Poll time! Click here: Are you interested in the chiptune scene? If so, which?. Let's see what our community thinks of the chiptune scene. :) !

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by ikskoks
Wed Aug 04, 2021 7:16 pm
Forum: General game tools
Topic: DX Archive Unpacker
Replies: 9
Views: 10299

Re: DX Archive Unpacker

Hi all, I just wanted to point out that this tool and whole keystore for it is heavily outdated. Tool was not updated since 2014 and it doesn't really support newer archives (like version 6, 7 and 8 ). For now, it's better to use DXADecode.exe from DXLibrary which is dealing great with unpacking dat...
by ikskoks
Wed Aug 04, 2021 9:40 am
Forum: 3D/2D models
Topic: Ideas on extracting contents .data file from .ipa
Replies: 5
Views: 82

Re: Ideas on extracting contents .data file from .ipa

I don't know anything about exporting 3D Models from Unity games,
but I've checked your samples and they are opening fine in the newest AssetStudio.

Anyway, I'm moving your topic to the 3D Models section.
Maybe someone else from this subforum will be able to help you.
by ikskoks
Tue Aug 03, 2021 9:50 am
Forum: 3D/2D models
Topic: Ideas on extracting contents .data file from .ipa
Replies: 5
Views: 82

Re: Ideas on extracting contents .data file from .ipa

Hi, what is the name of the game which this IPA file comes from?
And yes, please upload a sample and share a link with us.

Also, paying for such work is forbidden here.
by ikskoks
Mon Aug 02, 2021 9:44 pm
Forum: Audio file formats
Topic: How can i extract a .wav from a .RSCF file (JDDVSD)
Replies: 1
Views: 36

Re: How can i extract a .wav from a .RSCF file (JDDVSD)

What game is this file from?

Also, can you upload a sample?
by ikskoks
Sun Aug 01, 2021 3:09 pm
Forum: Compressed files and methods
Topic: Requesting Help with Rosenkreuzstilette decryption
Replies: 1
Views: 77

Re: Requesting Help with Rosenkreuzstilette decryption

Hi, try to use DXADecodeW with key "AC36E2889ADE96323B36E18F". Here you can download this tool https://attachments.f95zone.to/2018/08/147613_DXADecodeW.zip And here is the usage: DXADecode.exe -K:AC36E2889ADE96323B36E18F "script.dat" Check also this article http://wiki.xentax.com/index.php/DX_Archive
by ikskoks
Sun Aug 01, 2021 11:58 am
Forum: Compressed files and methods
Topic: Argonavis from BanG Dream! AAside - encrypted unity3d files
Replies: 8
Views: 225

Re: Argonavis from BanG Dream! AAside - encrypted unity3d files

But what version of the game do you have exactly? I checked v1.3.0 and there is no such file. Also, you unpacked OBB first to get the assets, right?
by ikskoks
Sat Jul 31, 2021 11:28 am
Forum: Compressed files and methods
Topic: Argonavis from BanG Dream! AAside - encrypted unity3d files
Replies: 8
Views: 225

Re: Argonavis from BanG Dream! AAside - encrypted unity3d files

What is the full name of the game?
What version of the game do you have?
And in which directory did you find this "6909bfcb" file? Is it "\assets\bin\Data"?
by ikskoks
Wed Jul 28, 2021 7:16 pm
Forum: Graphic file formats
Topic: Disney Sing It .tex files
Replies: 1
Views: 70

Re: Disney Sing It .tex files

These are standard DDS files with TEX extension.
You can view then in IrfanView and edit them in GIMP.
by ikskoks
Wed Jul 28, 2021 7:08 pm
Forum: Game Archive
Topic: Shadowverse - *.unity3d files
Replies: 6
Views: 204

Re: Shadowverse - *.unity3d files

I don't know which files contain model data, because I don't have that game,
but if I were you I would just load whole game directory (File > Load Folder)
in AssetStudio and just search for it on the "Asset List".
by ikskoks
Wed Jul 28, 2021 6:28 pm
Forum: Audio file formats
Topic: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
Replies: 11
Views: 300

Re: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)

I would try to cut the audio just for testing. Try to cut only 3 seconds from the audio and reinsert that.
by ikskoks
Tue Jul 27, 2021 6:17 pm
Forum: Game Archive
Topic: Shadowverse - *.unity3d files
Replies: 6
Views: 204

Re: Shadowverse - *.unity3d files

There is nothing hidden inside. This unity3d file contains only one compressed data block, which is standard *.assets file as far as I know and there is only one TextAsset inside it (which you can see in AssetStudio after loading archive).
by ikskoks
Tue Jul 27, 2021 3:44 pm
Forum: Audio file formats
Topic: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
Replies: 11
Views: 300

Re: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)

Maybe just use Audacity to cut or compress your WAV file first.


By the way, your "converter" is just a vgmstream with BAT scripts for bnsf conversion.

Code: Select all

for %%f in (*.wav) do vgmstream -o %%~nf.bnsf %%~nf.wav
You can get the newest version from github https://github.com/vgmstream/vgmstream
by ikskoks
Mon Jul 26, 2021 6:52 pm
Forum: Compressed files and methods
Topic: Mario & Sonic at the Rio 2016 Olympic Games (models and gimnastic Dance)
Replies: 7
Views: 149

Re: Mario And Sonic Olimpic Games 2016 (models and gimnastic Dance)

It seems that your PAC files are supported by HedgeLib https://github.com/Radfordhound/HedgeLib You can download latest build here https://ci.appveyor.com/project/Radfordhound/hedgelib/build/job/t9d15ib2pbq0d6yf/artifacts And you can use it like this: HedgeArcPack.exe -T=rio -E pea_anim_gymcln_BRZ.p...