The Forum is up for sale: XeNTaX Forum looking for new owner
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- Tue Jan 16, 2007 10:37 pm
- Forum: Website
- Topic: Purge Forum Alert: Greet or die
- Replies: 153
- Views: 60837
- Mon Mar 07, 2005 4:00 pm
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
- Mon Mar 07, 2005 2:10 am
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
Okay , good. By the way, I have fixed the If-bug and that will work better in the next version. Also, I have included commands for a bit of string manipulation, so now you can edit filenames prior logging them. Though the next version will need a registration (either by donation or other means of s...
- Sun Mar 06, 2005 8:57 pm
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
I've made yet another modification to both scripts... First, the .3DF script now also displays the joint/bone names the same way the .CAR script does with the sound and animation names: Get numPoint Long 0 ; Get numTri Long 0 ; Get numJoint Long 0 ; Get picSize Long 0 ; Set A Long 0 ; Set B Long 5 ;...
- Wed Mar 02, 2005 4:20 pm
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
- Wed Mar 02, 2005 3:59 pm
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
- Wed Mar 02, 2005 3:52 pm
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
- Wed Mar 02, 2005 8:47 am
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
- Wed Mar 02, 2005 8:30 am
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
I managed to correct those problems, but now the program (MultiEx Commander, not the scripter) crashes with a runtime error 9 ('Subscript out of range') whenever I attempt to extract any part of the files or even by just clicking on them... SavePos st 0 ; GetDString nameFile 24 0 ; SavePos ex 0 ; Ge...
- Wed Mar 02, 2005 5:46 am
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
I've made a corrected version of your .CAR script, now it loads the Explo.car, Wcircle2.car and Wind.car files, but alas, not the Sship1.car file yet... GoTo 32 0 ; Get numAnim Long 0 ; Get numSound Long 0 ; Get numPoint Long 0 ; Get numTri Long 0 ; Get picSize Long 0 ; If numTri > 0 ; For nT = 1 To...
- Wed Mar 02, 2005 1:56 am
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
I see, well, I will take a look at the script and alter it. I've tested the script from within Mex3Scriptor, deleting some sections and adding them gradually. The file explo.car is read without problems as long as the script doesn't attempt to read the sounds at the end (of which that file has none...
- Sat Feb 26, 2005 6:33 am
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
Speaking of .map and .rsc files, it's easy to determine whether a .map file belongs to Carnivores or Carnivores 2/Ice Age just by looking at its size, as they are of fixed byte lengths... however, with the .rsc files that's not possible, as they are by design variable-size files. There's even no spe...
- Sat Feb 26, 2005 5:54 am
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
- Fri Feb 25, 2005 6:29 am
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
- Fri Feb 25, 2005 6:02 am
- Forum: Game Archive
- Topic: Carnivores, Carnivores 2, Carnivores Ice Age
- Replies: 65
- Views: 21285
