Search found 2663 matches

by shakotay2
Sat May 11, 2019 12:53 pm
Forum: 3D/2D models
Topic: Astérixxl
Replies: 2
Views: 53

Re: Astérixxl

you did not really try, did you? :D

Using hex2obj (view link in my sig):
Ennemis!Romains Normaux!Enm_Nor_Pir_Figurine.fbx.Geometry.png
(one submesh shown only, in blender it's three)
by shakotay2
Mon May 06, 2019 9:59 am
Forum: 3D/2D models
Topic: Who can help me extract the character model of Ring of Elysium?
Replies: 8
Views: 325

Re: Who can help me extract the character model of Ring of Elysium?

Try qq_sfc.bms from Aluigi to unpack *.sfc

You also might read here:
haxxeren wrote:
Tue May 08, 2018 12:03 pm
by shakotay2
Sun May 05, 2019 11:34 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 399
Views: 138874

Re: Extracting simple models

Ar7579009 wrote:
Sun May 05, 2019 9:47 am
but thor and captain marvel's face indices are missing i think
nope.
Captain marvel's face indices are to be found at file offset 0x5734.

The ones from Thor start at 0x5C4C; it's DWord face indices here (00000000 01000000 02000000).
(Vertices assumed to start at 0x7D77C.)
by shakotay2
Sat May 04, 2019 10:26 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 399
Views: 138874

Re: Extracting simple models

"useless" does mean "unsuccessful"? This mesh format is pretty simple, an ameba should be able to extract it. :D Search for 000001000200 to find the start-of-face-indices. Skip about 6 bytes after end-of-face-indices block to find start of vertices. For hulk copy these 6 lines into a txt file, name ...
by shakotay2
Wed May 01, 2019 9:24 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 81
Views: 3074

Re: RaceRoom Racing Experience .kluns

Hoods are okay for me; I used Make_obj-kluns_raw.exe to create   hoods.png It was required to delete these submeshes (and some more) in blender: 3 7 8 14 15 46 48 67 68 83 86 89 https://www.mediafire.com/file/lc1pape6vcsb9ua/964.zip/file To handle the missing/buggy submeshes you could try Make_obj-k...
by shakotay2
Thu Apr 25, 2019 7:41 pm
Forum: 3D/2D models
Topic: Way of the Samurai 4 NIF help
Replies: 8
Views: 724

Re: Way of the Samurai 4 NIF help

:( Its not working. Texture files are also NIF, drag and drop is not working what did you expect? It's working with genuine texture files only, afaik. But there's some texture handling in fmt_gambryo_nif.py by Rich. So you need to dig into it and learn how it works. (Never cared for textures in nif...
by shakotay2
Thu Apr 25, 2019 5:45 am
Forum: 3D/2D models
Topic: Way of the Samurai 4 NIF help
Replies: 8
Views: 724

Re: Way of the Samurai 4 NIF help

How should I remember after 3 years? Guess loaded the model into Noesis, then dragged and dropped the texture file, but not sure. (Be sure to try it with the same model as I did.)
by shakotay2
Mon Apr 22, 2019 8:21 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 81
Views: 3074

Re: RaceRoom Racing Experience .kluns

Many object have crazy smooth or broken mesh. I just wait for better version like previous version. I'm sorry to tell that a better version is very unlikely to be created since I don't have any clue about the unfitting counts in "newer" kluns files. That's the reason why I created this workaround: ...
by shakotay2
Sun Apr 21, 2019 4:11 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 81
Views: 3074

Re: RaceRoom Racing Experience .kluns

Machinedramon wrote:
Sun Apr 21, 2019 12:30 pm
took some time and work
cool! :)
(Remember to try out the *-kluns_raw.exe for producing H2O files in case some submeshes are missing too many faces.)
by shakotay2
Sat Apr 20, 2019 3:05 pm
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 14
Views: 600

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

34_92_F3_38_model-dat.png
H2O data for four submeshes:

0x0 2091
Vb1
36 28
0x1060 1596
121410
0x0 255

0x1A180 2313
Vb1
28 20
0x1B3A0 1590
121410
0x0 255

0x3BF6C 3321
Vb1
36 28
0x3D96C 2201
121410
0x0 255

0x721A4 3563
Vb1
28 20
0x73D84 2031
121410
0x0 255
by shakotay2
Sat Apr 20, 2019 9:43 am
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 14
Views: 600

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

One of assumed 19 submeshes:
X360-11_C0_41_B1_model-dat.png
(not sure about uvs; guess for half floats)
by shakotay2
Sat Apr 20, 2019 6:43 am
Forum: 3D/2D models
Topic: Request for Help: Dakota - Farm Adventures
Replies: 4
Views: 104

Re: Request for Help: Dakota - Farm Adventures

swf file starts with ZWS in header means it uses lzma compression:
https://forum.xentax.com/viewtopic.php? ... zma#p96521

or use FFdec:
FFdec.jpg
by shakotay2
Sat Apr 13, 2019 9:08 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 81
Views: 3074

Re: RaceRoom Racing Experience .kluns

found it a little bit tricky to combine the suiting submeshes for correct uv map:
962_uvs.jpg