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by cra0
Tue May 07, 2019 1:33 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12612

Re: Titanfall 2/Apex Legends

If anyone hasn't already noticed, the current version of Cra0's VPK tool can't extract a lot of changed files from Apex Legends, and repacked VPKs don't seem to want to work at all right now. There seem to still be some people on twitter opening the stuff that it can't extract though, is there anot...
by cra0
Thu Feb 14, 2019 4:12 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12612

Re: Titanfall 2

I'm trying to form some sort of discipline and get back into this stuff.

Last I recall titanfall2 .rpak was encrypted or packed with a unique compression method.
I'll purchase the game this weekend and have a look.
by cra0
Wed Jun 21, 2017 4:50 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12612

Re: Titanfall 2

Not sure if anyone saw it but there's some information about the purpose of .rpak and .starpak files in http://twvideo01.ubm-us.net/o1/vault/gdc2017/Presentations/Barb_Chad_EfficientTextureStreaming.pdf Looks like they store some sort of texture data for performance. I do plan on having another loo...
by cra0
Wed Jun 21, 2017 4:48 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 158
Views: 42757

Re: Alien Isolation (.PAK .BIN)

Yeah sorry never finished that, you can use volfin's blender script to import the models then export them out as obj,fbx etc

Or write a maxscript that will read the omodels
by cra0
Wed Apr 19, 2017 7:20 am
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 94
Views: 16483

Re: 3D Model Researcher - mesh viewer

I was going to code something like this but never got around to it.
Thankyou!
by cra0
Fri Jan 20, 2017 3:29 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 293636

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Since I haven't done anything for this project for a long time here are my source files
https://github.com/cra0kalo/FoxEngineLib/
by cra0
Mon Nov 07, 2016 4:00 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12612

Re: Titanfall 2

x64 assembly isn't really my strong suit so I might need a little help if anyone here wants to help. :) Titanfall 2 has *VPK *RPAK *STARPAK VPK fileformat hasn't changed since TitanFall 1 it still uses the modifed Valve format with lzham compression. RPAK contains a header which has a string to the ...
by cra0
Wed Nov 02, 2016 4:25 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12612

Re: Titanfall 2

I hope this helps Watching the game credits I've found out that the audio archive used is Miles Sound System by rad game tools http://www.radgametools.com/miles.htm There was no information other than the software is coded in C and C++ nothing else about the archive was found.... we know it uses mi...
by cra0
Mon Oct 31, 2016 3:39 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12612

Re: Titanfall 2

iambosh wrote:
cra0 wrote:When I get time (and I'm not free like I was a few years ago) I will take a look at supporting that format and updating the VPK tool.
I need to buy the game too.
i can give you my origin account to play it on so you can figure out the encryption. Be well worth it
pm me.
by cra0
Sat Oct 29, 2016 5:00 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 12612

Re: Titanfall 2

When I get time (and I'm not free like I was a few years ago) I will take a look at supporting that format and updating the VPK tool.
I need to buy the game too.
by cra0
Tue Aug 23, 2016 5:10 am
Forum: 3D/2D models
Topic: [Request] Ratchet & Clank HD collection models
Replies: 70
Views: 12201

Re: [Request] Ratchet & Clank HD collection models

Anyways, I want to rip the HUD textures from UYA with the extractor that cra0 made. Trying to rip the file gives out this error: http://i.imgur.com/lHtgqsp.png However, if I swap engine.PS3 with a different .ps3 file and rename it... http://i.imgur.com/fxDQx2M.png It kind of works. Any idea on how ...
by cra0
Mon Aug 08, 2016 3:32 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 293636

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

i post fmdl specs on github soon when I have time with all my/our research.
by cra0
Mon Aug 01, 2016 6:45 am
Forum: Game Archive
Topic: Ghost in the shell: First assault (request)
Replies: 25
Views: 7996

Re: Ghost in the shell: First assault (request)

We hacking the game over at UnknownCheats
if anyone wants a full dump of the game exe with fixed IAT/Imports pm me.
They using themida which is so annoying man
by cra0
Tue Feb 02, 2016 7:07 am
Forum: Code Talk
Topic: pcsx2 debugger
Replies: 1
Views: 580

Re: pcsx2 debugger

theclub654 wrote:does anyone know where i can get a pcsx2 debugger
from their official website you will need to download the source code and compile the binaries yourself. There was some pre-compiled binaries a while ago I had but I no longer have them anymore search around.