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Search found 148 matches

by barti
Thu Dec 24, 2015 11:58 pm
Forum: Compressed files and methods
Topic: .SR files [Sega Genesis Collection]
Replies: 2
Views: 892

Re: .SR files [Sega Genesis Collection]

Funny format, header is stored entirely in text form (: And they did something weird to the WAV files, I could assume they're headerless PCM or AT3 but I'll have to check tomorrow. EDIT: Fixed .WAV extraction, now they have a proper RIFF header :D EDIT 2: Changed 's' operator to 'S' for correct name...
by barti
Fri Dec 18, 2015 11:17 am
Forum: Graphic file formats
Topic: Street Fighter HD Remix - Stages
Replies: 4
Views: 802

Re: Street Fighter HD Remix - Stages

This script only extracts the casino texture properly, but I already feel like I spent way too much time on this. Also I don't see any texture format indicator, though I might be missing something stupidly obvious. If someone feels like picking this script up feel free to do so. # script for QuickBM...
by barti
Wed Dec 16, 2015 10:52 pm
Forum: 3D/2D models
Topic: Real Racing 3 (Android)
Replies: 87
Views: 26270

Re: Real Racing 3 (Android)

This image was made a long time ago, so Firemonkeys probably changed the track model format since then. I know they made changes to the car models etc. I never made much with track extraction because of no texture names, and while finding ~8 textures for cars is simple enough, it's a much more tedio...
by barti
Fri Dec 04, 2015 4:54 pm
Forum: Game Archive
Topic: Archive file Identification
Replies: 8
Views: 721

Re: Archive file Identification

the link is incomplete (... in the middle)
by barti
Fri Dec 04, 2015 12:21 pm
Forum: 3D/2D models
Topic: Rise of the Tomb Raider "Xbox 360 Model rip"
Replies: 3
Views: 1876

Re: Rise of the Tomb Raider "Xbox 360 Model rip"

caso wrote:sure
cool
by barti
Sun Nov 29, 2015 10:48 am
Forum: Graphic file formats
Topic: Game of Thrones - dds Android alphachannel different than pc
Replies: 2
Views: 766

Re: Game of Thrones - dds Android alphachannel different tha

That's because mobile games typically use three of the following texture compressions: PVR (PowerVR), ETC (Ericsson Texture Compression), or ATC (ATI Texture Compression). DXT compression (the kind PC uses) is typically not used on mobile hardware. The samples you provided are ATC, but the script ex...
by barti
Sun Nov 22, 2015 9:15 pm
Forum: Compressed files and methods
Topic: export script
Replies: 8
Views: 1191

Re: export script

It's actually the data the script needed, and it's not encrypted - just some numbers stored in binary (I recommend using a hex editor to look through files like this). Anyway, this script should work as long as you use the .pak file and not the .pak.dat file (keep in mind that both have to be in the...
by barti
Sun Nov 22, 2015 8:24 pm
Forum: Compressed files and methods
Topic: export script
Replies: 8
Views: 1191

Re: export script

Is there some kind of .pak.dat file perhaps? It looks like the Model.pak contains just the model files, while another file contains all the filenames, offsets and sizes. It's a pretty common method for storing files in games.
by barti
Sun Nov 22, 2015 6:02 pm
Forum: Compressed files and methods
Topic: export script
Replies: 8
Views: 1191

Re: export script

I can't see anything extractable in that .pak file. There are no filenames or anything like that and it doesn't line up with the script's structure at all. It looks like a bunch of random bytes.
by barti
Sun Nov 22, 2015 12:20 pm
Forum: Compressed files and methods
Topic: export script
Replies: 8
Views: 1191

Re: export script

EDIT: Obsolete script, look below
by barti
Fri Nov 20, 2015 5:52 pm
Forum: 3D/2D models
Topic: Weird .PAC with models and animations
Replies: 2
Views: 484

Re: [PSP] Weird .PAC with models and animations

Fortunately it's just a very basic container format.

QuickBMS script:

Code: Select all

get FILES short
get DUMMY short
get PACSZ long

for i = 0 < FILES
	getdstring NAME 32
	get OFFSET long
	get SIZE long
	log NAME OFFSET SIZE
next i
by barti
Mon Aug 10, 2015 12:35 pm
Forum: Game Archive
Topic: Screamer 2 textures and Moto Racer
Replies: 4
Views: 582

Re: Screamer 2 textures and Moto Racer

I tried but it looks compressed / encrypted. Not an easy task.
by barti
Sun Aug 09, 2015 1:19 pm
Forum: Compressed files and methods
Topic: help with .xcp format
Replies: 2
Views: 1388

Re: help with .xcp format

These files are encrypted, and there are no publicly available tools to decrypt them.
by barti
Sat Aug 08, 2015 10:16 am
Forum: 3D/2D models
Topic: Perfect Dark Xbla Models extraction
Replies: 8
Views: 1393

Re: Perfect Dark Xbla Models extraction

great do I have to do everything by myself?!!! ARAGGHH! the fucking answer is: yes!! Cry me a river, some people's requests here go unanswered for months and you have the nerve to throw a hissy fit after one day. Also the link could've never worked since you couldn't even be bothered to copy it pro...
by barti
Mon Aug 03, 2015 11:17 am
Forum: Video file formats
Topic: The Sims 2 (PC) - .MOVIE file
Replies: 2
Views: 1467

Re: The Sims 2 (PC) - .MOVIE file

FFmpeg can play and convert them.