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by shakotay2
Sun Jul 14, 2019 9:20 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 95
Views: 4284

Re: RaceRoom Racing Experience .kluns

For example in the middle of so many lines that appear in the lower left listbox how can you find out which line is wrong? As in the example of lynkco car which is the line with the value a87e49 7437 7436 7438? Guess you didn't check the "code" in my concerning post? Find the lines in the obj file ...
by shakotay2
Sat Jul 13, 2019 9:38 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 95
Views: 4284

Re: RaceRoom Racing Experience .kluns

For giulietta tcr2019 car_template 29 of 99 submeshes need a special treatment like above. car_template_2.obj~ car_template_3.obj~ car_template_4.obj~ car_template_5.obj~ car_template_6.obj~ car_template_8.obj~ car_template_18.obj~ car_template_19.obj~ car_template_24.obj~ car_template_33.obj~ car_t...
by shakotay2
Sat Jul 13, 2019 9:23 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 95
Views: 4284

Re: RaceRoom Racing Experience .kluns

fixing lynkco car_template obj~
.
lynkco_4-obj~_12-H2O.png
by shakotay2
Sat Jul 13, 2019 1:38 pm
Forum: 3D/2D models
Topic: Help with Noesis script for One Piece Burning Blood models .npk | .npki
Replies: 11
Views: 460

Re: Help with Noesis script for One Piece Burning Blood models .npk | .npki

I've updated FI and vertex count to DWords in the zip of my previous post (can't care for the other issues atm).
by shakotay2
Sat Jul 13, 2019 12:37 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 95
Views: 4284

Re: RaceRoom Racing Experience .kluns

I'm trying to figure out how things work so I'm not dependent on the help of other people, That's great so then let's have a go. You need Make_obj-kluns_raw.exe from some above post and a special version hex2obj for RaceRR Exp: Hex2obj-RRRExp.zip After creation of H2O files using Make_obj-kluns_raw...
by shakotay2
Fri Jul 12, 2019 6:31 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 95
Views: 4284

Re: RaceRoom Racing Experience .kluns

I know it was just an example, but in that case you get a file with the extension objx in my case I only get files with the extension obj. I can import these directly into the blender without further workarounds? Nope. Things should be easier if there's no .objx to be found but you still have to do...
by shakotay2
Fri Jul 12, 2019 2:39 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 95
Views: 4284

Re: RaceRoom Racing Experience .kluns

Hi Thanks for the answer With the old tool, before the new encryption, it was much easier to get an .obj file to work with. I now, with Make_obj-kluns_raw, also get the models but with much more work and time. I don't understand what you mean. Some newer kluns required another treatment. I'm sorry ...
by shakotay2
Thu Jul 11, 2019 9:50 pm
Forum: 3D/2D models
Topic: Monster Hunters (PSP)
Replies: 9
Views: 2405

Re: Monster Hunters (PSP)

Tried it again with blender 2.75 and works for me (menu Windows\\Toggle System Console): . Read new prefs: C:\Users\unk\AppData\Roaming\Blender Foundation\Blender\2.75 \config\userpref.blend AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead found bundled python: D:\blender-...
by shakotay2
Thu Jul 11, 2019 5:29 pm
Forum: 3D/2D models
Topic: Collada .DAE open and convert
Replies: 5
Views: 143

Re: Collada .DAE open and convert

Don't have the time to get the joints (in pl06_mechagidra.dae for example) atm, sorry.
by shakotay2
Thu Jul 11, 2019 4:59 pm
Forum: 3D/2D models
Topic: Collada .DAE open and convert
Replies: 5
Views: 143

Re: Collada .DAE open and convert

You can use hex2obj to display the mesh:
.
machinehand.png
by shakotay2
Thu Jul 11, 2019 3:19 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 95
Views: 4284

Re: RaceRoom Racing Experience .kluns

Hi,
nope. But "you might upload [...] problematic kluns files".
by shakotay2
Thu Jul 11, 2019 7:40 am
Forum: 3D/2D models
Topic: Help with Noesis script for One Piece Burning Blood models .npk | .npki
Replies: 11
Views: 460

Re: Help with Noesis script for One Piece Burning Blood models .npk | .npki

I've updated the tool for various uvb sizes (tested one model only!):
.
Make_obj-OnePBB.zip
by shakotay2
Wed Jul 10, 2019 4:24 pm
Forum: 3D/2D models
Topic: Help with Noesis script for One Piece Burning Blood models .npk | .npki
Replies: 11
Views: 460

Re: Help with Noesis script for One Piece Burning Blood models .npk | .npki

Really any tool would be cool, because getting 107 meshes manually is just oof, Tool is cool, yes, but tested with one model only: . Make_obj-OnePBB.zip Btw, "Make_obj" is misleading here, because H2O files are being created which can be used (together with the npki) to create obj files using hex2o...
by shakotay2
Wed Jul 03, 2019 9:15 am
Forum: 3D/2D models
Topic: Help with Noesis script for One Piece Burning Blood models .npk | .npki
Replies: 11
Views: 460

Re: Help with Noesis script for One Piece Burning Blood models .npk | .npki

Nice. Seems you've found the "magic table" containing the counts. I assume it's marked by the pattern 0605040200000000 which is to be found 108 times in the npk file. Atm I'm too busy with RL concerns but I think I can add npki to my Make_H2O project sooner or later. (It would be possible with Noesi...
by shakotay2
Wed Jul 03, 2019 8:17 am
Forum: Game Archive
Topic: Toy Story Drop Assets.Google.dll archive
Replies: 6
Views: 240

Re: Toy Story Drop Assets.Google.dll archive

Using offzip reveals this for example:
.
03BonniesRoom.Win-dds.jpg
(Use forum search for offzip and how to use it.)