Archive
- Topic: Star Wars Knights of the Old Republic iOS ".bzf"
- Replies: 3
- Views: 2862
Star Wars Knights of the Old Republic iOS ".bzf"
I would like to request support for the "bzf" file format for this game. I believe it contains either .bif or .2da files. I am unsure of what the files were on the PC version atm. The bzf files are located in the data folder just like in the PC version. I have source code for an old Linux ...
- Sat May 04, 2013 12:22 am
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 46
- Views: 34749
Re: The Dark Knight Rises .gla
Do you have any update for this? I am trying to use it to mod sprites on the Amazing Spider-Man iOS game. But it refuses to work. I have a screen of the error if you need it.
