Join also our Discord channel! Click here.

Search found 2997 matches

by shakotay2
Thu Apr 02, 2020 12:22 pm
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 60
Views: 39139

Re: Noesis tutorial Basic Model

maybe there's a plugin i can add to Noesis so it would work ? Not to my knowledge. Last solution for sketchfab models I remember was from Szkaradek123, a blender 2.49b project (doesn't work with newest blender!): Blender249[sketchfab][htm][2019-10-16] (Maybe to be found on Zenhax, don't remember.) ...
by shakotay2
Thu Apr 02, 2020 9:27 am
Forum: 3D/2D models
Topic: (Wii)Fantasy Aquarium World 3D model (.pak)
Replies: 2
Views: 44

Re: (Wii)Fantasy Aquarium World 3D model (.pak)

Mesh file signature is "JMSH". Using hex2obj (view link in my sig) after unpacking with offzip (search on Xentax):
.
00c594b2-jms.jpg
(No time to care for uvs.)
by shakotay2
Wed Apr 01, 2020 3:55 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.za and .za2)
Replies: 65
Views: 1846

Re: ...is this the uncrackable one?? (.za and .za2)

Usually, yes. But here none of the three uv sets gives me a decent uv map then while the point cloud doesn't look that bad. (Tried other combinations of the 6 float values - failed.)
by shakotay2
Wed Apr 01, 2020 3:38 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.za and .za2)
Replies: 65
Views: 1846

Re: ...is this the uncrackable one?? (.za and .za2)

Henchman800 wrote:
Wed Apr 01, 2020 10:38 am
Also do you Think the grey Box innerts could be weight and bone info?
No! It's indices (for normals). This was stated already. I only wasn't sure if they were to be used for uvs, too. (Static models usually don't need weights.)
by shakotay2
Wed Apr 01, 2020 10:13 am
Forum: Graphic file formats
Topic: Sid Meier's Alpha Centauri : Caviar voxels converter-exporter
Replies: 1
Views: 51

Re: Sid Meier's Alpha Centauri : Caviar voxels converter-exporter

Hello,i would love could create new models for this game and export the one created Hello, "create new models", yeah. I'd prefer doing it step by step. if someone could create a pluggin for exporting from any 3d program on this file format there would be wonderfull yeah, wunderful. (Chances are low...
by shakotay2
Wed Apr 01, 2020 6:57 am
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.za and .za2)
Replies: 65
Views: 1846

Re: ...is this the uncrackable one?? (.za and .za2)

are all fvf, UVpos, and no PTC sizes the same for each model? Maybe. You need to try it out. (there's no "no PtC" size, btw - 34 is just the offset from end of previous face to start of the next face) Also how do you find the start of the face indicies zm-uvs.png (uvs (blue rectangles) seem to need...
by shakotay2
Mon Mar 30, 2020 3:36 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.za and .za2)
Replies: 65
Views: 1846

Re: ...is this the uncrackable one?? (.za and .za2)

ok here's the layout of ZM file: 1. vertices array: float x,y,z for each 2. normals array: float x,y,z for each 3. faces array: material (uint32) vertex index 1 (int16) vertex index 2 (int16) vertex index 3 (int16) normal index 1 (int16) normal index 2 (int16) normal index 3 (int16) UV1 (float x,y)...
by shakotay2
Mon Mar 30, 2020 2:48 pm
Forum: 3D/2D models
Topic: Yugioh Online .mdl conversion
Replies: 4
Views: 111

Re: Yugioh Online .mdl conversion

Again I don't have too much luck with face indices (generated automatically) here:
.
np000-mdl.png
(Looks weird from the front. (: )
by shakotay2
Sun Mar 29, 2020 11:37 am
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 60
Views: 8520

Re: Avengers Academy .ccz .c3b

Point clouds are all we have: (:
.
chr785-c3b.png
by shakotay2
Sun Mar 29, 2020 7:57 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 101
Views: 11062

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

this guy is missing in l_romd_d.ps3 There's about 2035 *.obj files created from l_romd_d.ps3 . Did you import/check them all? If that helps, it seems that to find the other models, just search for "00 02 01 1B". In this block, you can also see the vertex count and the face count. Here's a Noesis sc...
by shakotay2
Sat Mar 28, 2020 9:07 am
Forum: 3D/2D models
Topic: Frogger The Great Quest 3D Model Format
Replies: 13
Views: 453

Re: Frogger The Great Quest 3D Model Format

Kneesnap wrote:
Sat Mar 28, 2020 8:55 am
It seems like that'll be doable once I understand how the algorithm works though.
Pmed you. (In case you'll manage to improve the uvs here I'd be interested in the "how to" . :D )
by shakotay2
Sat Mar 28, 2020 8:06 am
Forum: 3D/2D models
Topic: Frogger The Great Quest 3D Model Format
Replies: 13
Views: 453

Re: Frogger The Great Quest 3D Model Format

I have uploaded two models, one where faces work properly and one where they don't. Does anyone have any ideas why the faces are wrong? Fish uses autocreated linear face indices, dragon uses tristrips, obviously. It's a matter of a suiting triangle strips algorithm: . triStrips.png This one I calle...
by shakotay2
Fri Mar 27, 2020 6:30 pm
Forum: 3D/2D models
Topic: Shadow of the Colossus PS4 Model files
Replies: 10
Views: 558

Re: Shadow of the Colossus PS4 Model files

I was surprised by the small archive after I zipped it too, but I triple checked them, I even just downloaded them from the google drive now and they extract to 15mb and 76mb... Do you think, I'm joking, mate? :roll: It's a matter of logic/compression techniques: millions of bytes CAN'T be compress...
by shakotay2
Thu Mar 26, 2020 12:47 pm
Forum: 3D/2D models
Topic: Africa Rxm2 models
Replies: 12
Views: 852

Re: Africa Rxm2 models

Another update to the zipped file (link see post above) So ostrich_f.rxm2 will be treated better now (named ostrich_f.rxm2.obj instead of Makeobj_log.obj now): . ostrich.png You may delete submesh 10 safely (or correct the _10.H2O as described for giraffe some posts above). Just in case you're using...
by shakotay2
Wed Mar 25, 2020 9:55 am
Forum: 3D/2D models
Topic: Africa Rxm2 models
Replies: 12
Views: 852

Re: Africa Rxm2 models

Updated the zip here:
shakotay2 wrote:
Tue Mar 24, 2020 5:15 pm
.
lycaon.png