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Search found 106 matches

by o0DemonBoy0o
Fri Sep 23, 2016 7:42 am
Forum: Graphic file formats
Topic: PSVita GXT PVTRC2 Problems
Replies: 10
Views: 2311

Re: PSVita GXT PVTRC2 Problems

Adding a pvr header to the image then using this script to reorder to linear seems to work fine. Just make sure
ENABLE_PVR_REORDERING_TOOL = True
http://himeworks.com/redirect.php?type= ... =pvrtc_pvr

Image
by o0DemonBoy0o
Tue Mar 15, 2016 9:06 am
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 8611

Re: [Request]Ratchet & Clank: into the Nexus

Hmm that's not correct unfortunately. The first mesh type has an issue with weighting. This is because there is no bone index information within the vertex data. I'm guessing they did something else to animate those parts of the models. Ah, that's unfortunate. It looks like Type 1 meshes are usuall...
by o0DemonBoy0o
Sun Mar 06, 2016 9:28 pm
Forum: 3D/2D models
Topic: [Request]Ratchet & Clank: into the Nexus
Replies: 56
Views: 8611

Re: [Request]Ratchet & Clank: into the Nexus

So I was messing around with Gh0stBlade's script and I think I almost got bone weights to work. About 95% of the model seems to have the correct weights and i'm not sure how to fix that. I was using this model https://www.dropbox.com/s/72hkiq3byhkrjzh/ratchet_nc1.irb?dl=0 and the line I changed was ...
by o0DemonBoy0o
Thu Feb 18, 2016 3:25 pm
Forum: 3D/2D models
Topic: [Request] Transformers Prime the Game (WiiU)
Replies: 1
Views: 480

[Request] Transformers Prime the Game (WiiU)

So I was looking at the files for the Wii U version of Transformers Prime and most the data for the game is in *.dat files. I think I found some models in the d02.dat file, but I can only seem to get verts and not faces using Hex2obj. I cut out some samples from the file which can be found here http...
by o0DemonBoy0o
Sun Nov 22, 2015 1:09 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 40
Views: 8286

Re: [Request] Wipeout HD/Fury

I just found that out today after looking though some of the models again.
I'm not sure why I didn't see it sooner. I've also seen model with FVFsizes of 10 and 26.
for 26 the UV pos is 22 but i'm not sure about 10.

As for the stages, the largest one has around 2630 submeshes.
by o0DemonBoy0o
Sat Nov 21, 2015 10:51 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 40
Views: 8286

Re: [Request] Wipeout HD/Fury

Thanks again. I think I might have found a solution for the FVFtype that seems to work on most if not all ships. Looks like all we had to was not use those numbers as identifiers but go to that address itself. goteki for example, if you go 0x0980, 0x0a10, 0x0aa0, you will get XX 16, XX 12, and XX 0E...
by o0DemonBoy0o
Thu Nov 19, 2015 1:49 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 40
Views: 8286

Re: [Request] Wipeout HD/Fury

Hey shakotay2, Make_H2O crashes on some of the ships. Here are a couple examples
https://www.dropbox.com/s/zwytulqqi5xpe ... s.zip?dl=0

I can't seem to find out why it crashes on these and not others.
by o0DemonBoy0o
Wed Nov 11, 2015 4:38 pm
Forum: 3D/2D models
Topic: Metroid Prime Trilogy extraction and conversion utility
Replies: 2
Views: 818

Re: Metroid Prime Trilogy extraction and conversion utility

Very nice tool. Quick question though,
Do you know where the effects for the morphball in MP1 are? I'm talking about the blue, green, and red effect that shows up inside it. I can only ever find the blue one.
by o0DemonBoy0o
Mon Jun 08, 2015 12:37 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 40
Views: 8286

Re: [Request] Wipeout HD/Fury

Thanks. The only other thing I can think of is maybe the ship.vex file. It looks like it has information on bones as well as the objects. Here is the one for Feisar to look at. https://www.dropbox.com/s/3ms8wjpec9eo0ad/ship.vex?dl=0 Edit: The program works great and saves a bit of time, though somet...
by o0DemonBoy0o
Sun Jun 07, 2015 2:47 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 40
Views: 8286

Re: [Request] Wipeout HD/Fury

Well that's about as much as I can figure out. I can't think of anything else to try.
Hopefully this is all figured out soon as the models in this game are really nice looking.
Image
by o0DemonBoy0o
Sun Jun 07, 2015 1:46 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 40
Views: 8286

Re: [Request] Wipeout HD/Fury

From what I can tell, it has something to do with the extra 00s at the end of the meshes vertex data.

Image

Maybe the verticies in the header of the object is rounded up depending on the VB size and the number of extra 00s at the end of the vertex data?
by o0DemonBoy0o
Sun Jun 07, 2015 10:41 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 40
Views: 8286

Re: [Request] Wipeout HD/Fury

This bit after the start of each object might be it
Image

09 C0 = A VB size of 22
0A 50 = 18
0A E0 = 14

it's matched up with everything i looked at so far.
by o0DemonBoy0o
Sun Jun 07, 2015 2:40 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 40
Views: 8286

Re: [Request] Wipeout HD/Fury

I meant the data in feisar's ship.rcsmodel At offset 0x1C it has 0E and going to the address shown at 0x20 (0x500) it will show the start of 14 objects before going to some unknown values. http://i.imgur.com/XTc07UI.png http://i.imgur.com/APn1833.png Maybe i'm wrong and it means something else. ther...
by o0DemonBoy0o
Sat Jun 06, 2015 7:11 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 40
Views: 8286

Re: [Request] Wipeout HD/Fury

Could you explain what is an "object" and what are the "submeshes" for Feisar , please? Feisar has 17 objects. h2o 0 is object 1 1 is object 2 2 is object 3 3 is object 4 4-5 is object 5 6-7 is object 6 8-11 is object 7 12 is object 8 13 is object 9 14-20 is object 10 21 is object 11 22 is object 1...
by o0DemonBoy0o
Sat Jun 06, 2015 5:46 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 40
Views: 8286

Re: [Request] Wipeout HD/Fury

Thanks, it works great. An object and it's submeshes will all fit together, but the next object and meshes need adjusting to fit with the others. It's kind of annoying finding out the exact placement of each object especially the underside of the ship. Here is another ship and all the h2o files for ...