How did you fix that?
Search found 5 matches
- Sat Oct 05, 2013 7:00 pm
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 21311
- Fri Oct 12, 2012 7:28 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
So the promised tools from me are here: http://www.wupload.com/file/2605715047/LANOIRE-TOOLS.zip It's based on scripts and templates for program 010 editor. For pack and unpack I used extarnal called compression algorithms from bms from aluigi (thanks). In folder "pc-text+font packer" is folder LAN...
- Mon Jun 25, 2012 3:14 pm
- Forum: 3D/2D models
- Topic: Console-based HKX vs PC
- Replies: 12
- Views: 3486
Re: Console-based HKX vs PC
I gave this a try myself. I went for the approach of reading the types section of the HKX, and the assumption that the data is identical to what it would be on PC with different endianness. The file gives enough of a description of every single structure in the file and the linking to parent struct...
- Sun Jun 24, 2012 9:01 pm
- Forum: 3D/2D models
- Topic: kh2_file_dumper.exe not dumping files in the nametable....
- Replies: 6
- Views: 1622
Re: kh2_file_dumper.exe not dumping files in the nametable..
Does anyone know how to contact with Falo?
- Sun Jun 24, 2012 8:57 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136898
Re: L.A. Noire
I can write repacker, but it will only be able to repack files in big.pc and text in atb files. Theres a lot of more files, I think most textures are stored in havok files. Theres also a lot of dgad and ptm files. Does anyone know how to contact with Falo? He knows how to force game to use extracted...

