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Search found 2724 matches

by shakotay2
Mon Sep 16, 2019 7:19 am
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 10
Views: 117

Re: Kamen Rider City Wars .texture and .prefab files request help

Make_obj-KR.exe as of 14th September 2019, 21:22 ? Strange. These are the obj I created from MDL__R00003_3.prefab & MDL__R00045_45.prefab : . Makeobj_log R00045_45.zip I also used an older version of the exe (10th May, 2018) successfully, too. Which obj importer do you use? The one from Campbell Ba...
by shakotay2
Sun Sep 15, 2019 10:53 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 10
Views: 117

Re: Kamen Rider City Wars .texture and .prefab files request help

Use the latest version from the opening post here:
viewtopic.php?f=29&t=15955

(Don't expect it to work for every model - it's only reliable for models I have samples of.)
by shakotay2
Sun Sep 15, 2019 2:07 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 412
Views: 148712

Re: Extracting simple models

Try out this one:
.
Hex2obj-ScrMed.zip
(exe file only! You need the dlls from the _0.24e.zip in the opening post.)
by shakotay2
Sun Sep 15, 2019 10:08 am
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 10
Views: 117

Re: Kamen Rider City Wars .texture and .prefab files request help

I could only check the two samples you've uploaded - they were fine for me.
.
MDL__R00003_3-prefab.png
by shakotay2
Sat Sep 14, 2019 6:13 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars .texture and .prefab files request help
Replies: 10
Views: 117

Re: Kamen Rider City Wars .texture and .prefab files request help

Your request appears to be unclear, for me at least.

(For *.prefab 2 obj use the tool in the zip here:
shakotay2 wrote:
Mon Mar 06, 2017 11:01 am
)
.
R00045_45-prefab.png
by shakotay2
Sat Sep 14, 2019 10:19 am
Forum: 3D/2D models
Topic: Double/Triple same meshes in models
Replies: 1
Views: 29

Re: Double/Triple same meshes in models

Look at the vertex count - in case it's different it's assumed to be differend LODs (level of details).
They are used for matter of performance in 3D games. Objects in the background don't need to be rendered in full detail - the games usually use the lowest LOD models for such.
by shakotay2
Fri Sep 13, 2019 7:45 am
Forum: 3D/2D models
Topic: Safari Photo Africa Wild Earth PC
Replies: 2
Views: 92

Re: Safari Photo Africa Wild Earth PC

"repacking"? yeah - don't be too greedy. :D
Start unpacking the *.sxm using offzip (use forum search on how to use it).
.
Using hex2obj with *.dat (view links in my sig):
.
wildearth-0000001a-dat.png
by shakotay2
Thu Sep 12, 2019 7:06 pm
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 6
Views: 1008

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

j61009123 wrote:
Sun Aug 18, 2019 8:00 pm
Can this script imports weapon and building models from Total War: Warhammer II as well ?
I can't seems to get it right.
I don't have 3dsmax installed but a script fix shouldn't be too hard:
.
lzd_saurus_warriors_club_1h_01-rigid_model_v2.png
(highest LOD of 4)
by shakotay2
Wed Sep 11, 2019 3:50 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 412
Views: 148712

Re: Extracting simple models

what did you try so far? You should at least be able to get a point cloud, such like this: . ch002-c3b.png btw: format looks similar to the one here: Face indices block is "interrupted" 6 times by the string "shapex_part1" (where x={1..6}). H2O file for body (torso): 0x1274F 1818 Vb1 64 24 0x13D 109...
by shakotay2
Wed Sep 11, 2019 11:41 am
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 33
Views: 1833

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Hex2obj have detroied UV and smooth of mesh. I don't see destroyed uvs here: . FF_CE_20_9D_model-dat-uvs.png , they may need some scaling, though. Anyways, it doesn't make sense for me to waste time with XBOX Need for Speed Hot Pursuit 2010 Models format (.dat) while an 84k blender python script ex...
by shakotay2
Tue Sep 10, 2019 6:21 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 21
Views: 588

Re: IDOLM@STER One For All .pmd

see my update above - works as expected
by shakotay2
Tue Sep 10, 2019 5:52 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 21
Views: 588

Re: IDOLM@STER One For All .pmd

MarieRose1301 wrote:
Tue Sep 10, 2019 5:42 pm
I feel completely stupid right now but I have no idea how to read a number stored in 4 bytes...
dunno.PNG
bs = NoeBitStream(data, NOE_BIGENDIAN)
bs.readUInt()
by shakotay2
Tue Sep 10, 2019 5:45 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 21
Views: 588

Re: IDOLM@STER One For All .pmd

I have just gotten to try the program, it actually does work on other models as well, but with the same issue as the AMR, it won't convert meshes with few faces like eyes for example. yeah, the byte indices don't really fit, even when I switched to backface culling in a test. Do you think you could...
by shakotay2
Tue Sep 10, 2019 7:13 am
Forum: 3D/2D models
Topic: Revue Starlight ReLive Live2D Models ( .mpac Motions)
Replies: 2
Views: 46

Re: Revue Starlight ReLive Live2D Models ( .mpac Motions)

which viewer is it?
Is the source code available, on github or such?
by shakotay2
Mon Sep 09, 2019 7:49 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 21
Views: 588

Re: IDOLM@STER One For All .pmd

I've updated the Make_obj tool for creating all submeshes (tested with chr_body_rank_104_a_slender.pmd only!):
shakotay2 wrote:
Mon Sep 09, 2019 7:47 pm
(some superfluous vertices)
.
chr_body_rank_104_a_slender-pmd.png