Search found 29 matches

by bizzybody
Sat Feb 16, 2019 2:13 am
Forum: Retro games
Topic: Editing levels for "Venice"?
Replies: 1
Views: 149

Editing levels for "Venice"?

AKA Venice Deluxe https://en.wikipedia.org/wiki/Venice_(video_game) It comes with 71 levels. Once you beat the regular game you can play Flood mode where the same levels are played but with the water level steadily increasing. There's also an endless survival mode. Periodically through regular and f...
by bizzybody
Tue Dec 19, 2017 11:22 am
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 36
Views: 3913

Re: "The Outforce" .box files.

I don't know any of the technical details of the game. Not even what any of the actual cheat codes are. Never played it multiplayer against other humans.
by bizzybody
Tue Dec 19, 2017 11:16 am
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 36
Views: 3913

Re: "The Outforce" .box files.

Try opening the maps outside the game, in a text or hex editor. Both one of the included skirmish maps and yours with the problem. Might be able to spot differences and see what's wrong.
by bizzybody
Tue Dec 19, 2017 11:05 am
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 36
Views: 3913

Re: "The Outforce" .box files.

Can you open one of the included multiplayer maps? Perhaps examining that will help? One thing I found about those maps is they're not hard limited to the number of players listed. It will stuff the extras in where ever it can find room. I used to run 8 players on the Small Encounters map, all AI, j...
by bizzybody
Tue Dec 19, 2017 10:40 am
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 36
Views: 3913

Re: "The Outforce" .box files.

No idea why you don't have RADAR. o3 Games promised a level building tutorial but never delivered. :( One issue that can be a problem, and was never patched, is when the AI builds buildings too close to the bottom edge of the map, it can't figure out how to get newly built ships out of them. Since e...
by bizzybody
Tue Dec 19, 2017 2:17 am
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 36
Views: 3913

Re: "The Outforce" .box files.

What would be nice to have is a complete list of console commands and their parameters. o3 Games did post a command list on their old forum but I neglected to save a copy. :( I do remember that using selectgroup 0 could be used to cheat. Everything not grouped is in group 0, including all the AI's s...
by bizzybody
Sun Dec 17, 2017 1:27 am
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 36
Views: 3913

Re: "The Outforce" .box files.

It would be nice if they'd release the source code, or at least what they had done on the Crion and Gobin campaigns. The trick to beating the final Terran level is to have a teleporter ready and targeted somewhere. Turn the teleporter off and park some ships on it. When you blow up the enemy base, w...
by bizzybody
Sun Jan 22, 2017 5:12 am
Forum: Game Archive
Topic: Monopoly's huge .GCF file.
Replies: 28
Views: 9517

Re: Monopoly's huge .GCF file.

Has anyone been able to find out where the Chance and Community Chest card images are hidden?
by bizzybody
Sun May 30, 2010 7:10 am
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 36
Views: 3913

Re: "The Outforce" .box files.

Far as I know, only the demo, a 1.01 patch for the European version and the "finished" game were released. Would've been nice had there been Crion and Gobin campaigns, more multiplayer maps and an update to make the three races play different, more like how Starcraft is instead of having all three p...
by bizzybody
Tue May 25, 2010 12:56 am
Forum: Game Archive
Topic: "The Outforce" .box files.
Replies: 36
Views: 3913

Re: "The Outforce" .box files.

Sweet! Now we need some people to put together campaigns for the Crion and Gobin races and more multiplayer maps. Would be nice to get the source code released, or find some other way to alter the three races so they're not completely identical other than most unit names, graphics and sounds. For pl...
by bizzybody
Sun Apr 04, 2010 12:36 am
Forum: Game Archive
Topic: Monopoly's huge .GCF file.
Replies: 28
Views: 9517

Re: Monopoly's huge .GCF file.

Has anyone been able to dig out the Chance and Community Chest card images in the Here & Now version?
by bizzybody
Sun Jan 11, 2009 1:30 am
Forum: 3D/2D models
Topic: Source engine .mdl decompiler that doesn't require Steam?
Replies: 3
Views: 3713

Re: Source engine .mdl decompiler that doesn't require Steam?

Here's the vstdlib.dll that actually works with Erik's fixed version of CannonFodder's decompiler.

Here's where I found this version of the dll. http://forums.facepunchstudios.com/show ... p?t=592985

http://www.afreedll.com/dll/download/2546/vstdlib.dll
by bizzybody
Sun Jan 11, 2009 1:15 am
Forum: 3D/2D models
Topic: Source engine .mdl decompiler that doesn't require Steam?
Replies: 3
Views: 3713

Re: Source engine .mdl decompiler that doesn't require Steam?

I found an older copy of the vstdlib.dll that mdldecompiler.exe (the supposedly bugfixed version of the one by CannonFodder) complained about. With that and tier0.dll in the same folder, it works. Valve updated vstdlib.dll (among other things) and that broke the decompiler, which nobody has bothered...
by bizzybody
Wed Jan 07, 2009 4:35 am
Forum: 3D/2D models
Topic: Source engine .mdl decompiler that doesn't require Steam?
Replies: 3
Views: 3713

Source engine .mdl decompiler that doesn't require Steam?

I want to decompile a couple of .mdl files from Portal but the only app I've found that can requires Steam to be installed. It will need to specifically support "Orange Box" Half Life 2 and Portal .MDL files. From what I read on the Valve developer Wiki, they updated the .MDL (and .VTF and other fil...
by bizzybody
Wed Jan 07, 2009 3:19 am
Forum: Game Archive
Topic: Portal for PC?
Replies: 3
Views: 684

Re: Portal for PC?

Yup, found that and VTF Explorer, also free and independent of Steam, for extracting textures from VTF files. What I haven't yet been able to find is an .MDL decompiler that doesn't require Steam. I have found plugins for 3D Studio and Blender to import the 3D data *after* it's extracted from the .MDL