Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
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Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!
Forum rules: Click here
Search found 426 matches
- Tue May 07, 2019 1:33 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 63
- Views: 14240
Re: Titanfall 2/Apex Legends
If anyone hasn't already noticed, the current version of Cra0's VPK tool can't extract a lot of changed files from Apex Legends, and repacked VPKs don't seem to want to work at all right now. There seem to still be some people on twitter opening the stuff that it can't extract though, is there anot...
- Thu Feb 14, 2019 4:12 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 63
- Views: 14240
Re: Titanfall 2
I'm trying to form some sort of discipline and get back into this stuff.
Last I recall titanfall2 .rpak was encrypted or packed with a unique compression method.
I'll purchase the game this weekend and have a look.
Last I recall titanfall2 .rpak was encrypted or packed with a unique compression method.
I'll purchase the game this weekend and have a look.
- Wed Jun 21, 2017 4:50 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 63
- Views: 14240
Re: Titanfall 2
Not sure if anyone saw it but there's some information about the purpose of .rpak and .starpak files in http://twvideo01.ubm-us.net/o1/vault/gdc2017/Presentations/Barb_Chad_EfficientTextureStreaming.pdf Looks like they store some sort of texture data for performance. I do plan on having another loo...
- Wed Jun 21, 2017 4:48 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 158
- Views: 44481
Re: Alien Isolation (.PAK .BIN)
Yeah sorry never finished that, you can use volfin's blender script to import the models then export them out as obj,fbx etc
Or write a maxscript that will read the omodels
Or write a maxscript that will read the omodels
- Wed Apr 19, 2017 7:20 am
- Forum: General game tools
- Topic: 3D Model Researcher - extract 3D models with Python
- Replies: 99
- Views: 21928
Re: 3D Model Researcher - mesh viewer
I was going to code something like this but never got around to it.
Thankyou!
Thankyou!
- Fri Jan 20, 2017 3:29 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1628
- Views: 306733
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Since I haven't done anything for this project for a long time here are my source files
https://github.com/cra0kalo/FoxEngineLib/
https://github.com/cra0kalo/FoxEngineLib/
- Mon Nov 07, 2016 4:00 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 63
- Views: 14240
Re: Titanfall 2
x64 assembly isn't really my strong suit so I might need a little help if anyone here wants to help. :) Titanfall 2 has *VPK *RPAK *STARPAK VPK fileformat hasn't changed since TitanFall 1 it still uses the modifed Valve format with lzham compression. RPAK contains a header which has a string to the ...
- Wed Nov 02, 2016 4:25 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 63
- Views: 14240
Re: Titanfall 2
I hope this helps Watching the game credits I've found out that the audio archive used is Miles Sound System by rad game tools http://www.radgametools.com/miles.htm There was no information other than the software is coded in C and C++ nothing else about the archive was found.... we know it uses mi...
- Mon Oct 31, 2016 3:39 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 63
- Views: 14240
Re: Titanfall 2
pm me.iambosh wrote:i can give you my origin account to play it on so you can figure out the encryption. Be well worth itcra0 wrote:When I get time (and I'm not free like I was a few years ago) I will take a look at supporting that format and updating the VPK tool.
I need to buy the game too.
- Sat Oct 29, 2016 5:00 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 63
- Views: 14240
Re: Titanfall 2
When I get time (and I'm not free like I was a few years ago) I will take a look at supporting that format and updating the VPK tool.
I need to buy the game too.
I need to buy the game too.
- Tue Aug 23, 2016 5:10 am
- Forum: 3D/2D models
- Topic: [Request] Ratchet & Clank HD collection models
- Replies: 70
- Views: 12781
Re: [Request] Ratchet & Clank HD collection models
Anyways, I want to rip the HUD textures from UYA with the extractor that cra0 made. Trying to rip the file gives out this error: http://i.imgur.com/lHtgqsp.png However, if I swap engine.PS3 with a different .ps3 file and rename it... http://i.imgur.com/fxDQx2M.png It kind of works. Any idea on how ...
- Mon Aug 08, 2016 3:32 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1628
- Views: 306733
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
i post fmdl specs on github soon when I have time with all my/our research.
- Mon Aug 01, 2016 6:45 am
- Forum: Game Archive
- Topic: Ghost in the shell: First assault (request)
- Replies: 25
- Views: 8420
Re: Ghost in the shell: First assault (request)
We hacking the game over at UnknownCheats
if anyone wants a full dump of the game exe with fixed IAT/Imports pm me.
They using themida which is so annoying man
if anyone wants a full dump of the game exe with fixed IAT/Imports pm me.
They using themida which is so annoying man
- Tue Feb 02, 2016 7:09 am
- Forum: 3D/2D models
- Topic: Rip maps GTA 5, NFS 2015, NFS Hot Pursuit 2010, The Crew
- Replies: 1
- Views: 1164
- Tue Feb 02, 2016 7:07 am
- Forum: Code Talk
- Topic: pcsx2 debugger
- Replies: 1
- Views: 616
Re: pcsx2 debugger
from their official website you will need to download the source code and compile the binaries yourself. There was some pre-compiled binaries a while ago I had but I no longer have them anymore search around.theclub654 wrote:does anyone know where i can get a pcsx2 debugger