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Search found 79 matches

by eri619
Thu Jun 15, 2017 6:17 pm
Forum: 3D/2D models
Topic: WWE Raw 2 (Xbox) .fml files
Replies: 8
Views: 1399

Re: WWE Raw 2 (Xbox) .fml files

Thanks!
by eri619
Thu Jun 15, 2017 9:34 am
Forum: 3D/2D models
Topic: WWE Raw 2 (Xbox) .fml files
Replies: 8
Views: 1399

Re: WWE Raw 2 (Xbox) .fml files

Problem here is that the noesis script is treating all submeshes in the file as a singe one, could there be any adjustment made in the script to separate the submeshes? Here are some head file samples https://cdn.discordapp.com/attachments/294225794253979648/324828968987394049/X0005.rar https://cdn....
by eri619
Sat Mar 04, 2017 4:34 am
Forum: 3D/2D models
Topic: (Android) Model Files
Replies: 2
Views: 558

Re: EA Sports UFC Model Files (Android)

The UV is correct, its just that its flipped vertically. Thanks a bunch!
by eri619
Fri Mar 03, 2017 9:18 am
Forum: 3D/2D models
Topic: (Android) Model Files
Replies: 2
Views: 558

(Android) Model Files

Can i get help with this model format? I'm attaching the files below.
by eri619
Sat Jan 14, 2017 4:39 pm
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 22
Views: 5830

Re: Video tutorials on model formats reversing

And yes you should do more tutorials, but one thing, please use a modern hex editor and not a DOS based one.
by eri619
Sat Jan 14, 2017 4:36 pm
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 22
Views: 5830

Re: Video tutorial on full model format reversing (Planetsid

But 'yes', half an hour for part one is a little bit too long, I guess. If the example were easier the video(s) would be shorter. Thanks for the comment! ;) Yes, this was complex and interesting format, which actually encouraged me to finally record this. And yes, easy example is a good idea, so to...
by eri619
Tue Jan 10, 2017 6:32 pm
Forum: 3D/2D models
Topic: Knights Contract Noesis Model Import Script (PS3) .hxt .txb
Replies: 15
Views: 1328

Re: Knights Contract Noesis Model Import Script (PS3) .hxt .

could you please update your noesis scriping tutorial with images? the images are dead, you have ignored my bumps in that topic
viewtopic.php?f=29&t=7760

Same is the case with Very Basic model format conversion (Shaiya)

viewtopic.php?f=29&t=3739
by eri619
Sat Dec 31, 2016 12:20 am
Forum: 3D/2D models
Topic: fmo animations
Replies: 3
Views: 688

Re: fmo animations

looks like most of your post was plucked right from this thread :eek: http://forum.xentax.com/viewtopic.php?f=16&t=13978 why so many threads on same format, research will get buried or overlooked (: Noesis fml script by Gh0stBlade is here btw, no need for external filehost :] http://forum.xentax.co...
by eri619
Fri Dec 30, 2016 3:25 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 412
Views: 148808

Re: Extracting simple models

I have something very interesting for you to take a look at viewtopic.php?f=16&t=15665&p=125607#p125607
by eri619
Fri Dec 30, 2016 3:17 pm
Forum: 3D/2D models
Topic: fmo animations
Replies: 3
Views: 688

fmo animations

Now that model edits on fml models are possible,i think its time to move onto animations and they are fmo animations. The bones have been already figured out by gh0stblade and he has made a script to load the bones in noesis although the script doesnt work with mesh. But it loads all the bone correc...
by eri619
Wed Dec 28, 2016 6:06 am
Forum: 3D/2D models
Topic: Need help to find pointers to textures.
Replies: 4
Views: 575

Re: Need help to find pointers to textures.

could someone help us find the value of the mesh which points to the corresponding texture?
by eri619
Tue Dec 27, 2016 3:49 am
Forum: 3D/2D models
Topic: Need help to find pointers to textures.
Replies: 4
Views: 575

Re: Need help to find pointers to textures.

i think it uses offsets because different body parts have separate mesh for example arm,body and legs are all separate objects unlike in svr for example i think it uses vertex groups because vertices of different body parts are mixed together to form an object.
by eri619
Sat Dec 24, 2016 9:40 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 412
Views: 148808

Re: Extracting simple models

dunno, looks like a collection of heads and hands, there's 160 assumed submeshes, many of them with less than 20 indices. hand? 0x85149 605 Vb1 43 28 0x827F5 246 020000 0x0 255 Thanks, have managed to successfully export the mesh and also managed to inject edits back to this format. Could you pleas...
by eri619
Sat Dec 24, 2016 9:36 am
Forum: 3D/2D models
Topic: Need help to find pointers to textures.
Replies: 4
Views: 575

Need help to find pointers to textures.

Hi, i have managed to successfully export the mesh and also managed to inject edits back to this format. Could someone help me to find the offsets of different mesh which points to their corresponding textures? For example both the arm mesh point to the same texture,so if i want a tattoo texture on ...
by eri619
Wed Dec 21, 2016 8:36 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 412
Views: 148808

Re: Extracting simple models

Never mind,got them. Thanks