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Search found 10 matches
- Fri May 05, 2017 8:56 am
- Forum: Graphic file formats
- Topic: CIB format from sega lindbergh games
- Replies: 2
- Views: 1474
Re: CIB format from sega lindbergh games
Decompile code that handle CIB file from silent hill arcade via. IDA Pro int __fastcall sub_402770(int a1, int a2, const void *a3, unsigned int a4) { int v4; // ebx@1 unsigned int v5; // edx@1 unsigned int v6; // eax@2 _DWORD *v7; // eax@5 int v8; // ecx@6 int result; // eax@11 unsigned int v10; // ...
- Thu Feb 02, 2017 3:40 pm
- Forum: Graphic file formats
- Topic: CIB format from sega lindbergh games
- Replies: 2
- Views: 1474
Re: CIB format from sega lindbergh games
NEWS HERE: Silent hill arcade which develop by Konami also use cib format. both game have a ObjInit folder and .oni script inside. the exe/elf data show us there's a tool/engine called "Clarithplayer" because Rambo game data have clarith folder. So i import rambo cib files into Silent hil...
- Sun Nov 20, 2016 2:04 am
- Forum: Graphic file formats
- Topic: CIB format from sega lindbergh games
- Replies: 2
- Views: 1474
CIB format from sega lindbergh games
here's 2 cib files from a sega lindbergh game "rambo" uses criware technology with the filename said is a graphic file for criware and sega logo all .cib files cannot decode or even recognize, is a never before seen here's the cib https://mega.nz/#!AwMR0JAC!vQRcVKd1nBPKfADMSGrvEpWC2lwubcRn...
- Sat Jan 10, 2015 3:02 pm
- Forum: Graphic file formats
- Topic: Time Crisis 4(system256) sprite
- Replies: 0
- Views: 883
Time Crisis 4(system256) sprite
open with TextureFinder like this
need some help
here is the sample
https://mega.co.nz/#!YoFAXQyb!E7VodkYtx ... 7tqoD4ncUo
need some help
here is the sample
https://mega.co.nz/#!YoFAXQyb!E7VodkYtx ... 7tqoD4ncUo
- Fri Nov 21, 2014 2:42 pm
- Forum: Game Archive
- Topic: Time Crisis 2/3 FGI.BIN
- Replies: 1
- Views: 1108
Re: Time Crisis 2/3 FGI.BIN
This is Time Crisis 3 Asia version fgi.bin sample file
https://mega.co.nz/#!A51jkRjA!MRgqoh1tV ... lavM0kFrdk
https://mega.co.nz/#!A51jkRjA!MRgqoh1tV ... lavM0kFrdk
- Fri Nov 21, 2014 12:57 pm
- Forum: Game Archive
- Topic: Time Crisis 2/3 FGI.BIN
- Replies: 1
- Views: 1108
Time Crisis 2/3 FGI.BIN
The FGI files contain all game resource data,file header called "PS2D". The file name only display in ps2 executive files. For example: /cygdrive/c/_ta/Tcproject/sound/se_tc3/469_ev_os_m_gr.vag I am sure there is a bunch of MPEG data scanned by cube media but the MPEG flags are invaild You...
- Thu Nov 08, 2012 8:29 am
- Forum: 3D/2D models
- Topic: Virtua Cop 3 Models (Sega Chihiro Arcade)
- Replies: 3
- Views: 1842
Re: Virtua Cop 3 Models (Sega Chihiro Arcade)
SFD file can easily encode to OGV format include sound,with Theora Converter .NET
but I don't know how to decode a model file
but I don't know how to decode a model file
- Wed Sep 19, 2012 2:27 pm
- Forum: 3D/2D models
- Topic: The House of the Dead 4
- Replies: 3
- Views: 1509
Re: The House of the Dead 4
anyone can export these 3D model from The House of the Dead 4?
It uses IZCA archive but I can't export it with VC bms script!
It uses IZCA archive but I can't export it with VC bms script!
- Mon May 07, 2012 7:53 am
- Forum: 3D/2D models
- Topic: The House of the Dead 4
- Replies: 3
- Views: 1509
Re: The House of the Dead 4
Installed python 2.6.2 and open blender python said "got it!" but when I import a boss 1 "justice" file , an error said below http://i40.photobucket.com/albums/e244/gema_tam/blender-1.jpg I uploaded one file from House of the Dead 4 PSN "zb01.izca"(boss 1 "justice&...
- Sun May 06, 2012 1:26 pm
- Forum: 3D/2D models
- Topic: The House of the Dead 4
- Replies: 3
- Views: 1509
The House of the Dead 4
the game file use the same IZCA archive format from Valkyria Chronicles (PS3)
but when I import a zombie file (such as "zm01a.izca") to Blender, Python said:

but when I import a zombie file (such as "zm01a.izca") to Blender, Python said:

