Join also our Discord channel! Click here.

Search found 87 matches

by GRiNDERKILLER
Thu May 21, 2020 3:30 pm
Forum: General game tools
Topic: What DDS Format is the right one to save it? (Shadow of the Tomb Raider)
Replies: 1
Views: 1283

Re: What DDS Format is the right one to save it? (Shadow of the Tomb Raider)

dwMipMapCount : 0x0000000B - 11
Format : DXGI_FORMAT_BC1_UNORM_SRGB

Game uses DX10 dds. Use gimp it has support for DX10 dds or photoshop with intel plugin.
Anyway you want to tell me that game use textures with DDS headers?
by GRiNDERKILLER
Wed May 06, 2020 5:36 pm
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 71
Views: 28012

Re: Need for Speed Most Wanted 2012 (.BNDL)

Simply... You can't. Fonts are textures not a ttf. Use offzip and raw texture cooker. Have no idea how to pack it back. There is for sure offset and comp/decomp size flags. https://i.postimg.cc/NgxwB3hW/NFSMW2012-font.jpg Someone just posted on zenhax tool for texts if you are interested. https://ze...
by GRiNDERKILLER
Wed May 06, 2020 2:02 pm
Forum: Game Archive
Topic: Call of Duty Modern warfare remastered (2019) FastFile *.ff
Replies: 4
Views: 464

Re: Call of Duty Modern warfare remastered (2019) FastFile *.ff

Now i am confused. Do you talk about Call of Duty 4 Modern Warfare Remastered or Call of Duty Modern Warfare 2019? Because the last one i was able to unpack with greyhound tool. And i have legit version on BTNet. Also Modern Warfare Remastered can be unpacked with DTZxPorter tool Wraith/Archon. But ...
by GRiNDERKILLER
Sun Apr 12, 2020 8:24 pm
Forum: Game Archive
Topic: Need Help With Doom Eternal Sound Files
Replies: 2
Views: 509

Re: Need Help With Doom Eternal Sound Files

Use RavioliGameTools. But you don't get any filename.
by GRiNDERKILLER
Tue Mar 31, 2020 9:20 am
Forum: Game Archive
Topic: Doom Eternal *.resources unpacker
Replies: 33
Views: 6172

Re: Doom Eternal *.resources unpacker

No luck so far. I can't get nothing usable from that table i find in streamdb. Mostly files are under Oodle compression. And i can't find any expected decompressed size. I think we should ask the aluigi. No I found them! all in first streamdb. name offset compressed size ----------------------------...
by GRiNDERKILLER
Wed Mar 25, 2020 4:51 pm
Forum: Game Archive
Topic: Doom Eternal *.resources unpacker
Replies: 33
Views: 6172

Re: Doom Eternal *.resources unpacker

Just figured out that streamdb has it's own table. I was really blind before...
by GRiNDERKILLER
Wed Mar 25, 2020 3:02 pm
Forum: Game Archive
Topic: Doom Eternal *.resources unpacker
Replies: 33
Views: 6172

Re: Doom Eternal *.resources unpacker

It's a command line tool. Drag & drop doesn't work. Create bat file and put in it: DoomEX.exe gameresources.resources _unpacked
*.resources and bat file must to be next to the unpacker exe.
by GRiNDERKILLER
Mon Mar 23, 2020 5:37 pm
Forum: Game Archive
Topic: Doom Eternal *.resources unpacker
Replies: 33
Views: 6172

Re: Doom Eternal *.resources unpacker

I did some research on BIM so here is what i got so far. Alot of unk flags and skiped some bytes. But it should parse all BIM header. local int i; int64 id; int mipmapflag; int mainwidth; int mainheigth; int null; int mipmapcount; int64 null; byte flag; int flag; int compchar; int flag; FSkip(6); sh...
by GRiNDERKILLER
Sun Mar 22, 2020 12:32 pm
Forum: Game Archive
Topic: Doom Eternal *.resources unpacker
Replies: 33
Views: 6172

Re: Doom Eternal *.resources unpacker

BIM seems to be almost same as MIB struct but in LittleEndian. But i saw that there is only header but no raw data at least at fonts. Looks like they are most probably in *.streamdb. But no clue where are offsets for them. EDiT:Also seems like resources are somehow protected against editing. I tried...
by GRiNDERKILLER
Sat Mar 21, 2020 3:12 pm
Forum: Game Archive
Topic: Doom Eternal *.resources unpacker
Replies: 33
Views: 6172

Re: Doom Eternal *.resources unpacker

Nice work but it doesn't decompress files. Or Am I wrong?
by GRiNDERKILLER
Tue Oct 29, 2019 11:05 am
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 46
Views: 10520

Re: Rage 2 .arc .tab Archives

O.K guys i push the filelist upto 91%.

Code: Select all

https://drive.google.com/open?id=19TrOgtILFuedN4nwUVrw8Nd3Yc6M14ZF
In attachment below is also infogram's unpacker for person above me. You must just copy "oo2core_7_win64.dll" from main game dir to the unpacker exe's.
by GRiNDERKILLER
Sat Jun 08, 2019 9:33 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 46
Views: 10520

Re: Rage 2 .arc .tab Archives

And you unpack, edit and pack back the master_eng.stringlookup file? I edit and pack back then i put C:\Program Files (x86)\Steam\steamapps\common\RAGE 2\text\master_eng.stringlookup And when i start the game the error reporting starts https://kepkuldes.com/images/fe2f177f5ee64eb7240e76dc2c80990a.m...
by GRiNDERKILLER
Sun Jun 02, 2019 10:44 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 46
Views: 10520

Re: Rage 2 .arc .tab Archives

Strange i put master_eng.striglookup to the D:\GAMES\Steam\steamapps\common\RAGE 2\text\master_eng.stringlookup
and game loads fine.
by GRiNDERKILLER
Sun Jun 02, 2019 8:40 am
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 46
Views: 10520

Re: Rage 2 .arc .tab Archives

Zotya0330 wrote:
Sat Jun 01, 2019 5:58 pm
How to packing back the unpacked files to tab\arc?
There is no need to pack them back to arc. Game loads unpacked files just fine.
Put unpacked files/folders to the main root next to the RAGE2.exe.
by GRiNDERKILLER
Mon May 27, 2019 10:08 am
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 46
Views: 10520

Re: Rage 2 .arc .tab Archives

Updated filelist. Merged from all what infogram and rest post + me. 195966/302871 (64%)

Code: Select all

https://www50.zippyshare.com/v/ClE5WIAo/file.html