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Search found 98 matches

by Sir Kane
Mon Mar 11, 2019 12:44 pm
Forum: Game Archive
Topic: The Division 2
Replies: 4
Views: 900

The Division 2

For legal reasons, this does not include the AES key and IV. When you get then, put them inside sd_key.txt and sd_iv.txt respectively.

Please also note that you'll need to get a copy of oo2core_7_win64.dll (renamed older/newer versions might also work).

Download
by Sir Kane
Wed Jun 13, 2018 7:24 pm
Forum: Game Archive
Topic: Prey (2017) pak decryption tool
Replies: 41
Views: 14134

Re: Prey (2017) pak decryption tool

Updated the first post in this thread with a new version that supports the Mooncrash DLC.
by Sir Kane
Thu Feb 22, 2018 3:05 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 25929

Re: Deus EX: Mankind Divided .archive

It's just an optimization, since images embedded in SWF are either JPEG or zlib compressed. Loading whatever native engine format is typically faster.
by Sir Kane
Mon Nov 13, 2017 12:11 am
Forum: Graphic file formats
Topic: PS2 texture unswizzling (4-bit textures)
Replies: 4
Views: 3196

Re: PS2 texture unswizzling (4-bit textures)

The
//if ((mw % 32) > 0)
// mw = ((mw / 32) * 32) + 32;
part is for alignment to multiples of 32.

Though the typical implementation would be:

Code: Select all

(value + align-1)/align*align
instead of having the remainder check.
by Sir Kane
Sat Sep 02, 2017 12:03 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 126
Views: 33307

Re: The Division SDF Archive Format

A lot of the Division textures use the DXT10 version of DDS files.

Haven't seen anything besides Visual Studio being able to open those for viewing.
by Sir Kane
Thu Aug 03, 2017 4:23 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 283
Views: 48617

Re: watch dogs 2 .dat .fat archive?

Can't disable EAC anymore?
by Sir Kane
Tue Jul 18, 2017 12:14 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 25929

Re: Deus EX: Mankind Divided .archive

http://sktest.aruarose.com/DXMDExtract_v002.7z Fixed a bug that caused files in containers whose names contain upper case characters to not be extracted. Speculative fix for files containing wrong data. Now generates a list of external resources and their file names. Now generates a binary file con...
by Sir Kane
Sun Jun 11, 2017 2:10 pm
Forum: Game Archive
Topic: Prey (2017) pak decryption tool
Replies: 41
Views: 14134

Re: Prey (2017) pak decryption tool

Gamedata.pak, then Libs\UI\Textures.
by Sir Kane
Sun May 07, 2017 4:49 pm
Forum: Game Archive
Topic: Prey (2017) pak decryption tool
Replies: 41
Views: 14134

Re: Prey (2017) pak decryption tool

Recompile of the old binary XML conversion tool I made for Crysis 3 or whatever.
Download.

As for the repacking, it might accept .zip files renamed to .pak, I'm not sure if files NEED to have signatures or if it works without them.
by Sir Kane
Sat May 06, 2017 4:56 pm
Forum: Game Archive
Topic: Prey (2017) pak decryption tool
Replies: 41
Views: 14134

Re: Prey (2017) pak decryption tool

Yeah, I just noticed that. Looking into it.
by Sir Kane
Fri May 05, 2017 11:01 pm
Forum: Game Archive
Topic: Prey (2017) pak decryption tool
Replies: 41
Views: 14134

Prey (2017) pak decryption tool

Version 3 released.
Download here.

Changelog:
Version 1:
  • Initial release
Version 2:
  • Fixed file size check
Version 2:
  • Added support for the Mooncrash DLC
by Sir Kane
Tue Mar 21, 2017 2:31 pm
Forum: Game Archive
Topic: Dead Rising 4 .bin /.big
Replies: 6
Views: 1421

Re: Dead Rising 4 .bin /.big

Don't have the game, so I can't update the DR3 bin tool for this.
by Sir Kane
Sun Mar 05, 2017 2:28 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 283
Views: 48617

Re: watch dogs 2 .dat .fat archive?

New version that supports listing all file names contained within an archive and extracting specific files.

Name list has also been updated with some new names.

http://sktest.aruarose.com/WD2FatTools_v003.7z
by Sir Kane
Sat Mar 04, 2017 5:39 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 25929

Re: Deus EX: Mankind Divided .archive

Run it from the command shell (cmd.exe). Running it without any parameters will show the usage, but it should be DXMDExtract.exe <dir with .archive & .pc_headerlib files> <output dir> or something like that.
by Sir Kane
Wed Mar 01, 2017 9:54 am
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 144
Views: 25929

Re: Deus EX: Mankind Divided .archive

If you mean the asset names in NameMap.txt, those come from the pc_headerlib files.

I also figured most of it out a while ago, but never got around to make a fully functional tool.