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by shakotay2
Wed Jan 13, 2021 3:35 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 130
Views: 19239

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

I wouldn't bet that someone will finish it. It's not too hard to trick around with the script, the line in question is while cnt < 5 : For l_bell_d.xbx you can replace 5 by 21, but some sub meshes come out ugly then because they require noesis.RPGEO_TRIANGLE_STRIP (So there must be a flag in the mod...
by shakotay2
Sat Jan 02, 2021 6:30 pm
Forum: 3D/2D models
Topic: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
Replies: 28
Views: 1009

Re: Giana Sisters : Twisted Dreams - Owltimate Edition NX files

level1-1.png
For the xmls I assume once you know which object (from actorentry.xml) has
object UID="32651"
you can use this as position offsets: (just a wild guess)
<element index="12" data="18000.000000" />
<element index="13" data="0.000000" />
<element index="14" data="6300.000000" />
by shakotay2
Sat Dec 26, 2020 1:42 pm
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 54
Views: 31120

Re: Black Desert Online File Formats (PAB, PAC, PAA)

Don't have those textures but might stand for "diffuse map" (or dark mage, whatever :D ).
by shakotay2
Wed Dec 16, 2020 1:56 pm
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 491

Re: Help Extracting Models From Atmosphir

Oh, shxt, can't remember having ever seen a 3D format using double for the vertices... :roll:
.
who_the_hell_uses_double_for vertices.png
by shakotay2
Tue Dec 15, 2020 11:52 pm
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 491

Re: Help Extracting Models From Atmosphir

MinXWin wrote:
Tue Dec 15, 2020 11:16 pm
I wonder if the duplicates could be the UV coordinates been some how packaged along side the verts...
Guess 'no' (near to 100% :D ), search for array/tex_uv_0, there's the uv data to be found.
by shakotay2
Tue Dec 15, 2020 2:15 pm
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 491

Re: Help Extracting Models From Atmosphir

No, I didn't use MR - some C coding on the fly using floats. But obviously I'm missing something - the vertices need a special treatment, I guess. Maybe sort them by those "indices", 0x20, 0x40, 0x80...? Or use a threshold (that worked for a 3D format with a similar problem), at no avail here. Also ...
by shakotay2
Tue Dec 15, 2020 10:28 am
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 491

Re: Help Extracting Models From Atmosphir

Guess, you'll need to use Bigchillghost's AMR. . 116_hex.png This is for "hanging platform", black rectangles contain the first vertex (doubles). edit : had to correct this from "floats" to "doubles" (big thanx to Bigchillghost for the hint!) Face indices start at 0x31B9 (DWords, 4 bytes). Count is ...
by shakotay2
Mon Dec 14, 2020 4:01 am
Forum: 3D/2D models
Topic: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
Replies: 28
Views: 1009

Re: Giana Sisters : Twisted Dreams - Owltimate Edition NX files

Nice script! Position offsets would be nice, too, to not have the meshes clumped:
.
a1000submeshes.png
by shakotay2
Sun Dec 13, 2020 1:11 pm
Forum: 3D/2D models
Topic: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
Replies: 28
Views: 1009

Re: Giana Sisters : Twisted Dreams - Owltimate Edition NX files

Using hex2obj (view link in my sig)
.
rendermesh_0.png
(One submesh only.)
by shakotay2
Sat Dec 12, 2020 5:32 pm
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 491

Re: Help Extracting Models From Atmosphir

Getting some vertices (search for "array/vertex") from 116 file ("hanging platform"): . hanging_platform.png Seems there's an issue with the faces or - more likely- I accidentally used vertex colors for scaling (per vertex!, hahaha). Without this it looks different (right part of pic) but still not ...
by shakotay2
Fri Dec 11, 2020 10:22 pm
Forum: 3D/2D models
Topic: Shrek Xbox .MGX
Replies: 1
Views: 155

Re: Shrek Xbox .MGX

Fiona teeth.png
Several smaller submeshes, no time for fiddling.
by shakotay2
Fri Dec 11, 2020 11:27 am
Forum: 3D/2D models
Topic: Jimmy Neutron Boy Genius PC Level Models
Replies: 4
Views: 469

Re: Jimmy Neutron Boy Genius PC Level Models

Here you go: . birdhouse_point_cloud.png Hex2obj will give you a point cloud only. Getting the face indices requires additional coding which I did "on the fly": # f 1 5 4 f 2 3 6 f 2 6 5 f 3 2 1 f 6 4 5 f 7 8 12 f 12 11 7 f 8 10 14 f 14 12 8 f 10 9 13 f 13 14 10 f 9 7 11 f 11 13 9 f 15 17 18 f 18 16...