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In attachment below is also infogram's unpacker for person above me. You must just copy "oo2core_7_win64.dll" from main game dir to the unpacker exe's.
And you unpack, edit and pack back the master_eng.stringlookup file? I edit and pack back then i put C:\Program Files (x86)\Steam\steamapps\common\RAGE 2\text\master_eng.stringlookup And when i start the game the error reporting starts https://kepkuldes.com/images/fe2f177f5ee64eb7240e76dc2c80990a.m...
Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them. Here is sruct for static meshes without bones. int vertID; int VBSize; int VertexCount; stru...
Ok here is temporary bms script which can unpack some of arc files. QBMS obviously can't handle other oodle compression algo... Filenames are hashed so.... Thanks PredatorCZ for initial struct. #################################### comtype OODLE open FDDE "tab" 0 open FDDE "arc" 1 get FILES asize ids...
Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them. Here is sruct for static meshes without bones. int vertID; int VBSize; int VertexCount; struc...
In Aug 26th 2017 , a forum member suggested the possibility of the meshes being included in the .PCT files: After checking out the (kinda recent) Quake Champions PAK explorer, i found PCT files, in which it says its textures, however, i think the models may be stored here aswell. PCT are only textu...
I finally found a way how to unpack Yeti.big, Yeti.big1, Yeti.big2, Yeti.big3 archives. https://i.postimg.cc/L8zjdKKD/qbms_success.png Open Yeti.big and goto offset (byte=1487572640) or (hex=58aa8ea0). Open Yeti.big1 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti...
I was mostly referring to the "FC5 Unpacker" I have, it fails to extract some archives properly which results in tons of "corrupted" files. But I think Ekey's unpacker looks more promising, so I'll give that a shot and see if it's any better. Fun fact: FC5 Unpacker is Ekey's unpacker. And it does j...
Updated FileNames.list from game files. Basically I joined all unpacked files into the one file and dumped all strings from it. So some of filenames can be dummy. Updated Program.cs file with more file extensions unpacked in the __Unknown folder. Added compiled version of updated unpacker. https://f...
I need your help to extract Boomer's model and textures. I can port the model to games like Fallout 4 / New Vegas / Fallout 3 to replace Dogmeat after and share for free use :) You can grab it here. I ripped him with NR but textures are proper converted DX10 DDS. NR does textures too dark. https://...
I see good progress here. Good job h4x. Do you think you can make simple XBT to DDS convertor? I use this syntax in 010 HEX Editor to convert them to DDS. FSkip(8); int tbx_headersize; string FileName; DeleteBytes(0,tbx_headersize); FileName=GetFileName(); FileSave(FileName+".dds"); FileClose(); But...
Same as step 3 but reversed.
Open edited DDS in HEX editor and replace first 128 bytes with 62 bytes from original BIMAGE. That's all. Easy right?...
BTW do you have a repacker of PKR files? I mean real one where you can repack bigger files than original.