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Search found 813 matches

by ikskoks
Thu Apr 15, 2021 7:19 pm
Forum: Graphic file formats
Topic: Info about FIFA PS2 texture files
Replies: 9
Views: 404

Re: Info about FIFA PS2 texture files

Gut007 wrote:
Thu Apr 15, 2021 7:11 pm
hi gysa can you tell me how to edit the kits, one ps2 mod would be great
There are some tools listed in my wiki article, you can check them.
by ikskoks
Thu Apr 15, 2021 8:16 am
Forum: Graphic file formats
Topic: Modern Warfare 2 .DAT (Xbox360)
Replies: 1
Views: 19

Re: Modern Warfare 2 .DAT (Xbox360)

Please upload some samples.
by ikskoks
Tue Apr 13, 2021 8:11 am
Forum: Video file formats
Topic: [PS2] Donald PK - *PSS File Format recreate
Replies: 2
Views: 428

Re: [PS2] Donald PK - *PSS File Format recreate

Check also my research on this file format http://wiki.xentax.com/index.php/PSS_Video
There are some useful tools listed there.


Btw. M2V file is MPEG2 video stream and DAT files are data streams. It seems that your sample PSS file doesn't have any audio to demux.
by ikskoks
Mon Apr 12, 2021 3:58 pm
Forum: Graphic file formats
Topic: Midnight Club LA (PS3) textures
Replies: 2
Views: 62

Re: Midnight Club LA (PS3) textures

Please upload some samples.
by ikskoks
Mon Apr 12, 2021 8:10 am
Forum: Compressed files and methods
Topic: Onmyoji NPK - quickbms errors
Replies: 4
Views: 60

Re: Onmyoji NPK - quickbms errors

So in my opinion script may be wrong or outdated. You need to ask script's author to adjust it to your files.
by ikskoks
Sun Apr 11, 2021 9:02 am
Forum: Game Archive
Topic: Mobile suit Gundam Online HED/DAT unpack
Replies: 2
Views: 51

Re: Mobile suit Gundam Online HED/DAT unpack

Report error unknown key 0x0005f2e
You need to contact aluigi on zenhax forum and ask for script update.
by ikskoks
Sat Apr 10, 2021 3:19 pm
Forum: Audio file formats
Topic: Code Lyoko Quest For Infinity - Extraction of .grp file
Replies: 12
Views: 996

Re: Extraction of .grp file

@KrupierX, well, first of all, we are speaking only english on this forum... so please edit your message to contain only english text. Please read also the rules https://forum.xentax.com/viewtopic.php?f=28&t=1270&p=8545#p8545 As for your files, all sounds are stored in SAMPLES.SPD file. It is Ninten...
by ikskoks
Sat Apr 10, 2021 9:48 am
Forum: Compressed files and methods
Topic: Onmyoji NPK - quickbms errors
Replies: 4
Views: 60

Re: HELP! Quickbms errors

First of all, don't create duplicate topics for the same case. As for your first issue, memory allocation really depends on the archives you are trying to unpack. If the archives are big, then you need a lot of memory. As for zlib issue, it may be caused, because some custom zlib routine was used to...
by ikskoks
Fri Apr 09, 2021 10:42 pm
Forum: Game Archive
Topic: Halo Spartan Strike BlueResourcePC_Windows files
Replies: 2
Views: 53

Re: Halo Spartan Strike BlueResourcePC_Windows files

It seems that script for that game already exist http://aluigi.altervista.org/bms/halo_spartan_strike.bms Also, data doesn't seem to be compressed. For example when you use tool like X-Ripper https://www.instalki.pl/programy/download/Windows/narzedzia_inne/X-Ripper.html you can get over 120 DDS file...
by ikskoks
Fri Apr 09, 2021 9:57 am
Forum: Graphic file formats
Topic: Info about FIFA PS2 texture files
Replies: 9
Views: 404

Re: Info about FIFA PS2 texture files

It''s worth to mention that recently I have made some detailed research on SSH Images from EA games.
Maybe someone will find this article useful http://wiki.xentax.com/index.php/EA_SSH_FSH_Image
by ikskoks
Thu Apr 08, 2021 7:00 pm
Forum: General game tools
Topic: PlayStation Tool Pack (STR/TIM/XA)
Replies: 6
Views: 5313

Re: PlayStation Tool Pack (STR/TIM/XA)

MarKreationsStudios wrote:
Thu Apr 08, 2021 4:51 pm
So will this allow me to rip .str models from games? Just wanted to clarify
STR is video file format used in PlayStation games.
http://wiki.xentax.com/index.php/STR_Video
These tools will allow playing and converting such videos.
by ikskoks
Wed Apr 07, 2021 11:46 pm
Forum: General game tools
Topic: I wrote some code for dealing with some EA audio stuff
Replies: 4
Views: 142

Re: I wrote some code for dealing with some EA audio stuff

Good job! I have some questions though: 1. Do you plan to make any documentation for this in the future? 2. Do you plan to support also some video files from EA? Like for example MAD Video http://wiki.xentax.com/index.php/Electronic_Arts_MAD_(MADV) or something similar? 3. Do you plan to add some GU...
by ikskoks
Wed Apr 07, 2021 11:35 pm
Forum: Game Archive
Topic: G-Police .rdt archive
Replies: 6
Views: 72

Re: G-Police .rdt archive

You could try to write custom tool which is able to do one of the following: 1. Find padding areas endings and read data until next padding 2. Read hardcoded sizes and offsets and read data this way (but it requires putting those values in the tool first) 3. Recognize file signatures (if there are a...
by ikskoks
Wed Apr 07, 2021 9:44 pm
Forum: Game Archive
Topic: G-Police .rdt archive
Replies: 6
Views: 72

Re: G-Police .rdt archive

Yeah, but it doesn't really change anything. Only solution left for now is manual extraction by hex editor (if you will be able to find model data in the archive).