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Search found 12 matches

by synce
Thu Apr 09, 2015 1:41 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

I'll ask again, don't mean to bother I'm trying to follow up the development. I've read archivarius script, are you planning to import models through dlc files? is this the idea? Sorry, I missed a reply in my last post. As Ros mentioned, until the check sum is resolved, using DLC containers is the ...
by synce
Thu May 22, 2014 8:38 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 49302

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Does anyone know if it's possible to extract and play any of the audio files from DOA5/5U? I'm interested in the voice data
by synce
Tue Feb 18, 2014 1:54 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

Thanks.. one more month to go I guess
by synce
Mon Feb 17, 2014 7:33 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

Can anyone confirm what's inside patch_04_catalog.lnk included in the 1.04 patch? Costumes or Marie Rose?
by synce
Mon Oct 14, 2013 2:57 pm
Forum: 3D/2D models
Topic: [REQ] Beyond Two Souls Player Model and Truck.
Replies: 25
Views: 6228

Re: [REQ] Beyond Two Souls Player Model and Truck.

I would kill for ANY of Ellen Page's models in this game. Most wanted

Image
by synce
Thu Sep 19, 2013 2:27 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 49302

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Any hope for some 5U scripts? Want dat Rachel :cry:
by synce
Fri May 03, 2013 5:32 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 156645

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Can someone help, I'm trying to extract the models from DOA5's latest bikini pack on PS3 (to use with XNALara) but I ran into a problem. I used the scripts in DOA5 Tool v201 to get the files out of the DLC, everything went fine except it can't rename the files. I can see the TMC files in a hex edito...
by synce
Mon Dec 31, 2012 9:36 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 139
Views: 49302

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

I'm seeing a lot of costume swapping and nude mods, is this all being done on 360 or has anyone had success on PS3 too? I assume extracting the models is possible on both consoles
by synce
Fri May 04, 2012 11:53 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

any place to get blender 262? official link says get 262 but dls 263
by synce
Tue May 01, 2012 10:54 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 156645

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Stages extract perfectly now, thanks!

I'm still very new to the world of modeling and animation, will 3DS Max's included tutorials teach me how to get a headless gray Ayane looking like OP screenshot or are there some additional tricks I need to know?
by synce
Tue May 01, 2012 11:37 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 156645

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Pretty cool. I take it this only works for characters since I get this error with stages?
by synce
Tue May 01, 2012 9:54 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 461057

Re: Dead or Alive series formats and tools

I've extracted the doa5 models but I'm having trouble importing the .tmc files into blender. The option isn't showing up under Import. Where do I place the script and how do I run it? (This is Win7 x64 and I have python27 installed if it matters) Edit: Figured it out, had to enable the add-on via pr...