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by neburas
Sat Dec 24, 2016 6:11 am
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 66847

Re: watch dogs 2 .dat .fat archive?

Finally I did it. Added all available vehicles to app with thumbnails.(whopping 93 variations!) Making 93 thumbnails was a soooooo painful work. http://i.imgur.com/ePp26fs.jpg I'm working on final testing but can't figure out how to unlock adding vehicles yet. Gamesave with all main missions complet...
by neburas
Sun Dec 18, 2016 2:30 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 66847

Re: watch dogs 2 .dat .fat archive?

btw,i see you are work great in making some custom vehicles on cars on demand,may i ask when will it come out? (fun facts:driving police car in front of the police will get you arrest,i wonder will we get wanted if we driving the police car from cars on demand?) Unfortunately I can't take time on w...
by neburas
Sun Dec 18, 2016 11:03 am
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 66847

Re: watch dogs 2 .dat .fat archive?

Adding new vehicles to car on demand successfully.

Image

By the way anyone found how to increase traffic density?
WD2 has a much smaller traffic density than WD1, anywhere roads are empty.
by neburas
Thu Dec 15, 2016 12:18 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 66847

Re: watch dogs 2 .dat .fat archive?

I'm working on adding some vehicles to car on demand app just like WD1 mod. Adding new vehicle is fine by create "CarHackingRewards.Generic.Budjet.XXXX.xml" in "items.lib"(same as WD1), but it locked and can't buy it at car dealer. I wish if anyone found hash value of "default unlocked" status of ca...
by neburas
Wed Dec 14, 2016 2:44 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 66847

Re: watch dogs 2 .dat .fat archive?

redcomet wrote:
neburas wrote:Anyone succeeded to extract items.lib?
ConvertBinaryObject.exe can't handle this now...
just remove 'binary objects' folder in 'disrupt tool path\project\watch dogs'
and you are good to go
Thanks. It worked.
by neburas
Wed Dec 14, 2016 12:18 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 66847

Re: watch dogs 2 .dat .fat archive?

Anyone succeeded to extract items.lib?
ConvertBinaryObject.exe can't handle this now...
by neburas
Mon Dec 12, 2016 1:55 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 66847

Re: watch dogs 2 .dat .fat archive?

Ekey wrote:
neburas wrote:Extracter is fine, but how to repack to dat/fat? Rick's gibbed pack tool causes error.
Currently you can't pack files back.
It's a shame to hear that. I wish if Rick working on upgrade disrupt tools.
by neburas
Mon Dec 12, 2016 4:29 am
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 66847

Re: watch dogs 2 .dat .fat archive?

Extracter is fine, but how to repack to dat/fat? Rick's gibbed pack tool causes error.
by neburas
Sun Sep 23, 2012 11:00 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 77142

Re: [REQ][PC]Sleeping Dogs .big files

Hmm... I think the progress will very slow untill UFG releases official tools or Rick works on it.
But It seems he's busy with Dark Souls's working :(
by neburas
Sat Sep 15, 2012 1:34 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 77142

Re: [REQ][PC]Sleeping Dogs .big files

It works perfectly. Thanks a lot :)

Unfortunately extracted files are all encrypted...
by neburas
Sat Sep 15, 2012 9:15 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 77142

Re: [REQ][PC]Sleeping Dogs .big files

Awesome work. SD modding is back!
I installed Python3 and tried to extract with it, but always said "Invalid magic number; file may not be an IDX file at all".
Am i doing something wrong? Or scripts are under WIP?
by neburas
Mon Aug 06, 2012 11:14 am
Forum: Game Archive
Topic: Train Giant
Replies: 3
Views: 1015

Re: Train Giant

How to re-import modded file to *.bin ?
I tried to QuickBMS's reimport method, but nothing changed.