Search found 41 matches

by pivke
Tue Dec 05, 2017 7:41 pm
Forum: 3D/2D models
Topic: Bounding Box
Replies: 2
Views: 833

Re: Bounding Box

killercracker wrote:The four floats could represent a bounding sphere. x, y, and z being the position and w being the scale.
Thank you very much for throwing in that idea! But it is definitely representing a bounding box )-:
by pivke
Mon Dec 04, 2017 11:07 pm
Forum: 3D/2D models
Topic: Bounding Box
Replies: 2
Views: 833

Bounding Box

Hi, im deeply in some reversing stuff for an old 3D game. I'm sure that I've found the bounding box data. It's represented as the following: float CenterX; float CenterZ; float CenterY; float Unknown; float Unknown; float Unknown; float Unknown; Did someone of you ever see 4 floats representing a bo...
by pivke
Fri Apr 28, 2017 11:42 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 2995

Re: Collision File - Lego Island 2

Hm... 3x3 matrix sounds good. But for now nothing really makes any sense.
by pivke
Fri Apr 28, 2017 11:09 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 2995

Re: Collision File - Lego Island 2

there's 86 times the pattern 16x 0xCC so I thought there might be 86 faces here's the obj for it: shak_log lastCol-Pos.zip Seriously... can't find that? o0 Imported the original model to your collision file. Not looking like it's a bounding box or sphere :( https://abload.de/img/11zu5t.jpg (Enlarge...
by pivke
Fri Apr 28, 2017 10:29 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 2995

Re: Collision File - Lego Island 2

86 faces are supposed to be found? Guess it's a matter of how to interpret the data. This gives a sphere: # Rocks.col # v -0.192059 -0.126221 0.973233 1.180366 # v 0.026208 -0.992000 -0.123484 -0.147430 # v -0.833683 0.544194 -0.093942 1.673595 v 0.942739 0.251820 0.218700 0.586671 # -107374176.000...
by pivke
Fri Apr 28, 2017 10:11 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 2995

Re: Collision File - Lego Island 2

I know nostalgia. I am 20 years old now, BOI ! :D I make MODs for GTA San Andreas, it is game from 2004 :D so I know nostalgia. I am older than you for sure ;) Do you have some mods to show ? :O I'm 24 years old and I'm developing modding software for people like you. Sorry, but you are mentally at...
by pivke
Wed Apr 26, 2017 8:49 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 2995

Re: Collision File - Lego Island 2

kellne wrote:I am not annoying anyone.

Just tell me why do you want to MOD dead game ? :O
You are annoying me. Dead game or not doesn't matter. You are probably too young to feel the nostalgically of childhood games.
by pivke
Wed Apr 26, 2017 5:04 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 2995

Re: Collision File - Lego Island 2

kellne wrote:Dont make mods for this game :D This game is so DEAD you know !
Noone plays this game :/

[bruce]
Sorry, but looks like you have nothing to contribute here. Please use another thread to annoy people.
by pivke
Tue Apr 25, 2017 6:20 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 2995

Re: Collision File - Lego Island 2

kellne wrote:Why do you need collision from this game anyway ? :D
???
To create new ones for custom models???
by pivke
Mon Apr 24, 2017 8:27 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 2995

Collision File - Lego Island 2

Hi guys, here I have an extracted collision file from Lego Island 2: The Brickster's Revenge. Do you have any idea? https://www.file-upload.net/download-12460002/Rocks.col.html The files for this game are segmented into sections like "INDL" (for indices), "VERT" (for vertices), "GRPL" (for objects) ...
by pivke
Tue Sep 02, 2014 10:05 pm
Forum: Game Archive
Topic: MegaRace 3 BFZ
Replies: 3
Views: 1201

Re: MegaRace 3 BFZ

I've tried to take a look at those unzipped files. All I can tell; impossible to look through it...
by pivke
Sun Jul 06, 2014 11:15 pm
Forum: 3D/2D models
Topic: simple obj to custom format converter
Replies: 15
Views: 3193

Re: simple obj to custom format converter

As I said, please don't understand me wrong. I'm sorry if you misunderstood me, there was no offense meant. Maybe there are some language-complications, english is not my mother-tongue :bleh: What you wrote just sounded like: "you just have to do that and that... and then it is finished". Maybe that...
by pivke
Sun Jul 06, 2014 9:30 pm
Forum: 3D/2D models
Topic: simple obj to custom format converter
Replies: 15
Views: 3193

Re: simple obj to custom format converter

It would have to read all the data into into arrays - and then write it out based off the custom format structure. With a plugin-system, there is a way more efficient way dealing with that. PHP would most likely crash trying to parse several mb of 3d data. Why should PHP crash? PHP is just fine as ...
by pivke
Sun Jul 06, 2014 3:06 pm
Forum: 3D/2D models
Topic: simple obj to custom format converter
Replies: 15
Views: 3193

Re: simple obj to custom format converter

When I understood you right, you want a software that auto-imports obj-files, saves it's data and writes it in a custom format? I think that's a nice idea. As I'm developing software for several years in C++, I would be ready to develop a small plugin-based software. It would be the easiest, when us...