Its AYA_COS_04.tmc (.gmd) . Most of the character models of ng3re also have this wrong position mesh problem. I m not so good withax so I dont know any othe way to fix thisDarko wrote:
Which model is that??
Join also our Discord channel! Click here.
Search found 8 matches
- Thu Apr 11, 2013 3:52 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 178034
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
- Thu Apr 11, 2013 8:26 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 178034
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
The tutorial is similar to this: https://www.youtube.com/watch?v=ZA0tTKvXxrs Just check where the pivot of the mesh you want to position is and you will figure out on what bone you have to allign with (using alt+a in max and check pivot on both current object and target objet and also check x,y,z a...
- Tue Apr 09, 2013 10:51 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 178034
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
i import using mariokart's tmc parser script, but in max i get no material applied i just get a grey model. is this normal too? do materials/maps needs to be applied separately after extraction with noesis or some other means? thanks. Yes, It's normal and mario's Script has UV's problems, but the w...
- Tue Apr 02, 2013 2:19 am
- Forum: 3D/2D models
- Topic: PS3 - Metal Gear Rising Revengeance - WMB format
- Replies: 53
- Views: 18657
Re: PS3 - Metal Gear Rising Revengeance - WMB format
The threads I've seen on facepunch have led me to the conclusion that their culture centers around the elevation of the people who run scripts to rip models and occasionally do the braindead job of reskinning and/or setting up ragdoll bodies before illegally distributing the content that they've bu...
- Fri Feb 08, 2013 6:35 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 82
- Views: 20618
Re: Ninja Gaiden Sigma 2 Model Format
anyone could add support for sigma if they want now because the edge compression is supported in noesis and in native python. Does that mean importing bones and animation are possible now too ? Has anyone recently worked on this or any plugin for noesis to support ng2s ? Would be nice if the ng3/do...
- Fri Feb 08, 2013 7:51 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden Sigma 2 Model Format
- Replies: 82
- Views: 20618
Re: Ninja Gaiden Sigma 2 Model Format
this thread deserves a bump
ng2 was possible, hope there be good news on sigma...
ng2 was possible, hope there be good news on sigma...
- Sun Jul 01, 2012 8:57 am
- Forum: 3D/2D models
- Topic: Need help identify Yulgang files viewer/exporter
- Replies: 6
- Views: 1387
Need help identify Yulgang files viewer/exporter
Hi, Yulgang online is an really old game, so I don't think its encryption is too complicated or may be there is no encryption at all for the files I need help identify the view and exporter for these files, I tried Noesis but didnt work sample files link removed =.=" rules not allow if someone want ...
- Sun Jul 01, 2012 8:35 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 46286
Re: Final Fantasy XIII-2 extraction
those are the only models on the disk. its the shaders they use. you need to set up the textures correctly. http://th06.deviantart.net/fs71/PRE/i/2011/351/3/4/lightning_by_rexil-d4jerzy.png if you want i looked and dint see anything but this script will extract everything from the game but it wont ...