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by leyme
Tue Dec 25, 2018 12:59 am
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 24
Views: 5526

Re: Make_obj (C source)

shakotay2 wrote:well, thing is, there's unrecognized vertex blocks:
hg010_0002-SM02.png
wow.I salute you for your enthusiasm
by leyme
Sun Dec 23, 2018 9:59 am
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 24
Views: 5526

Re: Make_obj (C source)

thanx for reporting, leyme! :) Here's an update for the SuperHeroGeneration auto correction (which had a strange bug; checked hg009_0001_01_m01.mbg only!): Make_obj-ZoE.zip (no source update this time because ZoE source part is not ready for release and I'm too lazy to cut it from the actual source...
by leyme
Sat Dec 22, 2018 10:57 am
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 24
Views: 5526

Re: Make_obj (C source)

Scion of Fate, 101.YOM tested only (may fail on others, adding of unrecognized FI blocks to the source is required then). Make_obj.zip yeah, that's not nice: all objects are clumped together. Maybe there's offsets in the 101.txt file to move them into correct positions (position in World Matrix is ...
by leyme
Sun Oct 08, 2017 6:56 pm
Forum: 3D/2D models
Topic: super hero generation ps3 extract model.... help please !!!
Replies: 16
Views: 2852

Re: super hero generation ps3 extract model.... help please

AceWell wrote:
leyme wrote:Please~ help, some files cause problems
Here is a sample file http://www.mediafire.com/file/st9obpve4ex993l
i have updated the previous script to open all your samples :D

I appreciate all your hard work :up:
by leyme
Sun Oct 08, 2017 10:20 am
Forum: 3D/2D models
Topic: super hero generation ps3 extract model.... help please !!!
Replies: 16
Views: 2852

Re: super hero generation ps3 extract model.... help please

[quote="AceWell"]you're gonna need some textures for that model too, in your samples there is a zip file named tex.txd.zip in "eu039_0002_01 thunder darambia\cmn" folder extract the file named "texture" from tex.txd.zip and give it this extension ".sht" which is just short for " s uper h ero t extur...
by leyme
Fri May 13, 2016 11:31 am
Forum: 3D/2D models
Topic: .PDO Models (They contain Mesh & Texture Data) Conversion?
Replies: 18
Views: 7463

Re: .PDO Models (They contain Mesh & Texture Data) Conversio

I know, don't bump old threads, it's rude, blah blah. http://uppit.com/psx3tn8va1b8/Pdo2mqo.zip It's a zip containing a pepakura file containing a model containing textures of a python script that converts the .pdo format 3D data to metasequoia format (which 3dsmax plugins can load if you don't hav...
by leyme
Thu May 12, 2016 11:58 am
Forum: 3D/2D models
Topic: PS3 BFMDL header
Replies: 7
Views: 1184

Re: PS3 BFMDL header

agg_00_model.bin bones ..... offset 11984 BFMDLNODE offset 12000 (1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) offset 12048 (55 - bone parent ID, 57, -1, -1, -32768, 256, -1, -1) offset 12064 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -2.7999999523162842, 0.0, ...
by leyme
Thu May 12, 2016 1:51 am
Forum: 3D/2D models
Topic: Gundam Battlefield Record U.C. 0081 & Side Stories models
Replies: 3
Views: 1218

Re: Gundam Battlefield Record U.C. 0081 & Side Stories model

Here is Gundam Side Stories file format by Szkaradek123 agg_00_model.bin bones ..... offset 11984 BFMDLNODE offset 12000 (1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) offset 12048 (55 - bone parent ID, 57, -1, -1, -32768, 256, -1, -1) offset 12064 (1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0...
by leyme
Wed Dec 30, 2015 8:39 pm
Forum: 3D/2D models
Topic: PS3 BFMDL header
Replies: 7
Views: 1184

Re: PS3 BFMDL header

Hope to find a response!
There are some more datahttps://www.mediafire.com/?6gbvww6pua87vk5
by leyme
Sun Dec 27, 2015 1:38 pm
Forum: 3D/2D models
Topic: PS3 BFMDL header
Replies: 7
Views: 1184

Re: PS3 BFMDL header

Shine wrote:how do you extract those *_models.bin from game_cpk.sdat?
I tried to use TrueAncestor EDAT Rebuilder
by leyme
Sat Dec 26, 2015 10:45 am
Forum: 3D/2D models
Topic: PS3 BFMDL header
Replies: 7
Views: 1184

PS3 BFMDL header

Hi,
I really want to know how to convert .bin to obj files from Gundam Battle Operation Next.

Code: Select all

42 46 4D 44 4C 48 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Here is the sample
https://www.mediafire.com/?am0pkq5tjm7wspt]
by leyme
Sat Jan 03, 2015 12:43 pm
Forum: 3D/2D models
Topic: [PS3]Gundam Breaker 2
Replies: 14
Views: 2250

Re: [PS3]Gundam Breaker 2

yiwang wrote:Image
How to open?
by leyme
Sun Jul 27, 2014 12:14 pm
Forum: 3D/2D models
Topic: Help Gundam Side Stories bin
Replies: 3
Views: 1063

Re: Help Gundam Side Stories bin

shakotay2 wrote:using hex2obj (view link in my sig):
efr_00_vertex.JPG
How to use hex2obj?
by leyme
Sat Mar 22, 2014 7:11 am
Forum: 3D/2D models
Topic: [PS3] Gundam Extreme Vs. Full Boost (2014)
Replies: 22
Views: 6353

Re: [PS3] Gundam Extreme Vs. Full Boost (2014)

Please help... How to use smcimport.py? I'm a mere beginner. * Download Blender 2.49b. The script only works for that version because I used Mariusz's scripts as a reference for my own. * Open a Text Panel in Blender. * Choose Text > Open (Alt + O). * Load the scmimport.py script. * Choose Text > R...
by leyme
Thu Mar 20, 2014 10:03 pm
Forum: Compressed files and methods
Topic: ps3 J-Stars Victory VS pak
Replies: 2
Views: 3086

ps3 J-Stars Victory VS pak

Hello All,
Looking for a little bit of help i suck at compression methods
https://www.mediafire.com/?ugs4zrt6yuqa51k
Thanks in advance.