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by ikskoks
Mon Aug 10, 2020 3:29 pm
Forum: General game tools
Topic: Graphics/Texture finders and viewers
Replies: 7
Views: 13114

Re: Graphics/Texture finders and viewers

Cheat Engine - Graphical Memory View
screenshot000803.png
CHEAT ENGINE DOWNLOAD
by ikskoks
Sun Aug 09, 2020 9:03 pm
Forum: General game tools
Topic: ADPCM Player v1.44h
Replies: 0
Views: 7

ADPCM Player v1.44h


Publication date
2007

Topics
ps2, windows, audio

Language
English

ADPCM Player v1.44h
PS2 Sound Tool
Download here --> https://archive.org/details/adpcmplayerv1.44h
by ikskoks
Sun Aug 09, 2020 10:33 am
Forum: Game Localization
Topic: Translate *.vis
Replies: 6
Views: 82

Re: Translate *.vis

I have checked your samples. DAT files are uncompressed (you can see some XML file on the end in hex editor). But VBI files are compressed with zlib. You can use offzip to extract data offzip.exe -a 000008ff.vbi C:\VBI_OUT Here is the link https://aluigi.altervista.org/mytoolz/offzip.zip When you ex...
by ikskoks
Sat Aug 08, 2020 10:05 pm
Forum: Game Localization
Topic: Translate *.vis
Replies: 6
Views: 82

Re: Translate *.vis

You can PM me game title and some sample files.

To be sure where are the text strings, you can use
basic text searching in Total Commander (if files are uncompressed)
https://ikskoks.pl/searching-text-strin ... commander/
by ikskoks
Sat Aug 08, 2020 8:57 pm
Forum: Game Localization
Topic: Translate *.vis
Replies: 6
Views: 82

Re: Translate *.vis

Ok, I have some questions: 1. Can you attach example VIS files? 2. Did you try to use quickbms or Unpakke or any other tools? https://forum.xentax.com/viewtopic.php?p=79505#p79505 3. What key did you use? 4. What is the title of this game? As you can read here quickbms script should support reimpori...
by ikskoks
Thu Aug 06, 2020 7:32 am
Forum: Game Archive
Topic: I hope to extract resources from this dungeon game, the format is very special
Replies: 4
Views: 95

Re: I hope to extract resources from this dungeon game, the format is very special

If extracting only common file formats is fine for you,
you can use File Stripper for this task https://imgur.com/a/ndy07MT

viewtopic.php?t=13933
by ikskoks
Wed Aug 05, 2020 10:42 pm
Forum: Game Archive
Topic: I hope to extract resources from this dungeon game, the format is very special
Replies: 4
Views: 95

Re: I hope to extract resources from this dungeon game, the format is very special

It seems that in those files there is 15 bytes header and then you have uncompressed files one by another. So there are no filenames, no offsets and probably no way to automatically extract all files. You can do it manually if you know what are you looking for. For example, if you look into music.cs...
by ikskoks
Wed Aug 05, 2020 2:32 pm
Forum: Compressed files and methods
Topic: PS1 FF7 International LPK and NPK archives
Replies: 4
Views: 90

Re: PS1 FF7 International LPK and NPK archives

You are very lucky, because it seems that packing function
has been added to this tool today ;)
https://github.com/Hedzin/SquareNPK-unp ... K-unpacker
by ikskoks
Tue Aug 04, 2020 8:08 pm
Forum: Game Archive
Topic: [PC, Ubisoft] South Park: The Fractured but Whole - Cameldata / MMB / Editordata files
Replies: 2
Views: 60

Re: [PC, Ubisoft] South Park: The Fractured but Whole - Cameldata / MMB / Editordata files

Attach some samples, please.

Btw, you can rip some images directly from memory
using NinjaRipper or TexMod.
by ikskoks
Tue Aug 04, 2020 8:00 pm
Forum: Game Archive
Topic: Transfomers The Game - Converting a csc file to gsc?
Replies: 2
Views: 65

Re: Transfomers The Game - Converting a csc file to gsc?

That would probably require to complete reverse engineer of both CSC and GSC file formats to perform 100% valid conversion.
by ikskoks
Sat Aug 01, 2020 8:46 pm
Forum: Compressed files and methods
Topic: TEKKEN Tag Tournament (2000 - PS2) TEKKEN.BIN
Replies: 1
Views: 61

Re: TEKKEN Tag Tournament (2000 - PS2) TEKKEN.BIN

I don't know how to extract everyting, but I was able
to get some resources like text strings or sounds using PSound and Hex Workshop
https://imgur.com/a/objcGa7
https://imgur.com/a/D6629ec

Maybe it will help you a little.
by ikskoks
Wed Jul 29, 2020 7:23 pm
Forum: Game Archive
Topic: cl3 Animation file format (Neptunia and Fairy Fencer F)
Replies: 1
Views: 80

Re: cl3 Animation file format (Neptunia and Fairy Fencer F)

Please post topics in the correct subforums.
This topic should go to "3D/2D models" subforum viewforum.php?f=16
by ikskoks
Tue Jul 28, 2020 3:37 pm
Forum: Game Localization
Topic: Language codes in LCToO
Replies: 4
Views: 385

Re: Language codes in LCToO

It doesn't work like that. To change text for other languages, you probably need to replace already existing files.