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Search found 40 matches

by d875j
Thu Jun 08, 2017 12:05 pm
Forum: Game Archive
Topic: Unreal Engine 4 pak-file Unpacker
Replies: 15
Views: 12107

Re: Unreal Engine 4 pak-file Unpacker

How can we repack?
by d875j
Thu Feb 02, 2017 8:04 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

This was never meant to be some kind of bulk import tool or mass converter. And I can't turn it into that. Sorry. You can look at a guy's post here: http://forum.xentax.com/viewtopic.php?p=125912#p125912 He made a script to import in 1000 files in one go for this game. but that game is a lot lower ...
by d875j
Thu Feb 02, 2017 2:05 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

I got an request on blender script can you add batch model import? Importing 1 by 1 sorta slow. Until Bladers guy releases his tool i will uses blender script.
by d875j
Mon Jan 30, 2017 1:06 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

Thanks for all your hard work vfolin. Especially for the normals fix. I made several scenes and the normals issue was giving me problems. Even when i flipped them, they never looked right. Lastly if we could get animation to work it would be heaven! UberBlack, were you able to get unreal engine def...
by d875j
Thu Jan 26, 2017 10:25 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

Ok, new version of the importer. Not a lot changed, I did fix the normal being flipped inside out. Bone groups are now sorted by skeleton hierarchy, And if you use blender 2.75 or newer, it loads normal in as the new split normal type. rest is general tweaks. Enjoy. But you still did not done the m...
by d875j
Thu Jan 26, 2017 3:26 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

Ok, new version of the importer. Not a lot changed, I did fix the normal being flipped inside out. Bone groups are now sorted by skeleton hierarchy, And if you use blender 2.75 or newer, it loads normal in as the new split normal type. rest is general tweaks. Enjoy. But you still did not done the m...
by d875j
Thu Jan 26, 2017 12:08 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

Bladers wrote:i made an application that automatically attaches every model with their texture files. but i need help with the animation file. please someone help.

Snip
Can you upload the app that be great than manually applying textures and such.
by d875j
Sat May 14, 2016 11:58 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

Anything new on this?
by d875j
Sun May 08, 2016 10:30 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

Not sure if anyone noticed but the .binfbx.meta for a model contains a list of texture locations, i asume its for when the game is running as its doesnt match the normal file stucture but the last folder name and file name looks to be its location. example file says "sourcedata\\textures\\character...
by d875j
Wed May 04, 2016 11:46 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

I was afraid you were gonna say that. I really need them not to be jigsawed up. I need them to have the coordinates and such. So how do i use your plugin on blender so i can import some stuff and take a look around? I posted a brief tutorial on how to install a blender plugin here: http://forum.xen...
by d875j
Wed May 04, 2016 4:52 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

well, I really like blender, so that's what I spend my freely donated time creating plugins for. You're free to convert my plugin to another application if you like. or simply save the mesh from blender as FBX or other format, then load it into 3ds Max. Nobody says you have to use blender beyond co...
by d875j
Wed May 04, 2016 4:33 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

Any more progress on map? I still looking forward to convert the map. I'm not sure what map you mean. All meshes appear to be in wedmsh format. if there's a wedmsh that's not loading properly, please give name and location. If you mean something else, please elaborate. Like for instance do the mode...
by d875j
Tue May 03, 2016 10:23 pm
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

Any more progress on map? I still looking forward to convert the map.
by d875j
Fri Apr 29, 2016 3:12 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

Attached is version 1.0 alpha of my *.wedmsh blender plugin for Quantum break. Currently should import any mesh as a static object with UVs and in-game normals. if the file has multiple meshes (LODs or whatever), it will import all. I will continue to do more work to add support for bone weights an...
by d875j
Wed Apr 20, 2016 5:47 am
Forum: Game Archive
Topic: [PC] Quantum Break .RMDP
Replies: 85
Views: 12185

Re: [PC] Quantum Break .RMDP

Can we edit engine files for graphics yet?