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Search found 5 matches
- Sun Jun 10, 2012 5:05 am
- Forum: 3D/2D models
- Topic: SWG .MSH Exporter for 3DS Max
- Replies: 6
- Views: 2558
Re: SWG .MSH Exporter for 3DS Max
Here is some raw data comparisions from a file that I imported and then exported without making any changes. Vertex points and UV points are a perfect match, but the normals are off on every axis. Original Data Export Data VX: 79 B0 45 30 79 B0 45 30 VY: 9A 99 79 3F 9A 99 79 3F VZ: 7D 56 74 BD 7D 56...
- Sun Jun 10, 2012 2:44 am
- Forum: 3D/2D models
- Topic: SWG .MSH Exporter for 3DS Max
- Replies: 6
- Views: 2558
Re: SWG .MSH Exporter for 3DS Max
I've got quite a bit of the basics completed but am mainly having trouble with two things right now. If someone could help me figure them out, that would be great. My normals do not match up. Sometimes they are flipped, most of the time they are missing or way out of place. http://www.rosuto.com/new...
- Tue Jun 05, 2012 5:15 pm
- Forum: 3D/2D models
- Topic: SWG .MSH Exporter for 3DS Max
- Replies: 6
- Views: 2558
Re: SWG .MSH Exporter for 3DS Max
I didn't think I could just flip it around, but will give that a shot. Thanks
- Tue Jun 05, 2012 1:08 am
- Forum: 3D/2D models
- Topic: SWG .MSH Exporter for 3DS Max
- Replies: 6
- Views: 2558
Re: SWG .MSH Exporter for 3DS Max
Ok, I pastebin the import script
http://pastebin.com/UuEskqAv
http://pastebin.com/UuEskqAv
- Mon Jun 04, 2012 8:16 pm
- Forum: 3D/2D models
- Topic: SWG .MSH Exporter for 3DS Max
- Replies: 6
- Views: 2558
SWG .MSH Exporter for 3DS Max
I recently found a script by fatduck http://forum.xentax.com/download/file.php?id=1203 that imports .msh files into 3d max and I would like to be able to reverse it so I can export models into .msh. I'm a noob when it comes to maxscript, so I just wrote a simple script to export the model data from ...
