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by KuchiBoy
Fri Mar 08, 2013 3:53 am
Forum: Game Archive
Topic: [PS3] PlayStation All-Stars Battle Royale (PSARC)
Replies: 15
Views: 7751

Re: [PS3] PlayStation All-Stars Battle Royale (PSARC)

sorry to bump but is there any progress on this?
by KuchiBoy
Sat Mar 02, 2013 10:16 pm
Forum: 3D/2D models
Topic: Playstation All-Stars: Battle Royale .cmdl file
Replies: 5
Views: 3056

Re: Playstation All-Stars: Battle Royale .cmdl file

yes the first beta was unenrypted i already said this. every other file is encrypted. There is a script to import those beta models in the google noesis repository. edit: this is only for cskn? anyway, it works, thanks edit: no texture coords? that's sort of a flaw, the textures are a huge part in ...
by KuchiBoy
Sat Mar 02, 2013 7:44 pm
Forum: 3D/2D models
Topic: Playstation All-Stars: Battle Royale .cmdl file
Replies: 5
Views: 3056

Re: Playstation All-Stars: Battle Royale .cmdl file

howfie wrote:did someone write a decyrpter? how you get those files?
I'm using a pkg of the beta for this game, the .psarcs aren't encrypted at all in it. The psarcs only seem to be encrypted in the final game.

I have access to the textures too, they're in ctxr:
Image (I resized this)
by KuchiBoy
Sat Mar 02, 2013 6:58 pm
Forum: 3D/2D models
Topic: Playstation All-Stars: Battle Royale .cmdl file
Replies: 5
Views: 3056

Playstation All-Stars: Battle Royale .cmdl file

I'm able to successfully extract and convert every texture from Playstation All-Stars but I can't get open the models.. They're in .cmdl format and I haven't seen any information about this format online. it looks like this in a hex editor: http://puu.sh/2aSze the header is MODL but I haven't found ...
by KuchiBoy
Sat Jan 12, 2013 1:05 am
Forum: 3D/2D models
Topic: Half-Life Alpha MDL Version 6
Replies: 4
Views: 3755

Half-Life Alpha MDL Version 6

Well I want to decompile the .mdls from the leaked Half-Life Alpha, but they're in version 6, which any existing half-life model viewer can't read. Any info on this format?

Sample: https://dl.dropbox.com/u/66564653/v_mp5.mdl
by KuchiBoy
Sat Dec 08, 2012 4:26 pm
Forum: Game Archive
Topic: Blurayguids.map file table with another file, .farc? (PS3)
Replies: 8
Views: 2841

Re: Blurayguids.map file table with another file, .farc? (PS

is it still against the rules to link to a sample? if so, I can PM littlebigplanet 2's farc (same exact type as lbp1, only one I have access to) if needed.
by KuchiBoy
Fri Dec 07, 2012 10:52 pm
Forum: Game Archive
Topic: Blurayguids.map file table with another file, .farc? (PS3)
Replies: 8
Views: 2841

Re: Blurayguids.map file table with another file, .farc? (PS

I can help in decrypting the file. I now have access to the file so I can post it or PM it, or whatever else if needed. You know that friend, the way you want. If you have a ps3 unlocked I'll show you how to do it yourself. I don't have a jailbroken ps3 sadly, I'm looking into buying one so I can d...
by KuchiBoy
Fri Dec 07, 2012 1:27 pm
Forum: Game Archive
Topic: Blurayguids.map file table with another file, .farc? (PS3)
Replies: 8
Views: 2841

Re: Blurayguids.map file table with another file, .farc? (PS

timartinelli wrote:I can help in decrypting the file.
I now have access to the file so I can post it or PM it, or whatever else if needed.
by KuchiBoy
Mon Dec 03, 2012 9:44 pm
Forum: Game Archive
Topic: Blurayguids.map file table with another file, .farc? (PS3)
Replies: 8
Views: 2841

Re: Blurayguids.map file table with another file, .farc? (PS

blurayguids.txt seems only filelist that are present. For data.farc filelist data.sdat (Encrypted). Game named Little Big Planet ? blurayguids.txt is just blurayguids.map - just with a renamed extension so it can be viewed via web browser. The game's Little Big Planet 1, not 2. I think the filetype...
by KuchiBoy
Sun Dec 02, 2012 10:51 pm
Forum: Game Archive
Topic: Blurayguids.map file table with another file, .farc? (PS3)
Replies: 8
Views: 2841

Blurayguids.map file table with another file, .farc? (PS3)

The game LittleBigPlanet has a data archive named data.farc, which is where all the game data's stored, but then there's another file named blurayguids.map that has every game filename and directory in it, but no data. My goal is to possibly use blurayguids.map to get the files out of data.farc?? I ...
by KuchiBoy
Sun Sep 30, 2012 4:39 pm
Forum: Audio file formats
Topic: PaRappa the Rapper PSP .bin (Free DLC)
Replies: 2
Views: 1941

Re: PaRappa the Rapper PSP .bin (Free DLC)

well that works for the DLC, but the wav files in the game are acting really funny when played, they skip around and restart. If I send it to an online converter, I get this:
http://dl.dropbox.com/u/66564653/cmp_img_0000000012.mp3
(the song skips, and it's only half the song)
by KuchiBoy
Sat Sep 29, 2012 6:12 pm
Forum: Audio file formats
Topic: PaRappa the Rapper PSP .bin (Free DLC)
Replies: 2
Views: 1941

PaRappa the Rapper PSP .bin (Free DLC)

I have the DLC for PaRappa the Rapper PSP, which basically replaces the song with another track. It's in .bin format, and after scanning it with HyperRipper and Game Extractor, it finds a wav, that's apparently the length of the original track, but all of my media players aren't playing it. Any idea...
by KuchiBoy
Fri Jul 13, 2012 8:45 pm
Forum: Game Archive
Topic: [Request] PaRappa The Rapper 2 .OLM
Replies: 1
Views: 1267

Re: [Request] PaRappa The Rapper 2 .OLM

I got a few PMs for samples, but no response yet, has anybody found anything?
by KuchiBoy
Fri Jul 06, 2012 3:27 pm
Forum: Game Archive
Topic: [Request] PaRappa The Rapper 2 .OLM
Replies: 1
Views: 1267

[Request] PaRappa The Rapper 2 .OLM

I was looking in the files of this game and there was a folder MDL, which I assumed contained models in it, but instead had these strange files with an OLM extension. I took a look in a hex editor, and a chunk of the file at the bottom was lyrics data.. http://i.imgur.com/hL55p.png But, in the middl...
by KuchiBoy
Thu Jun 21, 2012 7:15 pm
Forum: Audio file formats
Topic: WINtA Music (.dat)
Replies: 6
Views: 1957

Re: WINtA Music (.dat)

Well, I tried this method on the file winta.dat in the .ipa, and it works flawlessly. It just isn't working on Funny Luv.