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Search found 297 matches

by ikskoks
Thu Oct 24, 2019 10:12 pm
Forum: 3D/2D models
Topic: [PS1][Crash Team Racing] CTR-Tools
Replies: 13
Views: 1440

Re: [PS1][Crash Team Racing] CTR-Tools

Nice :) Fortunately, the small font stays the same, so editing only the small one may be a workaround in some cases.
Any chance for adding new characters to font VRAM image and font description file?

Btw you can see how russians did their translations by comparing files from BIGFILE.
by ikskoks
Sat Jul 20, 2019 10:35 pm
Forum: General game tools
Topic: [IKS] Tools collection on github
Replies: 5
Views: 2264

Re: [IKS] Tools collection on github

Github update #04 : Added cheats for LEGO Marvel Super Heroes (PC) Direct link: https://github.com/bartlomiejduda/Tools/tree/master/NEW%20Tools/LEGO%20Marvel%20Super%20Heroes/Cheats Added tools for Kim Possible 2 (GBA) Direct link: https://github.com/bartlomiejduda/Tools/tree/master/NEW%20Tools/Kim%...
by ikskoks
Fri Jul 05, 2019 9:04 am
Forum: Game Archive
Topic: *.MWD of Medievil (for PSX)
Replies: 14
Views: 1564

Re: *.MWD of Medievil (for PSX)

@evlgsr, there was recently some progress in ripping on MediEvil Board:

http://sirdanielfortesque.proboards.com ... llTo=21670
by ikskoks
Sun May 26, 2019 8:33 pm
Forum: Game Archive
Topic: Disney Hercules The Action Games :how can unpack hercules.fs
Replies: 2
Views: 1224

Re: Disney Hercules The Action Games :how can unpack hercules.fs

I just want to share links in this topic
http://wiki.xentax.com/index.php/Hercules
http://www.ctpax-x.org/?goto=files&show=114

By the way, anyone was able to translate this game?
by ikskoks
Sat May 25, 2019 12:41 pm
Forum: 3D/2D models
Topic: [PS1][Crash Team Racing] CTR-Tools
Replies: 13
Views: 1440

Re: [PS1][Crash Team Racing] CTR-Tools

Nice tools! Do you plan to add support for font replacement?
by ikskoks
Tue Apr 30, 2019 8:20 pm
Forum: Compressed files and methods
Topic: Various TMNT games!!!
Replies: 1
Views: 170

Re: Various TMNT games!!!

I don't know it will be helpful for you, but I have made some research recently on TMNT 2003. Here are the files -> https://github.com/bartlomiejduda/Tools ... MNT%202003

Models are probably in DFF files. You should check them.
by ikskoks
Mon Feb 11, 2019 2:59 pm
Forum: General game tools
Topic: [IKS] Tools collection on github
Replies: 5
Views: 2264

Re: [IKS] Tools collection on github

Github update #03: Added files for Crazy Taxi (PC game) Crazy_Taxi_JPK_Tool.py – Tool for unpacking images from JPK archives Crazy_Taxi_JPK_File_format.txt – File format of the JPK archive Crazy_Taxi_Other_files.txt – Short description of the other files available in Crazy Taxi (AFS Archives, WPU Sh...
by ikskoks
Tue Feb 05, 2019 12:21 am
Forum: General game tools
Topic: [IKS] Tools collection on github
Replies: 5
Views: 2264

Re: [IKS] Tools collection on github

Github update #02: Added support for CT Special Forces Fire for effect (PC game) Cheat table for cheat engine (infinite ammo, infinite grenades, infinite timer, infinite armor, infinite life) Save Editor files: - CT_SF_Save_File_Format.txt -> description of the CT Special Forces .SAV save files - CT...
by ikskoks
Sun Jan 27, 2019 10:48 pm
Forum: Game Archive
Topic: how to packing games resources in game
Replies: 2
Views: 275

Re: how to packing games resources in game

"reimport2" mode in quick bms may help you to pack larger archive.
by ikskoks
Thu Jan 24, 2019 11:04 pm
Forum: Game Localization
Topic: Thief 4 Editing Fonts
Replies: 8
Views: 654

Re: Thief 4 Editing Fonts

Could you please explain to me how to do it this step? Yes, of course. Here is package with screenshots, I hope it helps. screenshots_gfx_font.zip How long header and footer are in .SwfMovie? For header it's easy, you just take everything that is before "GFX" magic and copy it. For footer, you have...
by ikskoks
Thu Jan 24, 2019 12:07 am
Forum: Game Localization
Topic: Thief 4 Editing Fonts
Replies: 8
Views: 654

Re: Thief 4 Editing Fonts

Hello. I had similar issue with Deadpool translation. I was able to edit font this way: 1. Open swfmovie using JPEXS Free Flash Decompiler 2. Edit your file and save it as SWF/GFX. (don't remember which one) Your file has to be smaller than original. 3. Copy header and footer from original swfmovie ...
by ikskoks
Fri Jan 18, 2019 1:25 pm
Forum: Game Localization
Topic: 11-11 Memories Retold (unity game)
Replies: 1
Views: 306

Re: 11-11 Memories Retold (unity game)

If your text is not compressed or encrypted,
you can just use total commander to find text.
by ikskoks
Sat Jan 12, 2019 12:15 pm
Forum: Audio file formats
Topic: Frogger VAB Audio
Replies: 2
Views: 361

Re: Frogger VAB Audio

I don't know if it will be any help for you, but you can also convert these files to WAV using PsxSound 1.0 http://hitmen.c02.at/html/psx_tools.html I have checked it on your samples and it worked fine. Good luck with FrogLord. :D Edit: Try also VABTool and VAGEdit http://psx-core.ru/load/0-0-0-241-...
by ikskoks
Sun Jan 06, 2019 12:20 am
Forum: Game specific tools
Topic: Ace Combat 3 PSX Tools
Replies: 0
Views: 338

Ace Combat 3 PSX Tools

Some nice tools here: ac3es-tools Compress and decompress ULZ files for Ace Combat 3 game https://github.com/Infrid/ac3es-tools AC3-Bin-Splitter Extracts the TIM files inside the different 0015.bin files in Ace Combat 3 https://github.com/Infrid/AC3-Bin-Splitter AC3-Text-Editor Produces textures con...
by ikskoks
Sun Jan 06, 2019 12:12 am
Forum: Game Archive
Topic: SpongeBob SuperSponge (PSX) BIGLUMP.BIN
Replies: 1
Views: 801

Re: SpongeBob SuperSponge (PSX) BIGLUMP.BIN

You should be able to proceed by looking through game source code https://github.com/philosophofee/SBSPSS
You can start with files makefile.gaz, makefile.gfx and of course "\data\Music\" folder.