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by shakotay2
Sun Jan 26, 2020 4:10 pm
Forum: 3D/2D models
Topic: [Help] About making a quickbms script converting obj to wkm or plugins.
Replies: 6
Views: 85

Re: [Help] About making a quickbms script converting obj to wkm or plugins.

If so, should I use the wkm import/export 3D model software plugins? [...], I'll convert obj to wkm using 3DS MAX plugin. However, I have not known how to make 3DS MAX plugin. You need to be a coder to write a dll plugin or a maxscript. In fact, I couldn't analyse wkm format completely. Too sad... ...
by shakotay2
Sun Jan 26, 2020 8:58 am
Forum: 3D/2D models
Topic: [Help] About making a quickbms script converting obj to wkm or plugins.
Replies: 6
Views: 85

Re: [Help] About making a quickbms script converting obj to wkm or plugins.

Does your mention means I need a search for thread? In fact, I don't know what the search word is. No. The mention just should illustrate that chances are low for an obj_2_whateverformat converter. As I wrote you need to analyse the wkm format. Completely . That is you need to understand the purpos...
by shakotay2
Sat Jan 25, 2020 6:44 pm
Forum: 3D/2D models
Topic: [Help] About making a quickbms script converting obj to wkm or plugins.
Replies: 6
Views: 85

Re: [Help] About making a quickbms script converting obj to wkm or plugins.

Now I can convert wkm file of Romance of the Three Kingdoms 11 to obj file. How exactly? (I tried hex2obj , view link in my sig): 0000037b-wkm.png But I cannot do it vice-versa. It's very hard - you need a complete format analysis for such. (Search for threads where an obj to any_3D_format conversi...
by shakotay2
Fri Jan 24, 2020 10:07 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 481
Views: 290218

Re: My quickBMS scripts

It's very unlikely that someone will create a quickbms script for it, I guess. (quickbms is very useful for decompressing/compressing data but hard to use for handling 3D data, imho) You might wait for FurryFan, the author of the Tekken4 bms script, isn't he? (But he wasn't online for about 2 . 5 ye...
by shakotay2
Wed Jan 22, 2020 2:59 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 18
Views: 397

Re: Backyard Wrestling - Level Ripping

yeah, I had a bug where about 25 objects didn't "follow the rules" which spoiled the whole thing - fixed and set them to absolute position 0.0 0.0 0.0 (+ rel pos) all.
.
96 mesh, 2nd try.png
rotations (if any) not applied; chair need to be rotated by 90° for example (in one axis at least)
by shakotay2
Tue Jan 21, 2020 11:04 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 18
Views: 397

Re: Backyard Wrestling - Level Ripping

This is what I got and it looks more "exploded" than correctly moved: . 96-mesh exploded.png (there's a certain chance that the offsets where assigned to the wrong objects) Because I don't have any clue about the "ordering rules" of for curSelObj in bpy.data.objects: (some oddities when logging the ...
by shakotay2
Mon Jan 20, 2020 10:02 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 18
Views: 397

Re: Backyard Wrestling - Level Ripping

So you wanna use the same method for backyard wrestling? Would make sense to me - but it requires the above mentioned "suspects" to be the position data we need... The .mesh-file Exports 450 models though.....might the 212 mip-assets just be the bounding boxes? who knows? You need to analyze the me...
by shakotay2
Mon Jan 20, 2020 9:49 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 18
Views: 397

Re: Backyard Wrestling - Level Ripping

nooo, I linked to a blender script of mine (for REO) in my previous post :roll:
by shakotay2
Mon Jan 20, 2020 8:25 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 18
Views: 397

Re: Backyard Wrestling - Level Ripping

Is there also names scattered in there? Search for "MIP_" for example in 96.mesh gives 212 findings. Or are the positionvalues just randomly placed? You mean that "position data"? There's some "suspects"; I'll try that out when I have time well, I always know this script of mine would come in handy...
by shakotay2
Mon Jan 20, 2020 3:57 pm
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 18
Views: 397

Re: Backyard Wrestling - Level Ripping

Henchman800 wrote:
Mon Jan 20, 2020 3:37 pm
is there any info in the .mesh file that might give position data?
Dunno.
In case you used only a .mesh (and no other files) with the "rdtechladys guide on ripping ps2 games" I'd say 'yes'.

btw: there's bounding boxes I guess, but they won't help too much:
.
bbox.jpg
by shakotay2
Sat Jan 18, 2020 10:33 pm
Forum: 3D/2D models
Topic: Robotics;Notes Elite (Switch) - model files
Replies: 1
Views: 72

Re: Robotics;Notes Elite (Switch) - model files

c001_010.cpk_unpacked-0-bin.png
by shakotay2
Sat Jan 18, 2020 10:50 am
Forum: 3D/2D models
Topic: Backyard Wrestling - Level Ripping
Replies: 18
Views: 397

Re: Backyard Wrestling - Level Ripping

I gave it a try with rdtechladys guide on ripping ps2 games.....the models always come out distorted and double just slightly above themselfes......so it would take forever to get them right and clean....just to have something not very ideal or close to the original... So the distorted objects have...
by shakotay2
Wed Jan 15, 2020 5:00 pm
Forum: 3D/2D models
Topic: Help for Model exporter(found)
Replies: 3
Views: 90

Re: Help for Model exporter(found)

zippyshare is 403 (forbidden) in my country
by shakotay2
Tue Jan 14, 2020 10:07 am
Forum: 3D/2D models
Topic: LittleBigPlanet .mol hex2obj
Replies: 33
Views: 1165

Re: LittleBigPlanet .mol hex2obj

sonicdude143 wrote:
Tue Jan 14, 2020 4:41 am
I tried your method

2. 2 x 1336 x 16 +3 = 0xA703 + 0x22b. Yes, I did try dec,
0xA703 + 0x22B = 0xA92E :)
(UVBsize is 24 here, though. It's rather obvious looking into the hexdata, with some experience.)
.
direct_control_seat.mol.png