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Search found 10 matches

by luffytam
Fri May 05, 2017 8:56 am
Forum: Graphic file formats
Topic: CIB format from sega lindbergh games
Replies: 2
Views: 1474

Re: CIB format from sega lindbergh games

Decompile code that handle CIB file from silent hill arcade via. IDA Pro int __fastcall sub_402770(int a1, int a2, const void *a3, unsigned int a4) { int v4; // ebx@1 unsigned int v5; // edx@1 unsigned int v6; // eax@2 _DWORD *v7; // eax@5 int v8; // ecx@6 int result; // eax@11 unsigned int v10; // ...
by luffytam
Thu Feb 02, 2017 3:40 pm
Forum: Graphic file formats
Topic: CIB format from sega lindbergh games
Replies: 2
Views: 1474

Re: CIB format from sega lindbergh games

NEWS HERE: Silent hill arcade which develop by Konami also use cib format. both game have a ObjInit folder and .oni script inside. the exe/elf data show us there's a tool/engine called "Clarithplayer" because Rambo game data have clarith folder. So i import rambo cib files into Silent hil...
by luffytam
Sun Nov 20, 2016 2:04 am
Forum: Graphic file formats
Topic: CIB format from sega lindbergh games
Replies: 2
Views: 1474

CIB format from sega lindbergh games

here's 2 cib files from a sega lindbergh game "rambo" uses criware technology with the filename said is a graphic file for criware and sega logo all .cib files cannot decode or even recognize, is a never before seen here's the cib https://mega.nz/#!AwMR0JAC!vQRcVKd1nBPKfADMSGrvEpWC2lwubcRn...
by luffytam
Sat Jan 10, 2015 3:02 pm
Forum: Graphic file formats
Topic: Time Crisis 4(system256) sprite
Replies: 0
Views: 883

Time Crisis 4(system256) sprite

open with TextureFinder like this
need some help

here is the sample
https://mega.co.nz/#!YoFAXQyb!E7VodkYtx ... 7tqoD4ncUo
by luffytam
Fri Nov 21, 2014 2:42 pm
Forum: Game Archive
Topic: Time Crisis 2/3 FGI.BIN
Replies: 1
Views: 1108

Re: Time Crisis 2/3 FGI.BIN

This is Time Crisis 3 Asia version fgi.bin sample file
https://mega.co.nz/#!A51jkRjA!MRgqoh1tV ... lavM0kFrdk
by luffytam
Fri Nov 21, 2014 12:57 pm
Forum: Game Archive
Topic: Time Crisis 2/3 FGI.BIN
Replies: 1
Views: 1108

Time Crisis 2/3 FGI.BIN

The FGI files contain all game resource data,file header called "PS2D". The file name only display in ps2 executive files. For example: /cygdrive/c/_ta/Tcproject/sound/se_tc3/469_ev_os_m_gr.vag I am sure there is a bunch of MPEG data scanned by cube media but the MPEG flags are invaild You...
by luffytam
Thu Nov 08, 2012 8:29 am
Forum: 3D/2D models
Topic: Virtua Cop 3 Models (Sega Chihiro Arcade)
Replies: 3
Views: 1842

Re: Virtua Cop 3 Models (Sega Chihiro Arcade)

SFD file can easily encode to OGV format include sound,with Theora Converter .NET
but I don't know how to decode a model file
by luffytam
Wed Sep 19, 2012 2:27 pm
Forum: 3D/2D models
Topic: The House of the Dead 4
Replies: 3
Views: 1509

Re: The House of the Dead 4

anyone can export these 3D model from The House of the Dead 4?
It uses IZCA archive but I can't export it with VC bms script!
by luffytam
Mon May 07, 2012 7:53 am
Forum: 3D/2D models
Topic: The House of the Dead 4
Replies: 3
Views: 1509

Re: The House of the Dead 4

Installed python 2.6.2 and open blender python said "got it!" but when I import a boss 1 "justice" file , an error said below http://i40.photobucket.com/albums/e244/gema_tam/blender-1.jpg I uploaded one file from House of the Dead 4 PSN "zb01.izca"(boss 1 "justice&...
by luffytam
Sun May 06, 2012 1:26 pm
Forum: 3D/2D models
Topic: The House of the Dead 4
Replies: 3
Views: 1509

The House of the Dead 4

the game file use the same IZCA archive format from Valkyria Chronicles (PS3)
but when I import a zombie file (such as "zm01a.izca") to Blender, Python said:
Image