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by shakotay2
Fri Oct 22, 2021 10:23 pm
Forum: 3D/2D models
Topic: .BFF format from Fast and Furious Crossroads
Replies: 7
Views: 164

Re: .BFF format from Fast and Furious Crossroads

After using Aluigi's NfS Shift bms script on FFC (.bff -> several .meb and .tex files):

I can confirm: the (.meb) mesh (vertices) seem to be encrypted (x component, red rectangles, except the blue ones):
.
FFCross_BFF-meb_mesh-vertex_encryption.png
by shakotay2
Fri Oct 22, 2021 6:05 pm
Forum: 3D/2D models
Topic: Soldier Front 1 *.LMA *.FXM Models And Animation.
Replies: 1
Views: 84

Re: Soldier Front 1 *.LMA *.FXM Models And Animation.

But I searched this forum and found no model tool that can open it. I feel that it is worth developing a model browsing tool or developing a Noesis script to load it.[...] I can ask you here to compile a script or plug-in? Don't be too greedy. :D Here's my result (checked one sub mesh only) using h...
by shakotay2
Wed Oct 20, 2021 7:48 am
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 23
Views: 723

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Anyways. I did everything and get the objects. Some of them has UVs, but most are mess unfortunately. "Some of them?" Well, comments like these tend me to stop my investigations. It's more than 100 out of 165 uvs which are not a mess. Also it seems that ..._72.obj (derived from _172.H2O, yes _172) ...
by shakotay2
Tue Oct 19, 2021 7:38 am
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 23
Views: 723

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

thanks @shakotay2, I'm trying to understand the process. rn I'm getting the list of OBJX files: Please read my previous post again: ... Most important: hex2obj has to be switched to "Strip" and "Fake" here to successfully use the H2O files (from Make_H2O) for obj creation. (And don't forget to dele...
by shakotay2
Sun Oct 17, 2021 9:28 pm
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 23
Views: 723

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

well, finally, I decided to create a Make_H2O version for Gran Turismo 4. Credits go to FurryFan for his Gran Turismo 4 quickbms script. (I've added creation of uvs to the tool, which were missing. But, many are weird, still. See notes in zip file.) (There's other posts where I described how to use ...
by shakotay2
Sat Oct 16, 2021 11:51 am
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 23
Views: 723

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

I don't care, I don't know... (well, I hope it's a matter of how the faces are built) The formula used basically is like such (loop): f a a+1 a+2 a += 1 ; Result: f 1 2 3 f 2 3 4 ... But when you compare to those in the 3ds files created by the bms script there's some differences. Maybe auto generat...
by shakotay2
Sat Oct 16, 2021 5:33 am
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 23
Views: 723

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

I mean do you apply same rules for convert car parts all together or you need to manually find the offset and apply it to convert each part? Yeah, very good description of the problem I'm facing. Usually you'd think the uvs to start after their signature. And this signature to start (vertexcount[pr...
by shakotay2
Fri Oct 15, 2021 10:15 pm
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 23
Views: 723

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

which "rules"?

btw, still struggeling with uvs:
.
GT4_1_.jpg
(Dozens of others look really weird/wrong.)
by shakotay2
Thu Oct 14, 2021 10:53 am
Forum: 3D/2D models
Topic: Batman Arkham Knight PS4 (Batman Justice League 3000 Sony Exclusive Skin)
Replies: 12
Views: 1064

Re: Batman Arkham Knight PS4 (Batman Justice League 3000 Sony Exclusive Skin)

I'm really a nood when it comes to the hex editors, mostly I have no idea what I'm doing basically. I'd suggest to read tutorials, for example from Bigchillghost. would you be able to give me a more detail walkthrough on setting up the settings in hex2obj No time for such, sorry. Press the 'tut' bu...
by shakotay2
Sun Oct 10, 2021 10:52 pm
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 23
Views: 723

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Well, there's some oddities which are hard to track because there's so many small sub meshes:
.
GT4_hard2track.png
by shakotay2
Sun Oct 10, 2021 1:38 pm
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 23
Views: 723

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Well, thanks, but I didn't find a hint in GT4_CAR4_CarInfo.bt or GT4_MDLS_ModelSet.bt.
Guess Furryfan's script is the nearest hit, against all odds. :eek:

Sooner or later I'll find the trick with the uvs, I hope:
.
GT4_uvs.png
(It looks as it were just a matter of suiting addresses.)
by shakotay2
Sun Oct 10, 2021 12:33 pm
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 95
Views: 3669

Re: Brute Force (XBOX 2003) - Models

Pepsee wrote:
Sun Oct 10, 2021 11:28 am
Yup, that's me. Put em together with the help of manbig343. Wasn't expecting them to grow too popular haha
Now all the world knows that you are Dopey. :D
by shakotay2
Sun Oct 10, 2021 8:58 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 95
Views: 3669

Re: Brute Force (XBOX 2003) - Models

Never heard of Dopey. Since it's "Brute Force - Animated Playermodels" I guess they did it independently. Because I cared for the meshes here only. (Posted 21 Sep, nice coincidence, though. :D ) no wait, read the comments: Dopey [author] 26 Sep @ 2:02pm @thedogting A really difficult and lengthy pro...
by shakotay2
Sun Oct 10, 2021 7:14 am
Forum: 3D/2D models
Topic: Batman Arkham Knight PS4 (Batman Justice League 3000 Sony Exclusive Skin)
Replies: 12
Views: 1064

Re: Batman Arkham Knight PS4 (Batman Justice League 3000 Sony Exclusive Skin)

Well, 9 months later? (: Ok, you're talking of something like this? . BatmanJL3000.png Here you go, a little bit tricky since hex2obj doesn't support short verts combined with halffloat uvs (you might try the tools from Bigchillghost or Lazov). Save the mesh (File/SaveAs mesh) in two ways: 1) Short_...
by shakotay2
Tue Oct 05, 2021 11:30 pm
Forum: 3D/2D models
Topic: Gran Turismo 3/4 eeMemory.bin to 3ds/obj
Replies: 23
Views: 723

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Yeah, thanks, but "GT3ModelGuide.txt" treats some basics only. He doesn't deal with the uvs.
I had a solution for Wild Arms 3 uvs already:
shakotay2 wrote:
Mon Jan 25, 2021 12:55 am
but as I mentioned, for GT4 details changed (didn't check GT3).

btw: I didn't mean to be ungrateful for FurryFan's work. Without him we would have nothing. :)