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by shakotay2
Tue Nov 12, 2019 11:19 am
Forum: 3D/2D models
Topic: File formats for Initial D: Mountain Vengeance (PC)
Replies: 4
Views: 110

Re: File formats for Initial D: Mountain Vengeance (PC)

pentaro wrote:
Mon Nov 11, 2019 11:22 am
I'm guessing the car is the *.pkg file, then?
Found it in the .lvl file, too. At the shown vertex address 0x1842B1E.
by shakotay2
Tue Nov 12, 2019 11:06 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PC
Replies: 3
Views: 153

Re: Red Dead Redemption 2 PC

Sharppy wrote:
Tue Nov 12, 2019 7:08 am
Can't seem to find the pattern for faces ...
because there aren't any in that file. Using auto created faces:
.
framing.bin.png
by shakotay2
Mon Nov 11, 2019 6:18 pm
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 27
Views: 878

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Thanks for reporting! Gabe_01: # 0 vAddr: 0x127 # 1 vAddr: 0x7eb9 # 0 FIcnt: -16777216, 0xbf # 1 FIcnt: 304, 0x7bd5 # 2 FIcnt: 67, 0xbc49 # 3 FIcnt: 112, 0xda00 # 2 vBlock(s) (4 FI block(s)) # further FIs? # 0 FIcnt: 1182, 0x7255 # 1 FIcnt: 783, 0xb5f7 # 2 FIcnt: 772, 0xd3d2 ("-16777216" is nonsense...
by shakotay2
Sat Nov 09, 2019 7:09 pm
Forum: 3D/2D models
Topic: File formats for Initial D: Mountain Vengeance (PC)
Replies: 4
Views: 110

Re: File formats for Initial D: Mountain Vengeance (PC)

AkinaTrack_LVL_0x10ec114.png
by shakotay2
Sat Nov 09, 2019 9:31 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 27
Views: 878

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Forget about the 58 - it's for another format. - load Trane_Act2.ms h into Make_obj_ME-GU-log.exe . close the warning window "FIcnt doesn't match 2nd value! (do we have a prob?)" - close the app Makeobj_log.obj contains # 0 vAddr: 0x148 # 1 vAddr: 0xe738 # 2 vAddr: 0x12720 # 3 vAddr: 0x1370d # 4 vAd...
by shakotay2
Thu Nov 07, 2019 10:34 am
Forum: 3D/2D models
Topic: Marc Ecko's - Getting Up: 3d-Models (.msh file)
Replies: 27
Views: 878

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

You're better off to use the parameters provided by the tool and combine them.

I'm sorry to say that trying to put that in a script is a waste of time and life for me as you may see from the picture:
.
Trane's params.png
by shakotay2
Thu Nov 07, 2019 9:15 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 415
Views: 152967

Re: Extracting simple models

it does:
.
assumedCountOfVertices.png
by shakotay2
Tue Nov 05, 2019 8:54 am
Forum: 3D/2D models
Topic: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?
Replies: 10
Views: 165

Re: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?

Bigchillghost wrote:
Tue Nov 05, 2019 6:58 am
The faces seem to be encoded as quads.
yeah, but I didn't get a proper mesh using quads:
.
cockpit.png
Are they supposed to be:
f 6 7 21 22
f 7 8 22 23
f 8 9 23 24
f 9 10 24 25
f 10 11 25 26
f 11 12 26 27
...
or do I need to review my code?
by shakotay2
Mon Nov 04, 2019 2:04 pm
Forum: 3D/2D models
Topic: Sega Ages 2500 (PS2) Help with .bin and .cmp files from AM2 games
Replies: 3
Views: 81

Re: Sega Ages 2500 (PS2) Help with .bin and .cmp files from AM2 games

decompression unsolved so far:
biggestsonicfan wrote:
Thu Dec 27, 2018 3:49 am
by shakotay2
Sun Nov 03, 2019 7:50 pm
Forum: 3D/2D models
Topic: asura ol 斗战神
Replies: 22
Views: 12154

Re: asura ol 斗战神

dunno. Try out TextureFinder (search forum).
pet002.texture seems to come close to DXT1a or BC1 UNORM.
by shakotay2
Sun Nov 03, 2019 1:08 pm
Forum: 3D/2D models
Topic: asura ol 斗战神
Replies: 22
Views: 12154

Re: asura ol 斗战神

I may be wrong, of course (as always) but I don't see any anims handled by this script. What you get is a skinned mesh and a skeleton from the .model file. And for the .anim file a table created from the fileFormatParser() using print '-'*n,type,size,unk,name,g.tell() Having a look at an anim file y...
by shakotay2
Sun Nov 03, 2019 10:59 am
Forum: 3D/2D models
Topic: Weird .NIF files, how to preview anims and export them with mesh?
Replies: 7
Views: 303

Re: Weird .NIF files, how to preview anims and export them with mesh?

It's a shitload of work to do this for nif version 3.3.0.13 - I don't see a simple method. (Sources for NifSkope are freely available, btw.) Since you had a working method you should try to recall it somehow, someday (did you search in wayback archives?). (Once I have some spare time (not this year,...
by shakotay2
Sat Nov 02, 2019 6:10 pm
Forum: 3D/2D models
Topic: asura ol 斗战神
Replies: 22
Views: 12154

Re: asura ol 斗战神

.anim files are assumed not to be supported by the script (may depend on their version?)
I checked an anim that is not recognized but contains a promissing point cloud (no keyframes, no bones):
.
atstand001.anim.png
btw: welcome to the "Riders of dead horses" club :D
by shakotay2
Fri Nov 01, 2019 2:12 pm
Forum: 3D/2D models
Topic: PROTOTYPE 1 Animation Extraction Help
Replies: 5
Views: 159

Re: PROTOTYPE 1 Animation Extraction Help

firblind wrote:
Fri Nov 01, 2019 2:13 am
A program called Edit3D was created a LONG time ago, and it is supposed to allow you to edit the P3D format, [...]It has the entire P3D format in a readable format (sort of).
Can it export anims or not?
What does it show when you unfold (fully) one of the listed anims?
by shakotay2
Thu Oct 31, 2019 2:21 pm
Forum: 3D/2D models
Topic: Weird .NIF files, how to preview anims and export them with mesh?
Replies: 7
Views: 303

Re: Weird .NIF files, how to preview anims and export them with mesh?

I've been told that the best course of action is to work with the Noesis plugin and alter it to support the Munch's Oddysee format for . NIF meshes and . KF animations.. yeah, Noesis is a good choice for handling nifs and kfs (besides the strange fact that you have to load the .kf first. Each time ...