Try this script on UEXP files:
https://github.com/bartlomiejduda/Tools ... script.bms
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Search found 1648 matches
- Wed Aug 09, 2023 7:32 pm
- Forum: Audio file formats
- Topic: WACCA (any versions uasset and uexp files?)
- Replies: 3
- Views: 109
- Mon Aug 07, 2023 4:23 pm
- Forum: Audio file formats
- Topic: Sound format *.sdt
- Replies: 8
- Views: 295
Re: Sound format *.sdt
Try this script for the second sample:
https://github.com/bartlomiejduda/Tools ... ript_2.bms
After extraction every ASF file can be played in foobar2000 with vgmstream plugin.
https://github.com/bartlomiejduda/Tools ... ript_2.bms
After extraction every ASF file can be played in foobar2000 with vgmstream plugin.
- Sun Aug 06, 2023 9:21 pm
- Forum: Audio file formats
- Topic: Sound format *.sdt
- Replies: 8
- Views: 295
Re: Sound format *.sdt
The file you linked is a container for EA audio files http://wiki.xentax.com/index.php/EA_SDT http://wiki.xentax.com/index.php/EA_SCHl_Audio You can use this script with quickbms to unpack ASF files from the archive https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Harry%20Potter%20and...
- Sat Aug 05, 2023 4:23 pm
- Forum: Game Archive
- Topic: James Bond 007 Everything or Nothing
- Replies: 7
- Views: 1359
Re: James Bond 007 Everything or Nothing
You can try to use some other tools listed on the wiki or you can upload some samples to hosting sites like mega.nz or google drive, share a public link here and then other people could help you with this.
- Sat Aug 05, 2023 8:00 am
- Forum: Game Archive
- Topic: James Bond 007 Everything or Nothing
- Replies: 7
- Views: 1359
Re: James Bond 007 Everything or Nothing
For EON 007, the assets appear to be inside of .viv archives, how do I unpack those? There are few types of EA BIG/VIV archives http://wiki.xentax.com/index.php/Different_versions_of_EA_BIG/VIV_archives The most popular one is BIGF type which can be handled for example by FinalBIG tool https://www....
- Tue Aug 01, 2023 4:58 pm
- Forum: Audio file formats
- Topic: Sound format *.sfx
- Replies: 4
- Views: 378
Re: Sound format *.sfx
You should download a latest release from this link
https://github.com/eurotools/eurosound- ... oSound.zip
https://github.com/eurotools/eurosound- ... oSound.zip
- Tue Aug 01, 2023 4:49 pm
- Forum: Game Archive
- Topic: [Help] Whispered Secrets 14 Game Asset
- Replies: 1
- Views: 146
Re: [Help] Whispered Secrets 14 Game Asset
It seems like a normal password zip file,but inside it had full of bunch unknown character with no file extension at all Well, IT IS a normal password zip file. :D It can be opened without any issues with Winrar and those "character with no file extension" seems to be filenames that were ...
- Tue Aug 01, 2023 4:30 pm
- Forum: Audio file formats
- Topic: Sound format *.sfx
- Replies: 4
- Views: 378
Re: Sound format *.sfx
You can use this tool https://github.com/eurotools/eurosound-explorer It doesn't have native support for your samples (file version 10 is not supported apparently), but if you go to File > Decode Audio File and you'll select Eurocom ADPCM format from the list, you'll be able to convert your samples ...
- Mon Jul 31, 2023 9:56 pm
- Forum: Audio file formats
- Topic: Extracting Android Game Audio from .AB files (Need Help)
- Replies: 3
- Views: 160
Re: Extracting Android Game Audio from .AB files (Need Help)
So they can be encrypted. You can upload some samples to some hosting site like mega.nz, google drive etc and share a public link here, then maybe someone will be able to help you.
Also you need to tell us the name of the game.
Also you need to tell us the name of the game.
- Mon Jul 31, 2023 3:37 pm
- Forum: Audio file formats
- Topic: Extracting Android Game Audio from .AB files (Need Help)
- Replies: 3
- Views: 160
Re: Extracting Android Game Audio from .AB files (Need Help)
What you're showing on the screenshot is regular UnityFS bundle file http://wiki.xentax.com/index.php/Unity_Unity3d_UnityFS You can use some tools from the list http://wiki.xentax.com/index.php/List_of_Unity_Tools to open those files (but only if archives are not encrypted). For example you can use ...
- Sat Jul 29, 2023 10:29 pm
- Forum: Game Localization
- Topic: Help me find how to translate Ace Combat 7 please
- Replies: 5
- Views: 793
Re: Help me find how to translate Ace Combat 7 please
You can try in hex editor like Hex Workshop.
And if you'll attach some samples, maybe someone will be able to tell you more.
And if you'll attach some samples, maybe someone will be able to tell you more.
- Sat Jul 29, 2023 11:52 am
- Forum: Game Localization
- Topic: Help me find how to translate Ace Combat 7 please
- Replies: 5
- Views: 793
Re: Help me find how to translate Ace Combat 7 please
I've already linked a tutorial about finding texts in games. Just read it carefully.
If you won't find anything, then texts are probably compressed or encrypted and require more investigation.
If you won't find anything, then texts are probably compressed or encrypted and require more investigation.
- Fri Jul 28, 2023 10:00 pm
- Forum: Game Localization
- Topic: Help me find how to translate Ace Combat 7 please
- Replies: 5
- Views: 793
Re: Help me find how to translate Ace Combat 7 please
Ace Combat 7 was made on Unreal Engine 4, so you can use these tools to unpack PAK archive
http://wiki.xentax.com/index.php/List_o ... gine_Tools
As for text searching, you can read this tutorial first https://ikskoks.pl/searching-text-strin ... commander/
http://wiki.xentax.com/index.php/List_o ... gine_Tools
As for text searching, you can read this tutorial first https://ikskoks.pl/searching-text-strin ... commander/
- Wed Jul 26, 2023 11:04 pm
- Forum: Compressed files and methods
- Topic: Mario the Music Box Remastered .ari file
- Replies: 7
- Views: 403
Re: Mario the Music Box Remastered .ari file
Yes, by reverse engineering decryption function and writing custom script/program to do it.
- Wed Jul 26, 2023 7:33 pm
- Forum: Compressed files and methods
- Topic: Mario the Music Box Remastered .ari file
- Replies: 7
- Views: 403
Re: Mario the Music Box Remastered .ari file
How should an rgssad signature should look like? Like this: screenshot000508.png what i managed to find is the MZ string in the begging of the hex code i highly this is related rpg maker MZ but who knows No, it's standard signature for windows executable http://wiki.xentax.com/index.php/Windows_Exe...
