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by ikskoks
Thu May 13, 2021 10:33 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 14
Views: 189

Re: Jack Orlando graphics PM/PBM format?

According to documentation from github, this palette has 128 colors and 1 entry takes 2 bytes of space which means this should be 16-bit palette. But as far as I know BMP needs 32-bit RGBA palette with 256 colors for 8-bit images http://wiki.xentax.com/index.php/BMP_Image That was the conversion I f...
by ikskoks
Thu May 13, 2021 2:08 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 14
Views: 189

Re: Jack Orlando graphics PM/PBM format?

Ok, so we're close. But I'm not sure how to convert 128-color palette for BMP output, I've never done something like that and I hope that someone more experienced could help with this. :)
by ikskoks
Wed May 12, 2021 9:50 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 14
Views: 189

Re: Jack Orlando graphics PM/PBM format?

I have made some progress on this file format. Now, pixel data can be viewed in IrfanView. Here is how converted AUTOJAC.PBM looks like https://i.imgur.com/tZHoRXU.png But as you can see, I am struggling with converting palette for BMP output. Anyway, here is my code https://github.com/bartlomiejdud...
by ikskoks
Tue May 11, 2021 10:29 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 14
Views: 189

Re: Jack Orlando graphics PM/PBM format?

I have tried to make a working tool, but it seems that standard RLE implementations in Python doesn't work for me in this case. As far as I know there are several types of RLE algorithms and the "flag" type (RLEB) needs to be used here. You will find more info on this site https://moddingwiki.shikad...
by ikskoks
Mon May 10, 2021 11:10 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 14
Views: 189

Re: Jack Orlando graphics PM/PBM format?

Yeah, you could try to cut those 4 bytes at the beginning with some hex editor
and then use compression scanner https://zenhax.com/viewtopic.php?t=23
by ikskoks
Mon May 10, 2021 7:39 pm
Forum: Graphic file formats
Topic: Majesty - TILE and SPLT files
Replies: 1
Views: 50

Re: Majesty - TILE and SPLT files

I know it may be a long shot, but did you try contact original author of the MajestyLibrary tool? It seems that his website is still online https://www.oocities.org/the_rancid/dl-games.htm and you can find some contact info on the site and in the readme file. He may share some source code if you ask...
by ikskoks
Mon May 10, 2021 8:29 am
Forum: Game specific tools
Topic: LGT - Leo's Tools for PSX games
Replies: 2
Views: 70

Re: LGT - Leo's Tools for PSX games

No, I'm not Leo and I don't have all the tools from that forum.

If someone have any backups, sharing a link would be appreciated. ;)
by ikskoks
Sun May 09, 2021 9:44 pm
Forum: Game specific tools
Topic: LGT - Leo's Tools for PSX games
Replies: 2
Views: 70

LGT - Leo's Tools for PSX games

I have just found a forum with some tools for old psx games http://lgt.createaforum.com/index.php Web archive copy https://web.archive.org/web/20201030011624/http://lgt.createaforum.com/index.php?action=forum#c1 Some of the supported games: Gran Turismo 2 Tekken Tekken 2 Tekken 3 Chessmaster 2 Destr...
by ikskoks
Sat May 08, 2021 6:21 pm
Forum: Game Archive
Topic: Wonderland Online - *.MMG Files
Replies: 2
Views: 79

Re: Wonderland Online - *.MMG Files

Or maybe someone could point me in the right direction of where to start. If you want to learn how to do some reverse engineering and extract data from archives, you can start here https://forum.xentax.com/viewtopic.php?f=29&t=22266 I have created also specification for this file format on the wiki...
by ikskoks
Fri May 07, 2021 8:38 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 14
Views: 189

Re: Jack Orlando graphics PM/PBM format?

MONEY.BM can be easily viewed in texture finder https://i.imgur.com/Me8qdKw.png
File format is simple:
2 bytes (uint16) - width
2 bytes (uint16) - height
x bytes - image data

But AUTOJAC.PBM seems to be compressed.
by ikskoks
Wed May 05, 2021 4:27 pm
Forum: Game specific tools
Topic: Model and Map viewer for Aliens vs. Predator 2010
Replies: 1
Views: 90

Re: Model and Map viewer for Aliens vs. Predator 2010

1.If I want to make some articles about asura engine files in Xentax Wiki, how to do that? Because registration for new users is disabled. I can help you with that. I am admin on the wiki and I can create an account for you if you'll contact me ragarding this case. New articles are always appreciat...
by ikskoks
Mon May 03, 2021 9:57 am
Forum: Graphic file formats
Topic: NHL PS2 SSH files
Replies: 38
Views: 1497

Re: NHL PS2 SSH files

There is no support for reimport in my script, only export.
by ikskoks
Mon May 03, 2021 1:09 am
Forum: Graphic file formats
Topic: NHL PS2 SSH files
Replies: 38
Views: 1497

Re: NHL PS2 SSH files

Wait a second... why do you have "<!DOCTYPE html>" in there? xD Are you saving this script with "Save page as" option or something? If you really need to do it like this, you should go to "raw" version first https://raw.githubusercontent.com/bartlomiejduda/Tools/master/NEW%20Tools/NHL%202002%20PS2/N...
by ikskoks
Sun May 02, 2021 11:40 pm
Forum: Graphic file formats
Topic: NHL PS2 SSH files
Replies: 38
Views: 1497

Re: NHL PS2 SSH files

Why don't you just use cmd https://i.imgur.com/ZGUaVZy.png

or Python IDLE https://i.imgur.com/DIwJ7gT.png


Also, there is a free version of Wing IDE, just look it up...
by ikskoks
Sun May 02, 2021 10:11 pm
Forum: Graphic file formats
Topic: NHL PS2 SSH files
Replies: 38
Views: 1497

Re: NHL PS2 SSH files

Try to execute script using Wing IDE.
Also try shorter paths. Maybe it will help.