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Search found 148 matches
- Thu Dec 24, 2015 11:58 pm
- Forum: Compressed files and methods
- Topic: .SR files [Sega Genesis Collection]
- Replies: 2
- Views: 1206
Re: .SR files [Sega Genesis Collection]
Funny format, header is stored entirely in text form (: And they did something weird to the WAV files, I could assume they're headerless PCM or AT3 but I'll have to check tomorrow. EDIT: Fixed .WAV extraction, now they have a proper RIFF header :D EDIT 2: Changed 's' operator to 'S' for correct name...
- Fri Dec 18, 2015 11:17 am
- Forum: Graphic file formats
- Topic: Street Fighter HD Remix - Stages
- Replies: 4
- Views: 1070
Re: Street Fighter HD Remix - Stages
This script only extracts the casino texture properly, but I already feel like I spent way too much time on this. Also I don't see any texture format indicator, though I might be missing something stupidly obvious. If someone feels like picking this script up feel free to do so. # script for QuickBM...
- Wed Dec 16, 2015 10:52 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 (Android)
- Replies: 90
- Views: 32055
Re: Real Racing 3 (Android)
This image was made a long time ago, so Firemonkeys probably changed the track model format since then. I know they made changes to the car models etc. I never made much with track extraction because of no texture names, and while finding ~8 textures for cars is simple enough, it's a much more tedio...
- Fri Dec 04, 2015 4:54 pm
- Forum: Game Archive
- Topic: Archive file Identification
- Replies: 8
- Views: 1057
Re: Archive file Identification
the link is incomplete (... in the middle)
- Fri Dec 04, 2015 12:21 pm
- Forum: 3D/2D models
- Topic: Rise of the Tomb Raider "Xbox 360 Model rip"
- Replies: 3
- Views: 2148
Re: Rise of the Tomb Raider "Xbox 360 Model rip"
coolcaso wrote:sure
- Sun Nov 29, 2015 10:48 am
- Forum: Graphic file formats
- Topic: Game of Thrones - dds Android alphachannel different than pc
- Replies: 2
- Views: 979
Re: Game of Thrones - dds Android alphachannel different tha
That's because mobile games typically use three of the following texture compressions: PVR (PowerVR), ETC (Ericsson Texture Compression), or ATC (ATI Texture Compression). DXT compression (the kind PC uses) is typically not used on mobile hardware. The samples you provided are ATC, but the script ex...
- Sun Nov 22, 2015 9:15 pm
- Forum: Compressed files and methods
- Topic: export script
- Replies: 8
- Views: 1585
Re: export script
It's actually the data the script needed, and it's not encrypted - just some numbers stored in binary (I recommend using a hex editor to look through files like this). Anyway, this script should work as long as you use the .pak file and not the .pak.dat file (keep in mind that both have to be in the...
- Sun Nov 22, 2015 8:24 pm
- Forum: Compressed files and methods
- Topic: export script
- Replies: 8
- Views: 1585
Re: export script
Is there some kind of .pak.dat file perhaps? It looks like the Model.pak contains just the model files, while another file contains all the filenames, offsets and sizes. It's a pretty common method for storing files in games.
- Sun Nov 22, 2015 6:02 pm
- Forum: Compressed files and methods
- Topic: export script
- Replies: 8
- Views: 1585
Re: export script
I can't see anything extractable in that .pak file. There are no filenames or anything like that and it doesn't line up with the script's structure at all. It looks like a bunch of random bytes.
- Sun Nov 22, 2015 12:20 pm
- Forum: Compressed files and methods
- Topic: export script
- Replies: 8
- Views: 1585
Re: export script
EDIT: Obsolete script, look below
- Fri Nov 20, 2015 5:52 pm
- Forum: 3D/2D models
- Topic: Weird .PAC with models and animations
- Replies: 2
- Views: 683
Re: [PSP] Weird .PAC with models and animations
Fortunately it's just a very basic container format.
QuickBMS script:
QuickBMS script:
Code: Select all
get FILES short
get DUMMY short
get PACSZ long
for i = 0 < FILES
getdstring NAME 32
get OFFSET long
get SIZE long
log NAME OFFSET SIZE
next i
- Mon Aug 10, 2015 12:35 pm
- Forum: Game Archive
- Topic: Screamer 2 textures and Moto Racer
- Replies: 4
- Views: 840
Re: Screamer 2 textures and Moto Racer
I tried but it looks compressed / encrypted. Not an easy task.
- Sun Aug 09, 2015 1:19 pm
- Forum: Compressed files and methods
- Topic: help with .xcp format
- Replies: 2
- Views: 1685
Re: help with .xcp format
These files are encrypted, and there are no publicly available tools to decrypt them.
- Sat Aug 08, 2015 10:16 am
- Forum: 3D/2D models
- Topic: Perfect Dark Xbla Models extraction
- Replies: 9
- Views: 2100
Re: Perfect Dark Xbla Models extraction
great do I have to do everything by myself?!!! ARAGGHH! the fucking answer is: yes!! Cry me a river, some people's requests here go unanswered for months and you have the nerve to throw a hissy fit after one day. Also the link could've never worked since you couldn't even be bothered to copy it pro...
- Mon Aug 03, 2015 11:17 am
- Forum: Video file formats
- Topic: The Sims 2 (PC) - .MOVIE file
- Replies: 2
- Views: 1772
Re: The Sims 2 (PC) - .MOVIE file
FFmpeg can play and convert them.