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Hi blackninja, can the community provide an updated English translation for this page? - http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/ Also, do you mind adding your PayPal button on that page? This way you will get additional support from English speaking users. Hi. I'm only tool author. Ask To...
So is there any way to rip the model after the shader modified the vertices? in the current version of the utility can not be done Thank you very much for your kind reply. Eagerly waiting for this feature in future release. You have made an excellent tool, best tool in the world. hats off to you. T...
the vertices are modified by the shader. The ripper retrieves the data before the shaderblackfoxeye wrote:Hey buddy, did you found any solution?Angus94 wrote:can anyone shed any light as to why this object came out like this yet the remaining parts are fine
there are no plans for support. as there are no donationslionheartuk wrote:Do you have any plans to add DX12 or Vulkan, or even OpenGL at any point.
A few emulators are slowly switching to using Vulkan instead of DX11.
Though I don't imagine ordinary games are going to do that, just emulators probably.
NinjaRipper is open source now. Merry Christmas https://github.com/blackninja2/ninjaripper Hi Blackninja. I've been an admirer of your fine works on Ninja Ripper. Any chance we can have access to the current ninjaripper source code. Based on what I've gathered with the github revision, it is alread...
- Sat Jul 15, 2017 5:57 pm
- Forum: General game tools
- Topic: 3D Model Researcher - extract 3D models with Python
- Replies: 115
- Views: 29889
https://www.khronos.org/opengl/wiki/Vertex_RenderingLazov wrote:AceWell,The type of half-float appeared in new versions of Python, which do not support Windows XP.
What are the FF bytes? I heard about it, but I did not see such models. Can you give an example?
See primitive restart section
Emulator version?BL4CK0UT wrote:Thank You Very MuchAndrakann wrote:Textures are in BGR format, you can use XnViewMP to batch convert them to RGB:BL4CK0UT wrote:Why my textures that i get using the NinjaRipper are Discolored ?