Poll time! Click here: Are you interested in the chiptune scene? If so, which?. Let's see what our community thinks of the chiptune scene. :) !

Search found 944 matches

by ikskoks
Tue Jul 27, 2021 6:17 pm
Forum: Game Archive
Topic: Shadowverse - *.unity3d files
Replies: 5
Views: 134

Re: Shadowverse - *.unity3d files

There is nothing hidden inside. This unity3d file contains only one compressed data block, which is standard *.assets file as far as I know and there is only one TextAsset inside it (which you can see in AssetStudio after loading archive).
by ikskoks
Tue Jul 27, 2021 3:44 pm
Forum: Audio file formats
Topic: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
Replies: 10
Views: 235

Re: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)

Maybe just use Audacity to cut or compress your WAV file first.


By the way, your "converter" is just a vgmstream with BAT scripts for bnsf conversion.

Code: Select all

for %%f in (*.wav) do vgmstream -o %%~nf.bnsf %%~nf.wav
You can get the newest version from github https://github.com/vgmstream/vgmstream
by ikskoks
Mon Jul 26, 2021 6:52 pm
Forum: Compressed files and methods
Topic: Mario & Sonic at the Rio 2016 Olympic Games (models and gimnastic Dance)
Replies: 7
Views: 109

Re: Mario And Sonic Olimpic Games 2016 (models and gimnastic Dance)

It seems that your PAC files are supported by HedgeLib https://github.com/Radfordhound/HedgeLib You can download latest build here https://ci.appveyor.com/project/Radfordhound/hedgelib/build/job/t9d15ib2pbq0d6yf/artifacts And you can use it like this: HedgeArcPack.exe -T=rio -E pea_anim_gymcln_BRZ.p...
by ikskoks
Mon Jul 26, 2021 7:48 am
Forum: Game Archive
Topic: .dat files - Nascar 2005 and Nascar Kart
Replies: 3
Views: 109

Re: .dat files - Nascar 2005 and Nascar Kart

Do these dat files have filenames or how is that handled? There are no filenames in this type of archive. They are auto-generated by quickbms. You can read more about this in quickbms documentation http://aluigi.zenhax.com/papers/quickbms.txt If NAME is an empty string like "", QuickBMS will assign...
by ikskoks
Sun Jul 25, 2021 9:55 am
Forum: Game Archive
Topic: Shadowverse - *.unity3d files
Replies: 5
Views: 134

Re: Shadowverse - *.unity3d files

This is unity3d file. You can open it wit AssetStudio https://i.imgur.com/3xZBVN6.png
by ikskoks
Sat Jul 24, 2021 3:12 pm
Forum: Game Archive
Topic: Madden 07 PS3 .ast files
Replies: 4
Views: 99

Re: Madden 07 PS3 .ast files

As far as I know, there are no filenames inside.
by ikskoks
Fri Jul 23, 2021 11:23 am
Forum: Savegames
Topic: Save file for Tesla vs Lovecraft
Replies: 1
Views: 156

Re: Save file for Tesla vs Lovecraft

Hi, you can use this tool to decrypt files
https://github.com/bartlomiejduda/Tools ... ML_Tool.py

Check also wiki article about this file format
http://wiki.xentax.com/index.php/10tons_XML
by ikskoks
Thu Jul 22, 2021 11:47 am
Forum: Game Archive
Topic: [PC] Pro Beach Soccer
Replies: 9
Views: 1293

Re: [PC] Pro Beach Soccer

If you want a good source of reverse engineering knowledge, you can choose something from this topic https://forum.xentax.com/viewtopic.php?f=29&t=22266 But if you only want to learn how to use quickbms or offzip, you can google something like "how to use quickbms" and you'll get a lot of youtube tu...
by ikskoks
Wed Jul 21, 2021 8:39 pm
Forum: Game Archive
Topic: [PC] Beach Soccer
Replies: 2
Views: 84

Re: [PC] Beach Soccer

Hi, the password is "rokkimake".
by ikskoks
Wed Jul 21, 2021 2:18 pm
Forum: Game Archive
Topic: [PC] Pro Beach Soccer
Replies: 9
Views: 1293

Re: [PC] Pro Beach Soccer

As far as I know there are no other scripts, so you could try use reimport mode in quickbms with the script mentioned above, but it is not always working properly. There is also a possibility of creating custom tools for that (for example in Python), but that requires some programming knowledge. For...
by ikskoks
Wed Jul 21, 2021 8:23 am
Forum: Graphic file formats
Topic: SpongeBob's Truth or Square Possible DDS Texture Format (Wii)
Replies: 3
Views: 110

Re: SpongeBob's Truth or Square Possible DDS Texture Format (Wii)

It seems that your sample is a TPL file with 32 bytes extra header. http://wiki.tockdom.com/wiki/TPL_(File_Format) So you can for example use Hex Workshop to delete 32 bytes from the beginning of the file and you can save it as file with *.tpl extension. https://i.imgur.com/jfTUzQU.png Then you can ...
by ikskoks
Tue Jul 20, 2021 8:21 pm
Forum: Game Archive
Topic: [PC] Pro Beach Soccer
Replies: 9
Views: 1293

Re: [PC] Pro Beach Soccer

Try this script https://aluigi.altervista.org/bms/pro_beach_soccer.bms
It can unpack data from WadPc.wad file without any issues.

Also, Game Extractor is able to unpack it with proper filenames https://i.imgur.com/0vpI3g7.png
by ikskoks
Tue Jul 20, 2021 8:23 am
Forum: Audio file formats
Topic: jubeat .VA3 extract??
Replies: 3
Views: 151

Re: jubeat .VA3 extract??

Both commands with cmd.