Search found 32 matches

by AchillesPDX
Sat Nov 14, 2015 7:17 pm
Forum: Game specific tools
Topic: Fallout 4 [BA2] Repacker (GNRL,TEXTURE)
Replies: 19
Views: 11431

Re: Fallout 4 [BA2] Repacker (GNRL,TEXTURE)

Excellent. Photoshop is my software of choice - which plugin would you suggest? And will GIMP open them natively? I've never used it before.

Ideally I'd find something to batch convert everything to PNGs or TIFs.

Thanks again!
by AchillesPDX
Sat Nov 14, 2015 6:17 pm
Forum: Game specific tools
Topic: Fallout 4 [BA2] Repacker (GNRL,TEXTURE)
Replies: 19
Views: 11431

Re: Fallout 4 [BA2] Repacker (GNRL,TEXTURE)

XnView displays something at least - they look pretty scrambled though. Something's clearly not quite right. If you can look into it at some point, that'd be awesome, but as it is, your utility is still very useful. Thanks! Found correct headers and now it should be fixed :D Enjoy Just snagged V7 a...
by AchillesPDX
Sat Nov 14, 2015 12:19 am
Forum: Game specific tools
Topic: Fallout 4 [BA2] Repacker (GNRL,TEXTURE)
Replies: 19
Views: 11431

Re: Fallout 4 [BA2] Repacker (GNRL,TEXTURE)

XnView displays something at least - they look pretty scrambled though. Something's clearly not quite right. If you can look into it at some point, that'd be awesome, but as it is, your utility is still very useful. Thanks!
by AchillesPDX
Fri Nov 13, 2015 11:39 pm
Forum: Game specific tools
Topic: Fallout 4 [BA2] Repacker (GNRL,TEXTURE)
Replies: 19
Views: 11431

Re: Fallout 4 [BA2] Repacker (GNRL,TEXTURE)

Any idea how to view or convert the Normal and Specular maps? IrfanView just shows black, and any other DDS viewers I've found won't load them.
by AchillesPDX
Tue Sep 30, 2014 7:23 pm
Forum: Graphic file formats
Topic: Disney Infinity 2.0 .tbody and .mtb texture format
Replies: 0
Views: 1246

Disney Infinity 2.0 .tbody and .mtb texture format

Hello gods and goddesses, I'm hoping to get a fresh set of eyes on this texture format now that the new game is out. The TBODY files seem to be related (if not identical) to the ones from the first game that no one could really figure out in the previous thread here: http://forum.xentax.com/viewtopi...
by AchillesPDX
Wed Mar 05, 2014 7:08 pm
Forum: Game Archive
Topic: dungeon siege 3 *.oaf file
Replies: 39
Views: 15851

Re: dungeon siege 3 *.oaf file

If anyone can investigate the South Park archive, that'd be awesome. I'd love to get my ears on the music. Thanks so much for everything you all do here!

EDIT: Err... nevermind. The file extractor seems to work just fine. Now to find the music....
by AchillesPDX
Wed Oct 02, 2013 10:52 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 86292

Re: [PS3/ X360] GTA V resource research & software developme

OrangeC wrote:I second about the mono to stereo muxing. Would make it easier as i dont have hundreds of files to mix.
I still want the separate tracks saved out as they are now, but they're currently in "mono pairs" for each stereo track. A single stereo wav per track would cut the number of files in half.
by AchillesPDX
Wed Oct 02, 2013 7:03 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 86292

Re: [PS3/ X360] GTA V resource research & software developme

I probably shouldn't have used the term skip (though the waveform is completely flat), maybe clipping would be a better word for explaining it. With the latest trunk, extracting from PS3/audio_misc.rpf/streams/menu_music.awc results in a few files. menu_music.awc.14735460.wav is the one i've notice...
by AchillesPDX
Wed Oct 02, 2013 7:01 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 86292

Re: [PS3/ X360] GTA V resource research & software developme

kornto: Music extraction seems like it's working great now for PS3. Any chance you could have it write out multiple stereo wav files instead of multiple mono wav files for anything that has more than one track? Would make mixing stuff back together quite a bit easier.
by AchillesPDX
Fri Sep 27, 2013 1:06 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 86292

Re: [PS3/ X360] GTA V resource research & software developme

Wow, not only have the OpenIV people gotten all the separate tracks the same length with no hiccups, they've also managed to get them into native stereo MP3s... Anyone have access to this updated OpenIV?
by AchillesPDX
Thu Sep 26, 2013 9:03 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 86292

Re: [PS3/ X360] GTA V resource research & software developme

Thanks for reporting! I found what I did wrong and fixed it. And do you still have that problem with alc_pb2_pussyface? I noticed some noises, but they were during the whole track, so I don't know if it is a low quality sound or my fault, I will test it. Report if you find more problems :) Still no...
by AchillesPDX
Thu Sep 26, 2013 6:10 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 86292

Re: [PS3/ X360] GTA V resource research & software developme

I fixed the audio splitting, now it is done correctly. But there isn't an option to extract it to a multichannel wave yet (The code that does it working, but I need to fix few things first) and Haoose, did you try it with the latest version? My first release had a bug in it. Anyway, I tried to extr...
by AchillesPDX
Thu Sep 26, 2013 1:17 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 86292

Re: [PS3/ X360] GTA V resource research & software developme

LibertyV Update : Added basic support for awc extraction (Only for PS3 right now) An important note about it: it doesn't work perfect yet. It has a problem with multi-channel audio: I still didn't get the splitting 100% correct, so there will be little bit "jumps" in the extracted audio. (And it ex...
by AchillesPDX
Thu Sep 26, 2013 12:55 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 86292

Re: [PS3/ X360] GTA V resource research & software developme

LibertyV Update : Added basic support for awc extraction (Only for PS3 right now) An important note about it: it doesn't work perfect yet. It has a problem with multi-channel audio: I still didn't get the splitting 100% correct, so there will be little bit "jumps" in the extracted audio. (And it ex...
by AchillesPDX
Wed Sep 25, 2013 4:55 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 86292

Re: [PS3/ X360] GTA V resource research & software developme

kornto wrote: I am working on it, will be in LibertyV soon.
Most excellent. Can't wait!