Game use brotli compression. I made new decryption tool.
Now it not required game exe and can process single .pak file.
To repack archive (or use normal zip in game) you need to patch game exe, becouse pak files are signed.
https://yadi.sk/d/0Irz7uCA3YmV4b
Join also our Discord channel! Click here.
Search found 19 matches
- Wed Jul 04, 2018 5:04 pm
- Forum: Game Archive
- Topic: Homefront The Revolution
- Replies: 26
- Views: 12384
- Sat Dec 09, 2017 5:34 pm
- Forum: 3D/2D models
- Topic: Injustice 2 (PC)
- Replies: 107
- Views: 27110
Re: Injustice 2 (PC)
Where I can get bms scripts? Look like it missing after update.
- Wed Mar 29, 2017 4:50 pm
- Forum: Game Archive
- Topic: Homefront The Revolution
- Replies: 26
- Views: 12384
Re: Homefront The Revolution
It was problem with windows 10. I fixed extractor, try it.
- Sat Mar 25, 2017 8:20 am
- Forum: Game Archive
- Topic: Homefront The Revolution
- Replies: 26
- Views: 12384
Re: Homefront The Revolution
Update for extractor.
Supported version 1.0.78.1055 (Homefront.The.Revolution-PLAZA)
Supported version 1.0.78.1055 (Homefront.The.Revolution-PLAZA)
- Sun Jul 10, 2016 11:01 am
- Forum: Game Archive
- Topic: Homefront The Revolution
- Replies: 26
- Views: 12384
Re: Homefront The Revolution
Homefront: The Revolution game .pak extractor
Supported only v1.0.67.8905
Usage:
1. Copy dinput8.dll into Homefront_The_Revolution\Bin64\ drectory
2. Start game exe
3. See Bin64\extracted\*.
Supported only v1.0.67.8905
Usage:
1. Copy dinput8.dll into Homefront_The_Revolution\Bin64\ drectory
2. Start game exe
3. See Bin64\extracted\*.
- Tue May 24, 2016 6:17 pm
- Forum: Game Archive
- Topic: Homefront The Revolution
- Replies: 26
- Views: 12384
Re: Homefront The Revolution
Key is correct. I extracted ZIP central directory (file names), but the contents of the file is not decrypted correctly. I think there some layer for fast seeking or something similar.
- Wed May 18, 2016 9:01 pm
- Forum: Game Archive
- Topic: Homefront The Revolution
- Replies: 26
- Views: 12384
Re: Homefront The Revolution
Key: //Homefront_The_Revolution unsigned char g_RSAKeyData[140] = { 0x30, 0x81, 0x89, 0x02, 0x81, 0x81, 0x00, 0xAF, 0x4E, 0xD4, 0xBC, 0xCE, 0x5D, 0xB5, 0x0B, 0x13, 0x63, 0xD1, 0xBA, 0x9E, 0xC9, 0x29, 0xA7, 0x3F, 0x70, 0x2A, 0x9E, 0xE4, 0x51, 0x2D, 0x6E, 0x68, 0x8A, 0xDC, 0xFB, 0xFA, 0x88, 0xC8, 0xAB...
- Tue Apr 12, 2016 6:58 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 131
- Views: 50806
Re: The Division SDF Archive Format
In compressed part sdftoc files contains variable-length integers and bit fields. .mmb files, and some other files use similar pronciple.
It is not easy to describe, so I posted the source code.
It is not easy to describe, so I posted the source code.
- Sun Apr 03, 2016 9:48 am
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 131
- Views: 50806
Re: The Division SDF Archive Format
It's my bug. Try new version of extractor.luxox18 wrote: some textures are incomplete.
- Mon Mar 21, 2016 6:26 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 131
- Views: 50806
Re: The Division SDF Archive Format
Compressed data block represents binary search tree (for strings), with files in leaves. sdftoc file has folowing structure: struct header { int32 tag; int32 ver; int32 decomp_size; int32 comp_size; int32 zero; //?? int32 block1count; int32 block2count; } struct ddsblock { int32 used_bytes; byte dat...
- Thu Nov 06, 2014 8:43 pm
- Forum: Game Archive
- Topic: CoD Advanced Warfare .pak and .ff
- Replies: 13
- Views: 7364
Re: CoD Advanced Warfare .pak and .ff
Imagefiles not encrypted, it compressed with LZ77-like algorithm instead of zlib. Decompression code: http://pastebin.com/GhfXDhE7 .
- Sat Aug 09, 2014 7:37 pm
- Forum: Game Archive
- Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
- Replies: 60
- Views: 24041
Re: Wolfenstein .Pages files (idtech5 virtualtextures)
Yes, I see some error on clean system. Try to disable ASLR (disable_aslr.reg and reboot). You can enable it again after using vtex.
- Fri Aug 08, 2014 10:33 am
- Forum: Game Archive
- Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
- Replies: 60
- Views: 24041
Re: Wolfenstein .Pages files (idtech5 virtualtextures)
I found way to extract textures. To do this, I load the game exe in memory and call the decoding function. Tiles overlapped 4px. Effective tile size is 120x120. Textures really large, therefore I split it to 15630x15630 images. To use this tool you need get "Reloaded" exe v1.0.0.1 (md5: e0617f6cbbe8...
- Thu Jul 17, 2014 8:06 pm
- Forum: Game Archive
- Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
- Replies: 60
- Views: 24041
Re: Wolfenstein .Pages files (idtech5 virtualtextures)
Images are compressed with HDphoto, not Jpeg XR. This specs are similar, but has some difference. And yes, duffuse map using YCoCg color space.
- Wed Jul 16, 2014 3:13 pm
- Forum: Game Archive
- Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
- Replies: 60
- Views: 24041
Re: Wolfenstein .Pages files (idtech5 virtualtextures)
Data blocks represents HDPhoto bitstream without IMAGE_HEADER (see "HDPhoto_Bitstream_Spec_1.0.doc"). It's very complex format. I tried to adapt HD photo decoding library, but without results.