Search found 15 matches
- Wed Feb 22, 2017 11:47 pm
- Forum: Graphic file formats
- Topic: Dark Cloud .TM2 Interlacing
- Replies: 4
- Views: 1280
Re: Dark Cloud .TM2 Interlacing
here is my copy zipped up :D http://www.mediafire.com/file/5m455b5drn2bma2/ConsoleTextureExplorer_v0.1a.zip Cheers mate, I've put up my own mirror as well, to be on the safe side: http://slynch.ovh/Downloads/ConsoleTextureExplorer_v0.1a.zip The tool only does size in powers of two though, and it's ...
- Wed Feb 22, 2017 10:33 pm
- Forum: Graphic file formats
- Topic: Dark Cloud .TM2 Interlacing
- Replies: 4
- Views: 1280
Re: Dark Cloud .TM2 Interlacing
Well damn. Reckon you can swing me that program? Every link to download it is broken...!AceWell wrote:
- Wed Feb 22, 2017 3:52 pm
- Forum: Graphic file formats
- Topic: Dark Cloud .TM2 Interlacing
- Replies: 4
- Views: 1280
Dark Cloud .TM2 Interlacing
Hey guys. So having a bit of a headache with Dark Cloud right now. The .TM2 files are stored uncompressed and can simply be extracted by brute force. But half of them are interlaced, which results in: http://puu.sh/ueN1B/005881f160.png If I load them into Game Graphic Studio, I get: http://puu.sh/ue...
- Wed Oct 28, 2015 12:45 pm
- Forum: Game Archive
- Topic: *.MWD of Medievil (for PSX)
- Replies: 14
- Views: 2688
Re: *.MWD of Medievil (for PSX)
Sorry to necrobump but it saves me the trouble of making a new post :) I don't have a normal copy of MediEvil on-hand but here's the EXE, MEDRES.MWD, and the file for Dan's Crypt for a version of MediEvil dated 1 month before release. Hopefully one of these should have a file index. It might also no...
- Mon Apr 08, 2013 4:55 pm
- Forum: Audio file formats
- Topic: Saints Row 2 XWB compressed wave
- Replies: 55
- Views: 27729
Re: Saints Row 2 XWB compressed wave
I searched for https://www.google.com/search?q=%22xactextract.rar%2 and found http://idolninja.saintsrowmods.com/sr2/tools/ which seems to be v0.97 Just in case, I've uploaded the xactextract.rar I downloaded 2 years ago to mirrorcreator: http://mir.cr/UVABI0PW http://mir.cr/1SJUWQIO edit: I don't ...
- Sun Apr 07, 2013 7:17 pm
- Forum: Audio file formats
- Topic: Saints Row 2 XWB compressed wave
- Replies: 55
- Views: 27729
Re: Saints Row 2 XWB compressed wave
Anyone have XACTXTRACT backed up somewhere? All download links are dead.
- Fri Apr 05, 2013 11:47 pm
- Forum: Audio file formats
- Topic: Extracting audios from Hitman Blood Money STR file
- Replies: 14
- Views: 9652
Re: Extracting audios from Hitman Blood Money STR file
Your scripts work fine however the file I output gets clipped off at the end and start with a large amount of static briefly. I used the vgmstream plugin for VLC and the vgmstream "test.exe" but they both produce the same sound.
- Sun Dec 30, 2012 5:02 pm
- Forum: Game Archive
- Topic: PSP MediEvil Resurrection .BIN
- Replies: 18
- Views: 4877
Re: PSP MediEvil Resurrection .BIN
I unpacked gamedata.bin with your quickbms, and only the .txt files are usable.
The output is only 223mb as well, and the file itself is 535mb.
The output is only 223mb as well, and the file itself is 535mb.
- Sun Dec 30, 2012 5:00 pm
- Forum: Game Archive
- Topic: *.MWD of Medievil (for PSX)
- Replies: 14
- Views: 2688
Re: *.MWD of Medievil (for PSX)
Bump, I'd like to see the MWD unpacked.
- Fri Dec 28, 2012 6:25 pm
- Forum: Compressed files and methods
- Topic: Dark Cloud - Strings/Texts?
- Replies: 8
- Views: 2474
Re: Dark Cloud - Strings/Texts?
Me and Xeeynamo have looked and can't find where the strings are kept. Let us know if you find anything! I'd personally like to find how the weapons are kept (i.e. perhaps a table file that determines all the weapons and what model they use), as this would mean making our own weapons out of models a...
- Tue Jun 05, 2012 11:08 pm
- Forum: Game Archive
- Topic: Saint Row 3 vpp_xbox HELP
- Replies: 2
- Views: 755
Re: Saint Row 3 vpp_xbox HELP
If you find the extractor/compiler for the PC version, it works on the Xbox version as well. Whether the compiled files work or not is unknown, but the extraction should work.
- Tue Jun 05, 2012 11:05 pm
- Forum: Game Archive
- Topic: saint row 2 vpp_pc archive
- Replies: 7
- Views: 7072
Re: saint row 2 vpp_pc archive
Rick pls does it also work for X360 ? If not is there any chance for u to pls add support ? Sorry i mean for SR3 No and no. 1st no: No it doesn't work on 360. 2nd no: He really doesn't care if it doesn't work as he doesn't care for the 360 or PS3. He does have support for big-endian in the compiler...
- Sun Apr 22, 2012 5:03 pm
- Forum: 3D/2D models
- Topic: [Request] Dark Cloud Model Converter
- Replies: 9
- Views: 5799
Re: [Request] Dark Cloud Model Converter
Compressed? Usually compressed files spurt out things like that.
- Thu Apr 05, 2012 2:27 pm
- Forum: Compressed files and methods
- Topic: Dark Cloud - Strings/Texts?
- Replies: 8
- Views: 2474
Dark Cloud - Strings/Texts?
Using Xeeynamo's unpacker, I've been through the files and I've been looking for the files that contain the language or text strings, and I think I've found three possibilities: .MES, .PAK or .PAC Below are links to all three, I beg of you to decrypt these files or at least disprove what I think the...
- Thu Apr 05, 2012 2:13 pm
- Forum: Graphic file formats
- Topic: Dark Cloud .IMG Format
- Replies: 0
- Views: 658
Dark Cloud .IMG Format
From the thread here, it's said that .IMG files are the texture files. Can anyone reverse engineer these? Below is an example. Many thanks, love the forum 
If there's a +rep option, then +rep to helpers
http://dl.dropbox.com/u/17887537/itemlst.img
If there's a +rep option, then +rep to helpers
http://dl.dropbox.com/u/17887537/itemlst.img
