Some crash 1 animations have vertex colors instead of vertex normals (xyz is swapped for rgb). These use a different entry type id. You can tell them apart by the type name used in the listing on the left side.lilyampykidYTXeNTaX wrote: ↑Sun Jun 20, 2021 5:17 pmI saw those colored gems have vertex color. but how? Example here: It's a blue gem.
Search found 28 matches
- Mon Jun 21, 2021 1:19 am
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Sun Jun 20, 2021 4:41 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
You can try out this build which is the latest at this time. https://builds.crashedit.cbhacks.com/appveyor/build-10192/CrashEdit-10192-647a97b004e7324ac4f648dcfcecc7d3f8412da3.zip You should get one warning "NSF: Prelude saving is not yet implemented" and three warnings "Entry: Processed entry depro...
- Fri Mar 06, 2015 1:33 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
I'm having a problem trying to change Cortex's (CB2) music in his boss battle (ID is 07 btw). I was successfully able to change the music, but it doesn't play properly in-game: It's slowed down alot, and some instruments can't even be heard. The changed SEQ works correctly, so I would've thought th...
- Fri Feb 06, 2015 8:48 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Anyone having problems going to http://www.sites.google.com/site/crashpsxsite/structure ? The site seems to be down. Could anyone get me Ruination's ID? I need to restart that level. EDIT: Nevermind, it's 0F (I got it first try lol). Due to some circumstances, that page is gone now. There is suppos...
- Thu Jan 29, 2015 5:20 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Was there ever a version of crashEdit released above v0.10 at all or is that still the most recent version? There's this: http://cheek.us.to/CrashEdit.zip It's newer, but I never set a version number for it. It was just supposed to be a temporary holdover until the next proper version, but that's e...
- Thu Jan 15, 2015 3:06 am
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
You probably have a corrupted version of the game, or maybe it's the region of the file. What is the region of the games you extracted the NSFs from? I am using the NTSC-U/C versions, and accessing the files straight from the discs. Try copying the files off the disc onto your hard drive and then o...
- Sun Nov 09, 2014 3:16 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Hi there! First of all, such an amazing job on this subject! I have always been a huge fan of the first Crash Bandicoot games and always wondered if it indeed would be possible someday to customize things. I have a very general wondering though. How do you manage to get the games to work? I mean, m...
- Sun Oct 19, 2014 7:57 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
That VGMTrans program seems to work well if you extract the SEQ and VAB with crashedit before-hand instead of letting it automatically find them in the NSF file; it seems to "find" some music that isn't actually music and then crashes when you try to play it. CrashEdit actually has a "extract linked...
- Thu Oct 24, 2013 1:13 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
v0.10 is out. C2/C3 level box count can be changed (it's a property set in obj_willy). You can also make it negative. I'm not sure why you would want to do that, but it works and the game renders the "-" sign properly and everything. The entityentry viewer now shows objects in nearby entries, makin...
- Thu Oct 10, 2013 3:58 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
https://www.dropbox.com/sh/yv93g4wsdde32s3/kU68xwnEzQ/CrashEdit-c1scenetest.zip This version's a bit modified, adding a "View all C1 scenery" option to open a window displaying the entire level's scenery. http://i.imgur.com/hHunR2D.png http://i.imgur.com/0ky5wVS.png You can do a search for "scenery...
- Thu Oct 10, 2013 1:33 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
I think I should turn everyone's attention to a thread on the HPZR forums: http://hpzr.proboards.com/thread/7484/crash-hacking-utility-editing-suite An excerpt from that thread: I'm currently working on a sort of hacking utility/editing suite for Crash 1. It's still at an early development stage so ...
- Sun Aug 04, 2013 7:19 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
I didn't use those initially for copyright reasons, but now that I think about it, I could add support so that if your texture rip image is in the same folder as the exe, it will use those instead. I think that's what I'll do. But then wouldn't any texture/model data previews will also be excluded ...
- Sun Aug 04, 2013 6:36 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Something I forgot to point out in my post is that the 3d viewer doesn't quite work right for Crash 3, because the objects in that game are actually 4 times the size of the Crash 2 ones. So while boxes are 400x400x400 in Crash 3, they'll be rendered as 100x100x100 in the viewer because it's based of...
- Sun Aug 04, 2013 4:11 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
http://i.imgur.com/EScH1gh.png Download Link - CrashEdit v0.09 New version of CrashEdit, v0.09. This will let you mess around with the objects in-game, changing their positions, types, some settings, and a few other things. With the 3d area view thing, you can press D to undock it into a separate w...
- Sat Jun 08, 2013 4:56 am
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 73
- Views: 43745
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
So it turns out those file extension-looking things are directly related to the entry types. This is the list I found in Crash 2 NTSC-U and my guesses/knowledge of the contents: NONE SVTX Object Animation(?), "Shape Vertex"(?) TGEO Object Model(?), "Thing Geometry"(?) WGEO Scenery Model(?), "World G...
