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Search found 93 matches

by albert1905
Mon Jul 21, 2014 11:26 am
Forum: Game Localization
Topic: Valiant Hearts The Great War BMS script
Replies: 11
Views: 4022

Re: Valiant Hearts The Great War BMS script

Did you just rename my tool, upload again(original still available), and post it here? If you upset it, I'm sorry for that. But I post it here because namquang93 asking how to adjust merlinsvk's bms script to valiant hearts. http://forum.xentax.com/viewtopic.php?f=10&t=11475 . So, I just give he or...
by albert1905
Mon Jul 21, 2014 10:28 am
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 20698

Re: Wolfenstein: The New Order (PC)

Does anyone know where is the japanse script file..?
by albert1905
Mon Jul 21, 2014 10:25 am
Forum: Game Localization
Topic: Valiant Hearts The Great War BMS script
Replies: 11
Views: 4022

Re: Valiant Hearts The Great War BMS script

localisation.loc8 contains all of the language scripts of Valiant Hearts. Work with rayman tool (made by swuforce) . How to usage 1) export localisation.loc8 to text files. 2) choose the one tex(one language) and edit it 3) import that one text file to *.loc8 files. For example, use rayman tool (mad...
by albert1905
Mon Jul 21, 2014 6:54 am
Forum: Game Archive
Topic: Child of Light (.ipk)
Replies: 19
Views: 9325

Re: Child of Light (.ipk)

by albert1905
Mon Jul 21, 2014 6:52 am
Forum: Game Localization
Topic: Valiant Hearts The Great War BMS script
Replies: 11
Views: 4022

Valiant Hearts The Great War BMS script

Here it is. Valiant Hearts The Great War BMS script. # Valiant Hearts The Great War PC # Based on BMS script for Child of Light # script for QuickBMS http://quickbms.aluigi.org endian big goto 0xc get BASE_OFF long goto 0x38 # 0x2c for Rayman Legends get FILES long for i = 0 < FILES get DUMMY1 long ...
by albert1905
Sat Jul 19, 2014 6:07 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 20698

Re: Wolfenstein: The New Order (PC)

I'd tried to edit font mapping file and successfully reimported it but there are no change. Below the image is chinese version. I mean, I can't change the position of glyphs. Was 64_df.dat really font mapping file..? It doesn't read on game! Even if I make it blank file and reimported it, there are ...
by albert1905
Mon Jul 14, 2014 8:16 am
Forum: Game Archive
Topic: How to adjust valkyria chronicles bms script for JAP vesion?
Replies: 1
Views: 464

How to adjust valkyria chronicles bms script for JAP vesion?

Image
chrrox's bms script doesn't support jap version of valkyria chronicles (PS3, BLJM55008).
What's wrong with it?
by albert1905
Sat Jul 12, 2014 10:16 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 20698

Re: Wolfenstein: The New Order (PC)

In my opinion, it seems that 64_df.dat file is a dummy file and I can not change font mapping information. Although I tried to change 64_df.dat file to another lang 64_df.dat file, it didn't change anything on the game when I used quickbms reimport option. Is it working on that tool? Hmm.. I didn't...
by albert1905
Sat Jul 12, 2014 12:40 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 20698

Re: Wolfenstein: The New Order (PC)

In my opinion, it seems that 64_df.dat file is a dummy file and I can not change font mapping information. Although I tried to change 64_df.dat file to another lang 64_df.dat file, it didn't change anything on the game when I used quickbms reimport option. Is it working on that tool? Hmm.. I didn't ...
by albert1905
Sat Jul 12, 2014 4:59 am
Forum: 3D/2D models
Topic: Valkyria Chronicles (PS3, PC)
Replies: 117
Views: 39908

Re: Valkyria Chronicles (PS3)

chrrox wrote:here is the quickbms script to extract files with names.
It doesn't support Japanese version.
by albert1905
Fri Jun 27, 2014 6:42 pm
Forum: Game Archive
Topic: .
Replies: 0
Views: 523

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by albert1905
Thu Jun 26, 2014 12:08 pm
Forum: Game Archive
Topic: .
Replies: 3
Views: 512

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by albert1905
Thu Jun 26, 2014 4:31 am
Forum: Game Archive
Topic: .
Replies: 3
Views: 512

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by albert1905
Thu Jun 26, 2014 3:56 am
Forum: Game Archive
Topic: How can I set offset? (Xanadu)
Replies: 2
Views: 488

Re: How can I set offset? (Xanadu)

Well endian little and get files long get Headersize long get TotalPackSize long get null long set offset long Headersize math offset += 16 for i = 0 < files get namesize long getdstring name namesize get size long log name offset size math offset += size # add more if needed next i Anyway you need...
by albert1905
Wed Jun 25, 2014 3:05 pm
Forum: Game Archive
Topic: How can I set offset? (Xanadu)
Replies: 2
Views: 488

How can I set offset? (Xanadu)

Hi, :) . Can someone help me..? Headersize is CA 44 00 00. And the first file(data/wave/xnse562.wav) starts at 44DAh(10h + 44CAh) and the file size is 8A B6 01 00.. and so on. http://s27.postimg.org/m5vs4vjrn/K_81.png How can I set offset? I attached only header file. This is because original packed...