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Search found 69 matches

by Bastien
Sun Feb 26, 2017 7:46 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 16496

Re: Resident Evil animations

Yes, SMD has a first frame defining the rest/bind pose. However, that's not how you'd animate in Blender, so there are some transformation to be applied if I want to be able to export animations back to the game. I just realized I should read the code for exporting SMD. I'll post back when I have mo...
by Bastien
Sun Feb 26, 2017 2:48 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 16496

Re: Resident Evil animations

Time 0 is the frame I'm using for initial pose which is taken completely from the model. Got it, thanks. I was able to reproduce your SMD output. Now, the problem I'm trying to figure out is this: http://i68.tinypic.com/mcd73l.png The left is imported from SMD, the right is imported directly from t...
by Bastien
Sat Feb 25, 2017 4:16 pm
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 16496

Re: Resident Evil animations

RE6 is still quite possible, but to do that I need to do more research and install the game myself. There's a free benchmark/demo. Locations are plain floats. There are only a few locations: root, origin, and toe locations (because they are IK drivers). I was looking at id/figdata/fig01/fig01.lmt f...
by Bastien
Sat Feb 25, 2017 2:12 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 16496

Re: Resident Evil animations

Hey daemon1, where do you get the locations from? I could get the rotations right thanks to PredatorCZ template and your tip about dividing by 4096. Also, this data is not associated with a bind pose, right? I don't know how animations work in video games, but if you animate in a 3d software all rot...
by Bastien
Fri Feb 10, 2017 4:34 am
Forum: 3D/2D models
Topic: Resident Evil animations
Replies: 122
Views: 16496

Re: Resident Evil animations

Brilliant work. It's amazing to see so much progress in a few days after years. Thanks also PredatorCZ for posting some structures, animations are new to me and I find them fascinating to research. Could you share your new findings? Probably I can't contribute much new research, but I certainly want...
by Bastien
Fri Feb 10, 2017 4:05 am
Forum: Website
Topic: Enable https in the forum?
Replies: 9
Views: 3506

Re: Enable https in the forum?

Would be great if Mr Mouse could comment on this, I assume depending of the server this might not be quick or cheap/free. I believe https is pretty important in any site with credentials. I could donate if necessary. Done! Well, any more comments about https? :) Do you think It's important for the ...
by Bastien
Wed Jan 25, 2017 1:53 am
Forum: Website
Topic: Enable https in the forum?
Replies: 9
Views: 3506

Re: Enable https in the forum?

Would be great if Mr Mouse could comment on this, I assume depending of the server this might not be quick or cheap/free. I believe https is pretty important in any site with credentials. I could donate if necessary.
by Bastien
Sun Jan 22, 2017 11:58 pm
Forum: Website
Topic: Enable https in the forum?
Replies: 9
Views: 3506

Re: Enable https in the forum?

Chrome 56 will mark HTTP pages with password fields as non-secure:

https://security.googleblog.com/2016/09 ... e-web.html
by Bastien
Fri Jan 20, 2017 4:11 am
Forum: 3D/2D models
Topic: Metal Gear Solid 5 (MGSV) animations
Replies: 49
Views: 6136

Re: Metal Gear Solid 5 (MGSV) animations

Probably it would be better to create another thread for Capcom's animations, it's been a while and no research was ever completed AFAIK. There was a tool to export Devil May Cry 4 animations to a text file to be used in 3ds max. I will need to study all the files inside ARC archive, including MOD f...
by Bastien
Wed Oct 05, 2016 2:00 am
Forum: 3D/2D models
Topic: Metal Gear Solid 5 (MGSV) animations
Replies: 49
Views: 6136

Re: Metal Gear Solid 5 (MGSV) animations

Thanks daemon1 and Mradults for your comments on your workflow. I don't want to pollute the thread with unrelated things to MGSV, so I'll post questions in other threads. and above that, you have to understand quaternions and all those geometry calculations needed to build skeletons and animate mode...
by Bastien
Wed Oct 05, 2016 12:23 am
Forum: Website
Topic: Enable https in the forum?
Replies: 9
Views: 3506

Enable https in the forum?

Hi, are there any plans on enabling https for all sections of the forum? Can I help on something to make it happen?

Thanks
by Bastien
Sat Oct 01, 2016 8:49 pm
Forum: Game specific tools
Topic: Silent Hill 2 extractor
Replies: 3
Views: 1825

Re: Silent Hill 2 extractor

I assume this is PS2. What else are you working on for Silent Hill or Resident Evil?
by Bastien
Sat Oct 01, 2016 7:49 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 5 (MGSV) animations
Replies: 49
Views: 6136

Re: Metal Gear Solid 5 (MGSV) animations

This looks like an excellent work. Some questions about the research: 1- How much time did it take you to figure out the format? 2- Are you going to release the format spec? I always wanted to research animation formats, it always seemed to me like the most difficult, so any info on your workflow is...
by Bastien
Fri Dec 11, 2015 12:40 am
Forum: Game specific tools
Topic: [REL | openSource] Red Dead Redemption (RDR Explorer
Replies: 3
Views: 2095

Re: [REL | openSource] Red Dead Redemption (RDR Explorer

Very nice website! Maybe some screenshots and or video would make it more appealing.
by Bastien
Mon Nov 23, 2015 1:08 am
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 43
Views: 11017

Re: Fallout 4 in Noesis

Half a day, that's impressive.
but no one is sharing anything
Thank you for sharing the code, when you could have just done the same as the other people.