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by shakotay2
Sat Jul 04, 2020 5:09 pm
Forum: 3D/2D models
Topic: Extracting 3D data from PSX games using NO$PSX
Replies: 8
Views: 533

Re: Extracting 3D data from PSX games using NO$PSX

A little bit low poly, but a poly: :D
.
GLBLDATA-PSX.png
That's between "TADS" and "LND4".
by shakotay2
Sat Jul 04, 2020 4:30 pm
Forum: Code Talk
Topic: Origin's par-file
Replies: 12
Views: 4273

Re: Origin's par-file

I used that. Look at the file I attached. The checksum in the file is 0x31E360B3, but when I calculate the CRC32 with the given polynomial, I get 0xBDC63D58. So what's wrong? I don't get it. :( Yeah, that's strange. Noone? :( In your tool, the following two different contents result in the same che...
by shakotay2
Sat Jul 04, 2020 3:14 pm
Forum: 3D/2D models
Topic: Gamebryo 2.6
Replies: 20
Views: 5010

Re: Gamebryo 2.6

Hello guys, I want to ask a question about importing nif from Devilian I installed Blender 249 and Python 26. Starting the blender and using the script to open the nif is invalid, do you have a way? This is the sample file I provided, thank you With window 7 and later you have to copy the newGameLi...
by shakotay2
Wed Jul 01, 2020 9:29 am
Forum: 3D/2D models
Topic: Hot Wheels World Race NGC Script Help
Replies: 4
Views: 96

Re: Hot Wheels World Race NGC Script Help

Hello,
do a correction of one line only, DWORD FIs here, means 4 instead of 2 bytes:
FBuff = bs.readBytes(FCont*3*4)

btw: "FCont"? In english you'd better choose "FCount" or "FCnt" or "FaceCnt", just as a thought. :)
by shakotay2
Tue Jun 30, 2020 9:14 pm
Forum: 3D/2D models
Topic: Revue Starlight Re LIVE 3D model (.MDL)
Replies: 6
Views: 132

Re: Revue Starlight Re LIVE 3D model (.MDL)

well, too funny that I didn't find the face indices for the sword :? :
.
sword.png
by shakotay2
Tue Jun 30, 2020 1:44 pm
Forum: 3D/2D models
Topic: Need help with Noesis plugin - .dxg format Short type Vertices
Replies: 5
Views: 100

Re: Need help with Noesis plugin - .dxg format Short type Vertices

From the point cloud it looks complete using 651 vertices:
.
face.png
You'll need to dig into the script to see how the faces are built.
by shakotay2
Tue Jun 30, 2020 10:43 am
Forum: 3D/2D models
Topic: Revue Starlight Re LIVE 3D model (.MDL)
Replies: 6
Views: 132

Re: Revue Starlight Re LIVE 3D model (.MDL)

Once again I've no idea about the face indices, maybe "indexed" somehow?
.
1010001-mdl.png
by shakotay2
Tue Jun 30, 2020 9:03 am
Forum: 3D/2D models
Topic: Need help with Noesis plugin - .dxg format Short type Vertices
Replies: 5
Views: 100

Re: Need help with Noesis plugin - .dxg format Short type Vertices

I need help in fixing the Noesis Plugin for the case of .dxg models using Short instead of Float Vertices. Using the normal Plugin I can view most of the aisp@ce dxg models after applying shakotay2's patch to the script, but unfortunately the model I want is still messed up. Well, I'm not sure whet...
by shakotay2
Sun Jun 28, 2020 7:32 am
Forum: 3D/2D models
Topic: Magicka .XNB model files.
Replies: 16
Views: 1118

Re: Magicka .XNB model files.

There's no "ease" - it's hard learning in most cases. "Learn it to earn it." :D To get the vertex start address search for "-A0" in the decompressed files, then skip 4 floats (16 bytes), then another 5 bytes. (First vertex (3 floats) in green rectangle.) . xnb_lz4_decompressed.png . How to get the c...
by shakotay2
Fri Jun 26, 2020 6:48 pm
Forum: 3D/2D models
Topic: Zula Online *.mdl models
Replies: 1
Views: 118

Re: Zula Online *.mdl models

LiangZong wrote:
Wed Jun 24, 2020 3:05 am
Please help me write a Noesis script, it is best to support export animation. :D
"help"? What does that mean exactly? What's your progress with the script so far?

Using hex2obj (view link in my sig) on sil_PS_MAC10_n_fps.mdl ,
(uvs might be half floats, dunno):
.
sil_PS_MAC10_n_fps-mdl-.png
by shakotay2
Fri Jun 26, 2020 10:44 am
Forum: 3D/2D models
Topic: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)
Replies: 5
Views: 139

Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

It's not only the patched script there's also required hex editing of the gm2 file (cut of all bytes before "GCT0"). (Plus most authors don't like their cool scripts being spoiled by poor hackers like me. :D )
by shakotay2
Fri Jun 26, 2020 10:19 am
Forum: 3D/2D models
Topic: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)
Replies: 5
Views: 139

Re: No More Heroes: Heroes Paradise [Wii] (.rsl, .GM2)

Well, your gm2 is a GTC0 texture, and the fmt_AgeOfWulin_gm2.py script you use is a mesh loader, isn't it? I can't seem to find a pixel parser or something like that in the script. (Guess, you don't know what you're doing, do you?) After an ugly "patch" the fmt_fatalframe_rsl.py gives me this: . LTR...
by shakotay2
Mon Jun 22, 2020 9:26 pm
Forum: 3D/2D models
Topic: extract the model from super robot taisen og:INFINITE BATTLE
Replies: 4
Views: 193

Re: extract the model from super robot taisen og:INFINITE BATTLE

(Static?) meshes are not a big deal in case you're somewhat familiar with half floats. Using hex2obj (view link in my sig):
.
bacv_w01_vertex-bin.png
(first submesh only)
by shakotay2
Mon Jun 22, 2020 6:13 pm
Forum: 3D/2D models
Topic: [Request 25€] Darkstar One .3do from and to converter
Replies: 9
Views: 253

Re: [Request 25€] Darkstar One .3do from and to converter

Mesh format appears to be simple, using hex2obj (view link in my sig): . terminal_3do.png (FVFsize assumed to be found at offset 0x78.) Hi, I would like to request a converter from and to the .3do 3D File format Hi, I have my doubts that someone will code a "to .3do" converter. Maybe for static mesh...