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by CarLuver69
Thu Aug 09, 2018 10:05 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49598

Re: Far Cry 5 .Fat and .Dat Files

Now, as for the reason I came here, I'm simply requesting that whoever wrote the Far Cry 5 DAT Unpacker (I'm using V0.2.2-r9 ) to please make it so we can VIEW the .fat files WITHOUT extracting 500GB of data... He released the source code here: http://forum.xentax.com/viewtopic.php?p=139736#p139736...
by CarLuver69
Tue Aug 07, 2018 3:05 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49598

Re: Far Cry 5 .Fat and .Dat Files

Also, has anyone explored getting the .ark.fcb files in entityarchetypeslibrary to convert to something one can edit? I can't seem to get anything useful out of the existing editors, I think they need string tables for FC5, but I don't know where to look for those. Funny you mention that, I'm actua...
by CarLuver69
Sat Dec 23, 2017 10:42 am
Forum: Audio file formats
Topic: Gran Turismo 4 Soundbanks Decryption [GT2 Modding]
Replies: 1
Views: 695

Re: Gran Turismo 4 Soundbanks Decryption [GT2 Modding]

Figuring out the encryption with only one file is close to impossible. If you want anyone to actually be able to help you, upload multiple samples of both encrypted and unencrypted ones. That way if someone decides to help you, they can at least verify their work with more than one file.
by CarLuver69
Tue Nov 07, 2017 9:28 am
Forum: Graphic file formats
Topic: PS2 texture unswizzling (4-bit textures)
Replies: 4
Views: 3461

Re: PS2 texture unswizzling (4-bit textures)

After 8 years of this originally being posted, I can finally provide a concrete answer to 4-bit PS2 texture unswizzling. I wrote it in C# and is based on Delphi code originally by Dageron. Full credit goes to him for being smart enough to know how this stuff works! A permanent link to the code can b...
by CarLuver69
Sun Jun 18, 2017 7:15 am
Forum: 3D/2D models
Topic: The Getaway (ps2) models
Replies: 27
Views: 2412

Re: The Getaway (ps2) models

Just as I suspected, you're looking at VIF code: 0x0000 | V3_16 : +FLAG : ADDR:0, NUM:2 0x0010 | V3_16 : +FLAG : ADDR:20, NUM:60 0x0180 | V3_8 : +FLAG : ADDR:10, NUM:60 0x0240 | V2_16 : +FLAG : ADDR:0, NUM:60 0x0340 | V3_16 : +FLAG : ADDR:0, NUM:2 0x0350 | V3_16 : +FLAG : ADDR:20, NUM:17 0x03C0 | V3...
by CarLuver69
Sat Nov 05, 2016 4:47 am
Forum: Game Archive
Topic: Scarface's .P3D format Research Thread
Replies: 3
Views: 1173

Re: Scarface's .P3D format Research Thread

Format looks to be a fairly simple container format, however there's some unknown data that controls how the data is stored. Here's a pseudo-C struct (meaning it's just for research) that describes a P3D file. This only barely scratches the surface, and much more research will be required if any too...
by CarLuver69
Sat Nov 05, 2016 3:12 am
Forum: Game Archive
Topic: Carmageddon Max Damage (.zad)
Replies: 13
Views: 1465

Re: Carmageddon Max Damage (.zad)

MrAdults wrote:This support was actually done for the iOS Carmageddon game back in 2012, I was pretty amazed that they changed virtually nothing all the way through Reincarnation in the model format itself.
As the old adage goes, "Don't fix it if it ain't broke."
by CarLuver69
Sun Oct 09, 2016 3:21 am
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 13279

Re: Mafia 3 - .SDS

QuickBMS have letter limit sir, is there any solution except BMS script? Not at the moment sir, someone will need to make an SDS extractor. There are tools for Mafia II but they would need to be updated. If I ever make my own tools, I'll post a link in this thread. But don't hold your breath for an...
by CarLuver69
Sun Oct 09, 2016 12:01 am
Forum: Game Archive
Topic: Mafia 3 - .SDS
Replies: 47
Views: 13279

Re: Mafia 3 - .SDS

Posting my research here in case anyone can put it to good use. I'll probably make my own tools eventually, but I don't have an ETA on that :P Thanks to aluigi for his Mafia .SDS (PS3) script, it helped point me in the right direction. NOTE: I'm probably wrong on a lot of this, so please feel free t...
by CarLuver69
Sat Oct 31, 2015 11:13 pm
Forum: Graphic file formats
Topic: S.W.A.T. Target Liberty (*.TEX) Textures
Replies: 8
Views: 1540

Re: S.W.A.T. Target Liberty (*.TEX) Textures

Thank you so much for your help, shakotay2! It looks like the palette data can't be applied directly, since this is how the colors look in-game (taken from a YouTube video):

Image
by CarLuver69
Mon Jan 12, 2015 3:30 am
Forum: Game Archive
Topic: Racing Lagoon .BIN
Replies: 12
Views: 1676

Re: Racing Lagoon .BIN

Looks like these .BIN files have a corresponding header file that gives offsets/sizes for the data inside the .BIN files. Kinda like FAT/DAT files I guess.
by CarLuver69
Mon Jan 12, 2015 3:07 am
Forum: Game Archive
Topic: Racing Lagoon .BIN
Replies: 12
Views: 1676

Re: Racing Lagoon .BIN

Never going to happen unless you pay someone some jewgold. Only games people care about on this site are garbage for manchildren such as anime games. Sorry that people here on XeNTaX aren't your personal slaves. Calling people "manchildren" isn't going to get you much help either. Go find another s...
by CarLuver69
Tue Nov 18, 2014 9:16 am
Forum: Code Talk
Topic: Unluac.NET > .NET Lua Decompiler!
Replies: 2
Views: 1781

Re: Unluac.NET > .NET Lua Decompiler!

I've updated Unluac.NET to incorporate changes made to the original Unluac. I've also added a simple command line decompiler to the project that will suit your basic needs.
by CarLuver69
Tue Nov 18, 2014 9:11 am
Forum: Game Archive
Topic: Dreamcast Test Drive le mans ZIP contĂȘiner
Replies: 1
Views: 506

Re: Dreamcast Test Drive le mans ZIP contĂȘiner

After scratching my head for a bit, I realized what they did with this archive. Basically, they put the "Central Directory Structure" first, which is NOT how the ZIP file format is defined. It must go at the end of the file, after everything else. To "fix" this file, copy bytes 0x0 - 0x43DA2. Cut th...
by CarLuver69
Tue Sep 23, 2014 3:09 am
Forum: Code Talk
Topic: Unluac.NET > .NET Lua Decompiler!
Replies: 2
Views: 1781

Unluac.NET > .NET Lua Decompiler!

So I've been working on a project that relies heavily on the functionality of Unluac . Unfortunately, it is written in Java and can only be operated via command line. Since C# is very much like Java, I set out to rewrite Unluac using the power of the .NET Framework. In less than 10 days (non-consecu...