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by Ahri
Sat Mar 14, 2020 7:28 pm
Forum: Compressed files and methods
Topic: One Punch Man A Hero Nobody Knows (Steam)
Replies: 1
Views: 576

One Punch Man A Hero Nobody Knows (Steam)

I'd like to get my hands on the sound files and voice lines of the game but when i use tools like Cpk Browser or CriPakTools it only gives me files without any file extension.

Here are some random files from the output https://www.mediafire.com/file/pl2njtw2 ... s.zip/file
by Ahri
Sat Mar 14, 2020 7:11 pm
Forum: 3D/2D models
Topic: One Punch Man A Hero Nobody Knows
Replies: 23
Views: 4205

Re: One Punch Man A Hero Nobody Knows

Hiroshi already released his script here https://forum.xentax.com/viewtopic.php?f=16&t=21863 It's only partially working with form changes, I have one of my own that doesn't seem to have issues, but I'm using part of his code, so I don't know if I should release it due to respect to him. It doesn't...
by Ahri
Sat Mar 14, 2020 11:47 am
Forum: 3D/2D models
Topic: One Punch Man A Hero Nobody Knows
Replies: 23
Views: 4205

Re: One Punch Man A Hero Nobody Knows

Ruisuu18 wrote:
Sun Mar 01, 2020 1:13 am
Has anyone managed to rip from the pc files yet? All I get are a bunch of unknown files?
Would be interested in this too. Tried some tools but they always give me random file names. Image
by Ahri
Thu May 09, 2019 3:44 am
Forum: Game Localization
Topic: Peria Chronicles
Replies: 1
Views: 700

Peria Chronicles

Engine: Self Developed
For the Korean MMO Peria Chronicles
Samples.zip
by Ahri
Tue Feb 12, 2019 5:06 pm
Forum: Graphic file formats
Topic: Date A Live: Spirit Pledge
Replies: 0
Views: 363

Date A Live: Spirit Pledge

The files are in png but encrypted. Its a mobile game based on LUA and Java as it seems.
cg_zhezhizhuxian3.zip
by Ahri
Mon Jan 07, 2019 5:34 pm
Forum: Audio file formats
Topic: Astellia Online SoundNodeWave File
Replies: 2
Views: 814

Re: Astellia Online SoundNodeWave File

Strip away all the data before offset 0x136. The file should start with the first "OggS". After that, rename the file extension to .ogg will allow it to playback just fine If you want to do multiple files at once, use this OGG Extract tool Put all of your SoundNodeWave files into the same folder as...
by Ahri
Sun Jan 06, 2019 7:41 am
Forum: Audio file formats
Topic: Astellia Online SoundNodeWave File
Replies: 2
Views: 814

Astellia Online SoundNodeWave File

I'm trying to get my hands on the music files of the Korean Unreal Engine 3 MMORPG Astellia Online. Format is SoundNodeWave. Just renaming them into .OGG does not work and the tool from swuforce doesnt work either.

Sample Download
https://www.file-upload.net/download-13 ... w.zip.html
by Ahri
Wed Dec 26, 2018 12:19 am
Forum: Graphic file formats
Topic: Artifact - Modding Cards
Replies: 0
Views: 364

Artifact - Modding Cards

File formats are VPK and vtex_c The VPK file is the game files package, the vtex_c contains the image and information. the vtex_c file can be exported to a png file with the tool Valve Resource Viewer There is a tool called VPK creator and a method to tell a Source 2 game to prioritize a self-made V...
by Ahri
Sun Sep 28, 2014 6:00 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 153
Views: 76305

Re: Black Desert PAZ + Meta File

Anyone had luck with the Music Files yet?
by Ahri
Fri Sep 19, 2014 12:20 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 153
Views: 76305

Re: Black Desert PAZ + Meta File

Has anyone ever extracted the client data files(cbt3)? I extracted the sound files, but it wasn't playable on anything. The same situation as this topic. http://forum.xentax.com/viewtopic.php?f=17&t=11603 Did you apply latest 4 patches? I think CBT3 client will have more updates sooooon... How did ...
by Ahri
Thu Aug 14, 2014 4:14 am
Forum: 3D/2D models
Topic: .obj to Source Engine 2 .vmdl
Replies: 6
Views: 1986

Re: .obj to Source Engine 2 .vmdl

So you basically still need another file for the textures?(.vmat files) Maybe someone could write a script for Noesis that exports model files into vmdl and vmat files which can be used in Hammer. Why you can make vmdls using the model editor and it accepts fbx, smd, dmx I don't see any reason why ...
by Ahri
Thu Aug 14, 2014 3:43 am
Forum: 3D/2D models
Topic: .obj to Source Engine 2 .vmdl
Replies: 6
Views: 1986

Re: .obj to Source Engine 2 .vmdl

So you basically still need another file for the textures?(.vmat files)
Maybe someone could write a script for Noesis that exports model files into vmdl and vmat files which can be used in Hammer.
by Ahri
Wed Aug 13, 2014 8:10 pm
Forum: 3D/2D models
Topic: .obj to Source Engine 2 .vmdl
Replies: 6
Views: 1986

Re: .obj to Source Engine 2 .vmdl

iirc Source SDK can import SMD files. There's also an obj2smd converter available (for static models only). Did you take into consideration to try it this way for SE2? SE2 Files are different, it doesnt work. You cant use SMD Files in SE2. You can import .obj Files, also TGA, but you can't apply th...
by Ahri
Wed Aug 13, 2014 3:58 pm
Forum: 3D/2D models
Topic: .obj to Source Engine 2 .vmdl
Replies: 6
Views: 1986

.obj to Source Engine 2 .vmdl

Can anyone figure out how to convert .obj models and their texture files to the Source Engine 2 Format .vmdl?

Tutorial to download the Source Engine:
https://developer.valvesoftware.com/wik ... hing_Tools
by Ahri
Mon Aug 11, 2014 12:18 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 367012

Re: Señor Casaroja's Noesis

Is there any way to export the files + textures? When i export it as obj for example it doesnt includs the textures in the obj file.