Search found 24 matches

by Allanoon
Fri Jan 17, 2020 7:24 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 189
Views: 33874

Re: MT Framework import tools

After Iceborn update for Monster Hunter World i'm unable to load meshes~
Skeleton do load, and, after rebooting the script animations seems to be working too.
Could you take a look? Link has a few new files

https://www.mediafire.com/file/g6kw8q78 ... 0.rar/file
by Allanoon
Sat Jan 04, 2020 2:02 am
Forum: Game Archive
Topic: [Android] [Solved] 战双帕弥什 How to extract non extension files in Unity game files
Replies: 2
Views: 121

Re: [Android] 战双帕弥什 How to extract non extension files in Unity game files

Download HxD hex editor Open it, Open the file. Under Decoded Text you'll read "KuroUnityFS.....5.x", to make it readable you need to delete the "Kuro" part and then the program will recognize it. Yes you have to edit all the files if you want to open them, to mass edit their header look around for ...
by Allanoon
Tue Nov 19, 2019 12:08 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 50
Views: 15761

Re: Kingdom Under Fire 2

Sorry for the useless post, i'm trying to contain the excitement...
Could i add myself to the voices asking for the script...? 8D

Edit: Also i supose the animation are loaded with PredatorCZ havok plugin? I saw various files had havok header, but opening with sdk tool gave nothing
by Allanoon
Tue Oct 22, 2019 4:38 pm
Forum: 3D/2D models
Topic: AxE (Alliance vs Empire)
Replies: 6
Views: 384

Re: AxE (Alliance vs Empire)

I always use Nox Emulator, install the .apk. Then install "ES File Explorer" to locate the source files. Then install "Root Checker" Because you can only extract the files with a Rooted Emulator. Question from me... If I extract the files can I import them into Unity? If so.. What kind of file type...
by Allanoon
Wed Oct 02, 2019 12:15 pm
Forum: 3D/2D models
Topic: AxE (Alliance vs Empire)
Replies: 6
Views: 384

Re: AxE (Alliance vs Empire)

You can use UTinyRipper to extract the files but you'll only be able to import them on unity engine. Don't know if there's a way to export them on 3ds max
by Allanoon
Tue Oct 01, 2019 5:14 pm
Forum: 3D/2D models
Topic: AxE (Alliance vs Empire)
Replies: 6
Views: 384

Re: AxE (Alliance vs Empire)

It's Unity, another example of Unity game not UE4 is Dark Avenger 3~
by Allanoon
Tue Jun 25, 2019 8:59 pm
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 1493

Re: Code EVE (Android, UE4)

Pretty sure this game is call Dragon Raja now. The last time I checked, umodel doesn't support this game, at least not skeletal meshes. And according to gildor, he won't consider spending time on it in the future. But you can always get a few meshes manually of course. dragon.png Where did you get ...
by Allanoon
Tue Jun 25, 2019 3:17 pm
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 1493

Re: Code EVE (Android, UE4)

Bigchillghost wrote:
Tue Jun 25, 2019 5:53 am
If you're dealing with a unity game, probably you'll need this one to cut off the useless headers.
Love to randomly find solutions when i'm not looking for them :D thank you for the scripts!
by Allanoon
Mon Jun 24, 2019 8:16 pm
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 1493

Re: Code EVE (Android, UE4)

Well Dragon raja, with that same icon, is what pop up if you simply look for "Dragon raja Tencent" so we can be pretty sure that's the game~ On another note, Tencent has this kind of custom png format, it use it also for unity games, nothing much we can do about it unless someone write some kind of ...
by Allanoon
Tue May 21, 2019 8:45 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 67
Views: 5918

Re: Havok 3ds max/Noesis importer/exporter plugins

Would it be possible to add support for... Shadow warriors 2? It uses havok 2013 3.0 (judging from file headers), i tried with both base skeleton or animations but none works, animation are also all compressed together in a big file. Shadow warriors 1, instead get the bones loaded and... the first f...
by Allanoon
Mon Nov 20, 2017 5:43 pm
Forum: Game Archive
Topic: HIT - Heroes of Incredible - Unreal egine4 mobile game!
Replies: 20
Views: 5260

Re: HIT - Heroes of Incredible - Unreal egine4 mobile game!

Hi guys, newcomer here but been lurking around for a while. Thanks for UE4 unpacker. Worked perfectly on HIT however have question. Is it possible to repack back to hrs file after you edit what you want or this script is only for unpacking? many thanks EDIT: I have sorted this now, just run quickbm...
by Allanoon
Thu Sep 28, 2017 11:57 am
Forum: General game tools
Topic: Request: Havok Tools
Replies: 1
Views: 1132

Re: Request: Havok Tools

https://drive.google.com/drive/folders/ ... 2ptUVVwVVk

Here's a list of varios havok tools, up to 2014, good luck~
by Allanoon
Mon Sep 04, 2017 4:23 pm
Forum: Game Archive
Topic: [PC] Chaos online *.nif files
Replies: 4
Views: 698

Re: [PC] Chaos online *.nif files

Excuse me, what client did you use (or where did you dld it?) I only have/can find Steam Aeria one and quickbms doesn't work with it :oops:
by Allanoon
Mon Jun 06, 2016 12:17 am
Forum: Game Archive
Topic: Battleborn
Replies: 13
Views: 1986

Re: Battleborn

Yes Umodel seems to be able to export the animation by using the "-border" switch, dunno if it's all of them but it's still 3.55 gb of .psa files :V
by Allanoon
Sun Jan 31, 2016 3:19 am
Forum: Graphic file formats
Topic: Kingdom Under Fire CoD .36t texture files converter
Replies: 0
Views: 440

Kingdom Under Fire CoD .36t texture files converter

As subject i was wondering if someone could write a converter for these texture files, there was already one in here but sadly the link is dead for good and no reupload either :( In case someone's willing to do it w/e common output is fine as long as it's viewable~ i'll leave a few files: http://www...