Search found 15 matches
- Thu Apr 19, 2012 6:04 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 80
- Views: 19848
Re: Heroes of Might and Magic 6
Did you make this with the script that is in your dropbox (6.77kb, 14 april)? I tried to open Sarah with it, but all the bones seem to be misplaced 
- Fri Apr 13, 2012 9:38 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 80
- Views: 19848
Re: Heroes of Might and Magic 6
Looks cool! Thanks for the explanation. With updated Noesis works fine 
- Thu Apr 12, 2012 8:28 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 80
- Views: 19848
Re: Heroes of Might and Magic 6
The updated script generates an error in Noesis. I tried to open the same Sarah that the previous version of the script opened normally.
- Fri Apr 06, 2012 11:22 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 80
- Views: 19848
Re: Heroes of Might and Magic 6
Though I think, it's unlikely, maybe they used rotation not around the appointed axis (start point in 0,0,0 and the second point is 3 floats) and then the 4th float would be the angle to rotate around that axis, but as it often happens they might use 3 rotations: rotate around y, then around z and t...
- Thu Apr 05, 2012 6:50 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 80
- Views: 19848
Re: Heroes of Might and Magic 6
.ase is a format that 3ds max can export into. It's a text file. I just exported some model with bones (not from Heroes6) to see how 3ds max does it.
- Thu Apr 05, 2012 5:36 am
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 80
- Views: 19848
Re: Heroes of Might and Magic 6
I have 10 floats in my bonedata. 3 for xyz and 3 I guessed were Euler angles, so 4 remain. What else can be stored as float for bones? _________________________________________________________________________________________________________________ May be the next 3 floats are scale related (though ...
- Fri Mar 23, 2012 3:52 pm
- Forum: 3D/2D models
- Topic: Battle of the Immortals Game File Format
- Replies: 21
- Views: 4385
Re: Battle of the Immortals Game File Format
And could you please make a script or Noesis plugin for viewing/converting models from Battles Of Immortals?
- Thu Mar 22, 2012 7:09 pm
- Forum: 3D/2D models
- Topic: Heroes of Might and Magic 6
- Replies: 80
- Views: 19848
Re: Heroes of Might and Magic 6
Hey, guys! So, any luck finding UV's for Heroes6?
- Sat Mar 17, 2012 6:43 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 91
- Views: 37613
Re: LithTech Models (.abc, .ltb)
Cool! Thanks a lot!
And did you find there any bones/animations?
And did you find there any bones/animations?
- Fri Mar 16, 2012 9:03 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 91
- Views: 37613
Re: LithTech Models (.abc, .ltb)
Do you mean that there are the texture coordinates now? I exported from Noesis with the new version of the .abc plugin, but found no tex coords. I tried exporting to .dae - the model consisted of many parts some of which seemed to be the same, and to .obj, but no tex coords. If you had the models te...
- Fri Mar 16, 2012 6:22 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 91
- Views: 37613
Re: LithTech Models (.abc, .ltb)
I found a mistake. If you use Noesis plugin to extract the .rez files it extracts not all of their contents. For example, if I extract the Might and Magic 9 file MM9\Data\SKINS.REZ where the models textures are stored, the Noesis extractor will extract only 2 subfolders: GIBS and PROPS in the folder...
- Fri Mar 16, 2012 4:41 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 91
- Views: 37613
Re: LithTech Models (.abc, .ltb)
Here are 3 sample models from Might and Magic 9 - .abc models (Banshee,Basilisk and Bigfoot) and their .tga textures (2.5Mb) https://rapidshare.com/files/2614279712/3SampleModels.rar And 4 extracted folders (almost the whole game): Models, Skins(aka Textures for models) and some more, it also includ...
- Fri Mar 16, 2012 5:59 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 91
- Views: 37613
Re: LithTech Models (.abc, .ltb)
The Textures are in the Data\Skins.rez file. They are in .DTX format, readable and convertable by your Noesis plugin. To unpack the .rez files I used “Dragon Unpacker” (maybe version doesn’t matter, but just in case ver.5, or 5.6.2 more precisely). I downloaded it from google search by typing ‘Drago...
- Thu Mar 15, 2012 7:59 pm
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 91
- Views: 37613
Re: LithTech Models (.abc, .ltb)
Thanks!
But though I could get the textures there seem to be no texture coordinates. I used 3ds max 7 and tried
converting models into .obj, .dae, .smd - but still the models didn't have tex coordinates.
And is it possible to get bones/animation?
But though I could get the textures there seem to be no texture coordinates. I used 3ds max 7 and tried
converting models into .obj, .dae, .smd - but still the models didn't have tex coordinates.
And is it possible to get bones/animation?
- Thu Mar 15, 2012 9:01 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 91
- Views: 37613
Re: LithTech Models (.abc, .ltb)
Hi! finale00, you say it opens .abc files with Noesis, but I only found .ltb there. Could you please tell me how to open those .abc files (Might and Magic 9). May be I did something wrong: I put in Noesis\plugins\python these files: fmt_ZuOnline_ltb.py fmt_LithTech_dtx.py rapi_model_template.py __in...
