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Search found 79 matches
- Thu Jun 15, 2017 6:17 pm
- Forum: 3D/2D models
- Topic: WWE Raw 2 (Xbox) .fml files
- Replies: 8
- Views: 2034
Re: WWE Raw 2 (Xbox) .fml files
Thanks!
- Thu Jun 15, 2017 9:34 am
- Forum: 3D/2D models
- Topic: WWE Raw 2 (Xbox) .fml files
- Replies: 8
- Views: 2034
Re: WWE Raw 2 (Xbox) .fml files
Problem here is that the noesis script is treating all submeshes in the file as a singe one, could there be any adjustment made in the script to separate the submeshes? Here are some head file samples https://cdn.discordapp.com/attachments/294225794253979648/324828968987394049/X0005.rar https://cdn....
- Sat Mar 04, 2017 4:34 am
- Forum: 3D/2D models
- Topic: (Android) Model Files
- Replies: 2
- Views: 806
Re: EA Sports UFC Model Files (Android)
The UV is correct, its just that its flipped vertically. Thanks a bunch!
- Fri Mar 03, 2017 9:18 am
- Forum: 3D/2D models
- Topic: (Android) Model Files
- Replies: 2
- Views: 806
(Android) Model Files
Can i get help with this model format? I'm attaching the files below.
- Sat Jan 14, 2017 4:39 pm
- Forum: Tutorials
- Topic: Video tutorials on model formats reversing
- Replies: 28
- Views: 10882
Re: Video tutorials on model formats reversing
And yes you should do more tutorials, but one thing, please use a modern hex editor and not a DOS based one.
- Sat Jan 14, 2017 4:36 pm
- Forum: Tutorials
- Topic: Video tutorials on model formats reversing
- Replies: 28
- Views: 10882
Re: Video tutorial on full model format reversing (Planetsid
But 'yes', half an hour for part one is a little bit too long, I guess. If the example were easier the video(s) would be shorter. Thanks for the comment! ;) Yes, this was complex and interesting format, which actually encouraged me to finally record this. And yes, easy example is a good idea, so to...
- Tue Jan 10, 2017 6:32 pm
- Forum: 3D/2D models
- Topic: Knights Contract Noesis Model Import Script (PS3) .hxt .txb
- Replies: 15
- Views: 2321
Re: Knights Contract Noesis Model Import Script (PS3) .hxt .
could you please update your noesis scriping tutorial with images? the images are dead, you have ignored my bumps in that topic
viewtopic.php?f=29&t=7760
Same is the case with Very Basic model format conversion (Shaiya)
viewtopic.php?f=29&t=3739
viewtopic.php?f=29&t=7760
Same is the case with Very Basic model format conversion (Shaiya)
viewtopic.php?f=29&t=3739
- Sat Dec 31, 2016 12:20 am
- Forum: 3D/2D models
- Topic: fmo animations
- Replies: 3
- Views: 983
Re: fmo animations
looks like most of your post was plucked right from this thread :eek: http://forum.xentax.com/viewtopic.php?f=16&t=13978 why so many threads on same format, research will get buried or overlooked (: Noesis fml script by Gh0stBlade is here btw, no need for external filehost :] http://forum.xentax.co...
- Fri Dec 30, 2016 3:25 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 433
- Views: 195000
Re: Extracting simple models
I have something very interesting for you to take a look at viewtopic.php?f=16&t=15665&p=125607#p125607
- Fri Dec 30, 2016 3:17 pm
- Forum: 3D/2D models
- Topic: fmo animations
- Replies: 3
- Views: 983
fmo animations
Now that model edits on fml models are possible,i think its time to move onto animations and they are fmo animations. The bones have been already figured out by gh0stblade and he has made a script to load the bones in noesis although the script doesnt work with mesh. But it loads all the bone correc...
- Wed Dec 28, 2016 6:06 am
- Forum: 3D/2D models
- Topic: Need help to find pointers to textures.
- Replies: 4
- Views: 933
Re: Need help to find pointers to textures.
could someone help us find the value of the mesh which points to the corresponding texture?
- Tue Dec 27, 2016 3:49 am
- Forum: 3D/2D models
- Topic: Need help to find pointers to textures.
- Replies: 4
- Views: 933
Re: Need help to find pointers to textures.
i think it uses offsets because different body parts have separate mesh for example arm,body and legs are all separate objects unlike in svr for example i think it uses vertex groups because vertices of different body parts are mixed together to form an object.
- Sat Dec 24, 2016 9:40 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 433
- Views: 195000
Re: Extracting simple models
dunno, looks like a collection of heads and hands, there's 160 assumed submeshes, many of them with less than 20 indices. hand? 0x85149 605 Vb1 43 28 0x827F5 246 020000 0x0 255 Thanks, have managed to successfully export the mesh and also managed to inject edits back to this format. Could you pleas...
- Sat Dec 24, 2016 9:36 am
- Forum: 3D/2D models
- Topic: Need help to find pointers to textures.
- Replies: 4
- Views: 933
Need help to find pointers to textures.
Hi, i have managed to successfully export the mesh and also managed to inject edits back to this format. Could someone help me to find the offsets of different mesh which points to their corresponding textures? For example both the arm mesh point to the same texture,so if i want a tattoo texture on ...
- Wed Dec 21, 2016 8:36 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 433
- Views: 195000
Re: Extracting simple models
Never mind,got them. Thanks