Search found 1570 matches
- Sat Mar 18, 2023 4:13 pm
- Forum: Audio file formats
- Topic: Jumper: Griffin's Story (X360) - XWB / XSB files
- Replies: 3
- Views: 241
Re: Jumper: Griffin's Story (X360) - XWB / XSB files
Your link from the first post has expired. Please reupload files to google drive, mega.nz etc.
- Mon Mar 13, 2023 9:43 pm
- Forum: Game specific tools
- Topic: Industries of Titan - quickBMS scripts
- Replies: 2
- Views: 159
Re: Industries of Titan - quickBMS scripts
There are some tutorials on youtube already https://www.google.com/search?client=fi ... o+reimportSo now I can unpack the pak file but don't know the correct way to pack it back. Can you teach or guide me?
- Fri Mar 10, 2023 9:00 pm
- Forum: Game Archive
- Topic: A Plague Tale: Requiem (Asobo DPC) - extracting assets
- Replies: 11
- Views: 530
Re: A Plague Tale: Requiem (Asobo DPC) - extracting assets
So you should ask this question in some datamining discord server.thebestbot wrote: ↑Fri Mar 10, 2023 3:37 pm I'm sorry to say this but it wasn't helpful, because I needed help with Datamining
It's not datamining forum. It's reverse engineering forum and you'll mostly get help with reverse engineering issues.

- Thu Mar 09, 2023 10:59 pm
- Forum: Game Archive
- Topic: A Plague Tale: Requiem (Asobo DPC) - extracting assets
- Replies: 11
- Views: 530
Re: A Plague Tale: Requiem (Asobo DPC) - extracting assets
You've already asked this question once, so I've merged your new topic with the old one.
Please don't duplicate topics like that.
(And it's not true that you've never found any tutorials - I've sent you a link to some tutorials already, just read them)
Please don't duplicate topics like that.
(And it's not true that you've never found any tutorials - I've sent you a link to some tutorials already, just read them)
- Tue Mar 07, 2023 9:55 pm
- Forum: Game Archive
- Topic: NieR Replicant ver.1.22 .arc
- Replies: 36
- Views: 11100
Re: NieR Replicant - unpackig ARC files
Hey, i'm trying to unpack the arc files from nier replicant, but emil.exe keeps closing as i open it, can you help me please ? this is command line tool so you need to run it with proper parameters https://www.google.com/search?client=firefox-b-d&q=how+to+run+command+line+program btw, here is d...
- Mon Mar 06, 2023 4:54 pm
- Forum: Game Archive
- Topic: MARIO + RABBIDS SPARKS OF HOPE (sdfdata )
- Replies: 4
- Views: 139
Re: MARIO + RABBIDS SPARKS OF HOPE (sdfdata )
I have no idea.xdarkmario wrote: ↑Mon Mar 06, 2023 11:09 am thanks, ill research this, but off the top of you head do you happen to know if it is successful on this game specifically?
- Sun Mar 05, 2023 12:38 pm
- Forum: Game Localization
- Topic: Masters of Anima localization?
- Replies: 1
- Views: 77
Re: Masters of Anima localization?
They are not encrypted. You can open your sample file in hex editor and you'll see that all texts can be seen.
- Sun Mar 05, 2023 12:34 pm
- Forum: Game Localization
- Topic: Neverwinter Cryptic - where are the localization /dialog/text/description/txt files?
- Replies: 1
- Views: 78
- Sun Mar 05, 2023 12:31 pm
- Forum: Game Archive
- Topic: MARIO + RABBIDS SPARKS OF HOPE (sdfdata )
- Replies: 4
- Views: 139
- Thu Mar 02, 2023 5:40 pm
- Forum: Audio file formats
- Topic: Fifa 2002(EA Sports) sound files(.str)
- Replies: 1
- Views: 77
Re: Fifa 2002(EA Sports) sound files(.str)
Those STR files are archives with EA SCHl Audio in them http://wiki.xentax.com/index.php/EA_SCHl_Audio
There are some tools listed on the wiki, you can check them out.
Multiple audio files are stored in one STR files, so you may need some quickbms script to split them by "SCHl" signature.
There are some tools listed on the wiki, you can check them out.
Multiple audio files are stored in one STR files, so you may need some quickbms script to split them by "SCHl" signature.
- Thu Mar 02, 2023 5:29 pm
- Forum: Game Localization
- Topic: Endoparasitic (Godot Engine) - .translation files
- Replies: 2
- Views: 131
Re: Endoparasitic (Godot Engine) .translation
Godot Engine is open source, so you can create your own parser after reading the code (starting from line 954)
https://github.com/godotengine/godot/bl ... y.cpp#L954
https://github.com/godotengine/godot/bl ... y.cpp#L954
- Sat Feb 18, 2023 9:54 pm
- Forum: Graphic file formats
- Topic: (SOLVED) [PSX] Thrill Kill : Images Extractions / Insertions (DAT Files)
- Replies: 45
- Views: 608
Re: [PSX] Thrill Kill : Images Extractions / Insertions
Or you can use one of these viewtopic.php?t=15540
- Fri Feb 17, 2023 9:48 pm
- Forum: Game Archive
- Topic: Returnal AES key
- Replies: 1
- Views: 254
Re: Returnal AES key
It's unreal engine game, so it could be possible with "UEAESKeyFinder" or "UnrealKey" http://wiki.xentax.com/index.php/List_o ... gine_Tools
- Fri Feb 17, 2023 8:36 pm
- Forum: Game Archive
- Topic: The First Templar (*.hpk files)
- Replies: 15
- Views: 3058
Re: The First Templar (*.hpk files)
Thank you! All hpk's really extracted, great! But maybe you know, where location models? I dont't see any mesh files. According to this topic https://forum.xentax.com/viewtopic.php?t=6596 some models are in BIN files. But I'm not an expert in models. You can ask for help in the topic I've linked.
- Wed Feb 15, 2023 11:23 pm
- Forum: Game Localization
- Topic: I can't find texts in old Unity games
- Replies: 1
- Views: 166
Re: I can't find texts in old Unity games
Always first thing to try should be total commander method https://ikskoks.pl/searching-text-strings-using-total-commander/ Try this on decompressed files as well! Not all language files are text files... some (many?) are binary files. And it is standard practice in game development. Not always keep...