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Search found 15 matches

by InnocentSam2
Wed Feb 22, 2017 11:47 pm
Forum: Graphic file formats
Topic: Dark Cloud .TM2 Interlacing
Replies: 4
Views: 768

Re: Dark Cloud .TM2 Interlacing

here is my copy zipped up :D http://www.mediafire.com/file/5m455b5drn2bma2/ConsoleTextureExplorer_v0.1a.zip Cheers mate, I've put up my own mirror as well, to be on the safe side: http://slynch.ovh/Downloads/ConsoleTextureExplorer_v0.1a.zip The tool only does size in powers of two though, and it's ...
by InnocentSam2
Wed Feb 22, 2017 10:33 pm
Forum: Graphic file formats
Topic: Dark Cloud .TM2 Interlacing
Replies: 4
Views: 768

Re: Dark Cloud .TM2 Interlacing

AceWell wrote: :D
Well damn. Reckon you can swing me that program? Every link to download it is broken...!
by InnocentSam2
Wed Feb 22, 2017 3:52 pm
Forum: Graphic file formats
Topic: Dark Cloud .TM2 Interlacing
Replies: 4
Views: 768

Dark Cloud .TM2 Interlacing

Hey guys. So having a bit of a headache with Dark Cloud right now. The .TM2 files are stored uncompressed and can simply be extracted by brute force. But half of them are interlaced, which results in: http://puu.sh/ueN1B/005881f160.png If I load them into Game Graphic Studio, I get: http://puu.sh/ue...
by InnocentSam2
Wed Oct 28, 2015 12:45 pm
Forum: Game Archive
Topic: *.MWD of Medievil (for PSX)
Replies: 14
Views: 1414

Re: *.MWD of Medievil (for PSX)

Sorry to necrobump but it saves me the trouble of making a new post :) I don't have a normal copy of MediEvil on-hand but here's the EXE, MEDRES.MWD, and the file for Dan's Crypt for a version of MediEvil dated 1 month before release. Hopefully one of these should have a file index. It might also no...
by InnocentSam2
Mon Apr 08, 2013 4:55 pm
Forum: Audio file formats
Topic: Saints Row 2 XWB compressed wave
Replies: 55
Views: 21926

Re: Saints Row 2 XWB compressed wave

I searched for https://www.google.com/search?q=%22xactextract.rar%2 and found http://idolninja.saintsrowmods.com/sr2/tools/ which seems to be v0.97 Just in case, I've uploaded the xactextract.rar I downloaded 2 years ago to mirrorcreator: http://mir.cr/UVABI0PW http://mir.cr/1SJUWQIO edit: I don't ...
by InnocentSam2
Sun Apr 07, 2013 7:17 pm
Forum: Audio file formats
Topic: Saints Row 2 XWB compressed wave
Replies: 55
Views: 21926

Re: Saints Row 2 XWB compressed wave

Anyone have XACTXTRACT backed up somewhere? All download links are dead.
by InnocentSam2
Fri Apr 05, 2013 11:47 pm
Forum: Audio file formats
Topic: Extracting audios from Hitman Blood Money STR file
Replies: 14
Views: 7447

Re: Extracting audios from Hitman Blood Money STR file

Your scripts work fine however the file I output gets clipped off at the end and start with a large amount of static briefly. I used the vgmstream plugin for VLC and the vgmstream "test.exe" but they both produce the same sound.
by InnocentSam2
Sun Dec 30, 2012 5:02 pm
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 17
Views: 2898

Re: PSP MediEvil Resurrection .BIN

I unpacked gamedata.bin with your quickbms, and only the .txt files are usable.

The output is only 223mb as well, and the file itself is 535mb.
by InnocentSam2
Sun Dec 30, 2012 5:00 pm
Forum: Game Archive
Topic: *.MWD of Medievil (for PSX)
Replies: 14
Views: 1414

Re: *.MWD of Medievil (for PSX)

Bump, I'd like to see the MWD unpacked.
by InnocentSam2
Fri Dec 28, 2012 6:25 pm
Forum: Compressed files and methods
Topic: Dark Cloud - Strings/Texts?
Replies: 8
Views: 1585

Re: Dark Cloud - Strings/Texts?

Me and Xeeynamo have looked and can't find where the strings are kept. Let us know if you find anything! I'd personally like to find how the weapons are kept (i.e. perhaps a table file that determines all the weapons and what model they use), as this would mean making our own weapons out of models a...
by InnocentSam2
Tue Jun 05, 2012 11:08 pm
Forum: Game Archive
Topic: Saint Row 3 vpp_xbox HELP
Replies: 2
Views: 481

Re: Saint Row 3 vpp_xbox HELP

If you find the extractor/compiler for the PC version, it works on the Xbox version as well. Whether the compiled files work or not is unknown, but the extraction should work.
by InnocentSam2
Tue Jun 05, 2012 11:05 pm
Forum: Game Archive
Topic: saint row 2 vpp_pc archive
Replies: 7
Views: 6296

Re: saint row 2 vpp_pc archive

Rick pls does it also work for X360 ? If not is there any chance for u to pls add support ? Sorry i mean for SR3 No and no. 1st no: No it doesn't work on 360. 2nd no: He really doesn't care if it doesn't work as he doesn't care for the 360 or PS3. He does have support for big-endian in the compiler...
by InnocentSam2
Sun Apr 22, 2012 5:03 pm
Forum: 3D/2D models
Topic: [Request] Dark Cloud Model Converter
Replies: 9
Views: 4384

Re: [Request] Dark Cloud Model Converter

Compressed? Usually compressed files spurt out things like that.
by InnocentSam2
Thu Apr 05, 2012 2:27 pm
Forum: Compressed files and methods
Topic: Dark Cloud - Strings/Texts?
Replies: 8
Views: 1585

Dark Cloud - Strings/Texts?

Using Xeeynamo's unpacker, I've been through the files and I've been looking for the files that contain the language or text strings, and I think I've found three possibilities: .MES, .PAK or .PAC Below are links to all three, I beg of you to decrypt these files or at least disprove what I think the...
by InnocentSam2
Thu Apr 05, 2012 2:13 pm
Forum: Graphic file formats
Topic: Dark Cloud .IMG Format
Replies: 0
Views: 486

Dark Cloud .IMG Format

From the thread here, it's said that .IMG files are the texture files. Can anyone reverse engineer these? Below is an example. Many thanks, love the forum :)

If there's a +rep option, then +rep to helpers :)

http://dl.dropbox.com/u/17887537/itemlst.img