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- Thu Jan 21, 2021 9:30 am
- Forum: Game Archive
- Topic: Shin Sakura Taisen / Sakura Wars (PS4)
- Replies: 11
- Views: 961
Re: Shin Sakura Taisen / Sakura Wars (PS4)
Asking for assets is forbidden here.
- Wed Jan 20, 2021 8:26 pm
- Forum: Game Archive
- Topic: Rebuild EA .big file
- Replies: 1
- Views: 43
Re: Rebuild EA .big file
These files are supported by Game Extractor, Dragon Unacker, MultiEx etc. Did you try them all? More info here http://wiki.xentax.com/index.php/EA_BIG_BIGF_Archive http://wiki.xentax.com/index.php/EA_VIV_BIG4 http://wiki.xentax.com/index.php/EA_BIG_EB There is also a Final BIG Editor which can add o...
- Tue Jan 19, 2021 10:52 pm
- Forum: Game Archive
- Topic: Resident Evil 7 "KITCHEN" Demo PAK file
- Replies: 1
- Views: 41
Re: Resident Evil 7 "KITCHEN" Demo PAK file
I have created a tool for unpacking data. You can see it here
https://github.com/bartlomiejduda/Tools ... 20Evil%207
I have also updated the wiki
http://wiki.xentax.com/index.php/Resident_Evil_7_PAK
https://github.com/bartlomiejduda/Tools ... 20Evil%207
I have also updated the wiki
http://wiki.xentax.com/index.php/Resident_Evil_7_PAK
- Tue Jan 19, 2021 8:22 pm
- Forum: Graphic file formats
- Topic: Beyond Ynth '.tx' and '.jng' files
- Replies: 6
- Views: 75
Re: Beyond Ynth '.tx' and '.jng' files
You can upload more samples and maybe me or someone elseDo you think anything can be done to clear up the image?
will be able to get it working. "Desert" is not a good example
as you have probably only sand on those images, right? ;p
So try to pick something colorful and detailed.
- Tue Jan 19, 2021 10:18 am
- Forum: Game Localization
- Topic: Help with The Godfather II .str files
- Replies: 10
- Views: 228
Re: Help with The Godfather II .str files
Oh boy, this case is more complicated than I thought, haha. As for decompression method from Game Extractor, you can refer to the source code https://sourceforge.net/projects/gameextractor/files/Game%20Extractor%203.0x/3.11/source_311.zip/download The files you should look in are "Plugin_STR_3SLO.ja...
- Mon Jan 18, 2021 9:37 pm
- Forum: Graphic file formats
- Topic: Beyond Ynth '.tx' and '.jng' files
- Replies: 6
- Views: 75
Re: Beyond Ynth '.tx' and '.jng' files
Ok, so as for jng, it is a normal image with colors, you can open it with IrfanView https://i.imgur.com/04xZdFY.png You can also easily convert it to png https://www.google.com/search?client=firefox-b-d&q=jng+to+png As for TX sample, this contains data compressed with ZLIB, you can use offzip to ext...
- Mon Jan 18, 2021 6:03 pm
- Forum: Game Localization
- Topic: How Translate Mass Effect Mobile?
- Replies: 4
- Views: 70
Re: How Translate Mass Effect Mobile?
As I said, there is a text block on the end with format x bytes - text string 1 byte - null terminator and someone with programming knowledge can create some custom tool to deal with that. As far as I know there are no tools for this bin file. Maybe you should start with games where tools already ex...
- Mon Jan 18, 2021 10:15 am
- Forum: Game Localization
- Topic: How Translate Mass Effect Mobile?
- Replies: 4
- Views: 70
Re: How Translate Mass Effect Mobile?
First of all, don't make spam topics. You have created 3 topics in 2 days regarding some mobile games. Just focus on one game at a time and try to finish what you have started. Secondly, text block is on the end of your bin file inside "CDAT" chunk. All strings are null terminated. That should be ea...
- Mon Jan 18, 2021 9:53 am
- Forum: Game Localization
- Topic: Help with The Godfather II .str files
- Replies: 10
- Views: 228
Re: Help with The Godfather II .str files
Maybe try my refpack script https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/PGA%20Tour%2097/refpack_script.bms Only change extension on line 13 to the one you want to have after decompressing. First decompress DAT file with this script, make some changes in the file and then use reim...
- Sun Jan 17, 2021 9:46 pm
- Forum: Graphic file formats
- Topic: Beyond Ynth '.tx' and '.jng' files
- Replies: 6
- Views: 75
Re: Beyond Ynth '.tx' and '.jng' files
Can you upload some samples?
- Sun Jan 17, 2021 1:47 pm
- Forum: Game Localization
- Topic: How to Translate The School:White Day android?
- Replies: 2
- Views: 49
Re: How to Translate The School:White Day android?
You need to provide more details.
What is the file you want to edit? What methods did you try already?
You could also upload a sample.
What is the file you want to edit? What methods did you try already?
You could also upload a sample.
- Sun Jan 17, 2021 1:45 pm
- Forum: Game Localization
- Topic: Open yulgang2 *. MPK file
- Replies: 2
- Views: 40
Re: Open yulgang2 *. MPK file
Your link doesn't work.
Can you uload sample to more standard hosting like mega.nz or google drive?
Can you uload sample to more standard hosting like mega.nz or google drive?
- Sun Jan 17, 2021 1:33 pm
- Forum: Game Localization
- Topic: Help with The Godfather II .str files
- Replies: 10
- Views: 228
Re: Help with The Godfather II .str files
If you mean "change the fact that the names are grouped" I meant only string editing. Change of grouping would require changing game source code. Does editing string lengths within one block (without changing number of strings) require editing pointers as well? Yes, exactly. You need to change poin...
- Sat Jan 16, 2021 10:45 pm
- Forum: Game Localization
- Topic: Guardians of galaxy TTG android
- Replies: 2
- Views: 57
Re: Guardians of galaxy TTG android
Maybe try to use another version of ttarchext or use different switches while packing.
- Sat Jan 16, 2021 11:24 am
- Forum: Audio file formats
- Topic: How edit aud FSB
- Replies: 4
- Views: 108
Re: How edit aud FSB
Here is the instruction: 1. Open FMOD Designer 2. Create new project 3. Go to "Sound definitions" tab 4. Drag your WAV to the left panel of this tab 5. Go to "Wave banks" tab and add WAV to a new bank (if it wasn't added automatically yet) 6. Go to "Events" tab 7. Add event group and then create a n...