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by GRiNDERKILLER
Sat Jun 08, 2019 9:33 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 41
Views: 3704

Re: Rage 2 .arc .tab Archives

And you unpack, edit and pack back the master_eng.stringlookup file? I edit and pack back then i put C:\Program Files (x86)\Steam\steamapps\common\RAGE 2\text\master_eng.stringlookup And when i start the game the error reporting starts https://kepkuldes.com/images/fe2f177f5ee64eb7240e76dc2c80990a.m...
by GRiNDERKILLER
Sun Jun 02, 2019 10:44 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 41
Views: 3704

Re: Rage 2 .arc .tab Archives

Strange i put master_eng.striglookup to the D:\GAMES\Steam\steamapps\common\RAGE 2\text\master_eng.stringlookup
and game loads fine.
by GRiNDERKILLER
Sun Jun 02, 2019 8:40 am
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 41
Views: 3704

Re: Rage 2 .arc .tab Archives

Zotya0330 wrote:
Sat Jun 01, 2019 5:58 pm
How to packing back the unpacked files to tab\arc?
There is no need to pack them back to arc. Game loads unpacked files just fine.
Put unpacked files/folders to the main root next to the RAGE2.exe.
by GRiNDERKILLER
Mon May 27, 2019 10:08 am
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 41
Views: 3704

Re: Rage 2 .arc .tab Archives

Updated filelist. Merged from all what infogram and rest post + me. 195966/302871 (64%)

Code: Select all

https://www50.zippyshare.com/v/ClE5WIAo/file.html
by GRiNDERKILLER
Sat May 25, 2019 6:19 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 83
Views: 21413

Re: Survarium models (from the makers of STALKER)

Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them. Here is sruct for static meshes without bones. int vertID; int VBSize; int VertexCount; stru...
by GRiNDERKILLER
Fri Dec 14, 2018 8:36 pm
Forum: Game Archive
Topic: Just Cause 4 .arc/tab
Replies: 4
Views: 1323

Re: Just Cause 4 .arc/tab

Ok here is temporary bms script which can unpack some of arc files. QBMS obviously can't handle other oodle compression algo... Filenames are hashed so.... Thanks PredatorCZ for initial struct. #################################### comtype OODLE open FDDE "tab" 0 open FDDE "arc" 1 get FILES asize ids...
by GRiNDERKILLER
Sun Nov 04, 2018 8:37 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 83
Views: 21413

Re: Survarium models (from the makers of STALKER)

Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them. Here is sruct for static meshes without bones. int vertID; int VBSize; int VertexCount; struc...
by GRiNDERKILLER
Sat Oct 06, 2018 6:24 pm
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 30
Views: 9615

Re: Quake Champions .PAK (Saber Engine)

In Aug 26th 2017 , a forum member suggested the possibility of the meshes being included in the .PCT files: After checking out the (kinda recent) Quake Champions PAK explorer, i found PCT files, in which it says its textures, however, i think the models may be stored here aswell. PCT are only textu...
by GRiNDERKILLER
Sun Sep 23, 2018 2:43 pm
Forum: Game Archive
Topic: ghost recon future soldier
Replies: 14
Views: 3602

Re: ghost recon future soldier

I finally found a way how to unpack Yeti.big, Yeti.big1, Yeti.big2, Yeti.big3 archives. https://i.postimg.cc/L8zjdKKD/qbms_success.png Open Yeti.big and goto offset (byte=1487572640) or (hex=58aa8ea0). Open Yeti.big1 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti...
by GRiNDERKILLER
Thu Aug 09, 2018 8:16 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 267
Views: 47926

Re: Far Cry 5 .Fat and .Dat Files

I was mostly referring to the "FC5 Unpacker" I have, it fails to extract some archives properly which results in tons of "corrupted" files. But I think Ekey's unpacker looks more promising, so I'll give that a shot and see if it's any better. Fun fact: FC5 Unpacker is Ekey's unpacker. And it does j...
by GRiNDERKILLER
Thu May 10, 2018 6:21 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 267
Views: 47926

Re: Far Cry 5 .Fat and .Dat Files

Updated FileNames.list from game files. Basically I joined all unpacked files into the one file and dumped all strings from it. So some of filenames can be dummy. Updated Program.cs file with more file extensions unpacked in the __Unknown folder. Added compiled version of updated unpacker. https://f...
by GRiNDERKILLER
Fri Apr 20, 2018 6:04 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 267
Views: 47926

Re: Far Cry 5 .Fat and .Dat Files

I need your help to extract Boomer's model and textures. I can port the model to games like Fallout 4 / New Vegas / Fallout 3 to replace Dogmeat after and share for free use :) You can grab it here. I ripped him with NR but textures are proper converted DX10 DDS. NR does textures too dark. https://...
by GRiNDERKILLER
Wed Apr 04, 2018 4:40 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 267
Views: 47926

Re: Far Cry 5 .Fat and .Dat Files

I see good progress here. Good job h4x. Do you think you can make simple XBT to DDS convertor? I use this syntax in 010 HEX Editor to convert them to DDS. FSkip(8); int tbx_headersize; string FileName; DeleteBytes(0,tbx_headersize); FileName=GetFileName(); FileSave(FileName+".dds"); FileClose(); But...
by GRiNDERKILLER
Thu Oct 19, 2017 10:02 pm
Forum: Graphic file formats
Topic: The Evil Winhin 2 .bimage
Replies: 4
Views: 850

Re: The Evil Winhin 2 .bimage

Same as step 3 but reversed.
Open edited DDS in HEX editor and replace first 128 bytes with 62 bytes from original BIMAGE. That's all. Easy right?... :wink:
BTW do you have a repacker of PKR files? I mean real one where you can repack bigger files than original.
by GRiNDERKILLER
Sat Oct 14, 2017 10:34 am
Forum: Graphic file formats
Topic: The Evil Winhin 2 .bimage
Replies: 4
Views: 850

Re: The Evil Winhin 2 .bimage

//-------------------------------------- //--- 010 Editor v6.0.3 Binary Template // // File: // Author: // Revision: // Purpose: //-------------------------------------- LittleEndian(); local uint i; uint64 id; uint zero; uint mainwidth; uint mainheigth; uint zero; uint mipmaps; uint par0; uint par...