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by m0xf
Wed Jul 04, 2018 5:04 pm
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 12384

Re: Homefront The Revolution

Game use brotli compression. I made new decryption tool.
Now it not required game exe and can process single .pak file.

To repack archive (or use normal zip in game) you need to patch game exe, becouse pak files are signed.

https://yadi.sk/d/0Irz7uCA3YmV4b
by m0xf
Sat Dec 09, 2017 5:34 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 107
Views: 27110

Re: Injustice 2 (PC)

Where I can get bms scripts? Look like it missing after update.
by m0xf
Wed Mar 29, 2017 4:50 pm
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 12384

Re: Homefront The Revolution

It was problem with windows 10. I fixed extractor, try it.
by m0xf
Sat Mar 25, 2017 8:20 am
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 12384

Re: Homefront The Revolution

Update for extractor.

Supported version 1.0.78.1055 (Homefront.The.Revolution-PLAZA)
by m0xf
Sun Jul 10, 2016 11:01 am
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 12384

Re: Homefront The Revolution

Homefront: The Revolution game .pak extractor

Supported only v1.0.67.8905

Usage:
1. Copy dinput8.dll into Homefront_The_Revolution\Bin64\ drectory
2. Start game exe
3. See Bin64\extracted\*.
by m0xf
Tue May 24, 2016 6:17 pm
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 12384

Re: Homefront The Revolution

Key is correct. I extracted ZIP central directory (file names), but the contents of the file is not decrypted correctly. I think there some layer for fast seeking or something similar.
by m0xf
Wed May 18, 2016 9:01 pm
Forum: Game Archive
Topic: Homefront The Revolution
Replies: 26
Views: 12384

Re: Homefront The Revolution

Key: //Homefront_The_Revolution unsigned char g_RSAKeyData[140] = { 0x30, 0x81, 0x89, 0x02, 0x81, 0x81, 0x00, 0xAF, 0x4E, 0xD4, 0xBC, 0xCE, 0x5D, 0xB5, 0x0B, 0x13, 0x63, 0xD1, 0xBA, 0x9E, 0xC9, 0x29, 0xA7, 0x3F, 0x70, 0x2A, 0x9E, 0xE4, 0x51, 0x2D, 0x6E, 0x68, 0x8A, 0xDC, 0xFB, 0xFA, 0x88, 0xC8, 0xAB...
by m0xf
Tue Apr 12, 2016 6:58 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 50806

Re: The Division SDF Archive Format

In compressed part sdftoc files contains variable-length integers and bit fields. .mmb files, and some other files use similar pronciple.
It is not easy to describe, so I posted the source code.
by m0xf
Sun Apr 03, 2016 9:48 am
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 50806

Re: The Division SDF Archive Format

luxox18 wrote: some textures are incomplete.
It's my bug. Try new version of extractor.
by m0xf
Mon Mar 21, 2016 6:26 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 50806

Re: The Division SDF Archive Format

Compressed data block represents binary search tree (for strings), with files in leaves. sdftoc file has folowing structure: struct header { int32 tag; int32 ver; int32 decomp_size; int32 comp_size; int32 zero; //?? int32 block1count; int32 block2count; } struct ddsblock { int32 used_bytes; byte dat...
by m0xf
Thu Nov 06, 2014 8:43 pm
Forum: Game Archive
Topic: CoD Advanced Warfare .pak and .ff
Replies: 13
Views: 7364

Re: CoD Advanced Warfare .pak and .ff

Imagefiles not encrypted, it compressed with LZ77-like algorithm instead of zlib. Decompression code: http://pastebin.com/GhfXDhE7 .
by m0xf
Sat Aug 09, 2014 7:37 pm
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 60
Views: 24041

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Yes, I see some error on clean system. Try to disable ASLR (disable_aslr.reg and reboot). You can enable it again after using vtex.
by m0xf
Fri Aug 08, 2014 10:33 am
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 60
Views: 24041

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

I found way to extract textures. To do this, I load the game exe in memory and call the decoding function. Tiles overlapped 4px. Effective tile size is 120x120. Textures really large, therefore I split it to 15630x15630 images. To use this tool you need get "Reloaded" exe v1.0.0.1 (md5: e0617f6cbbe8...
by m0xf
Thu Jul 17, 2014 8:06 pm
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 60
Views: 24041

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Images are compressed with HDphoto, not Jpeg XR. This specs are similar, but has some difference. And yes, duffuse map using YCoCg color space.
by m0xf
Wed Jul 16, 2014 3:13 pm
Forum: Game Archive
Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
Replies: 60
Views: 24041

Re: Wolfenstein .Pages files (idtech5 virtualtextures)

Data blocks represents HDPhoto bitstream without IMAGE_HEADER (see "HDPhoto_Bitstream_Spec_1.0.doc"). It's very complex format. I tried to adapt HD photo decoding library, but without results.