Search found 15 matches

by Antonkf
Thu Apr 19, 2012 6:04 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 80
Views: 19848

Re: Heroes of Might and Magic 6

Did you make this with the script that is in your dropbox (6.77kb, 14 april)? I tried to open Sarah with it, but all the bones seem to be misplaced :(
by Antonkf
Fri Apr 13, 2012 9:38 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 80
Views: 19848

Re: Heroes of Might and Magic 6

Looks cool! Thanks for the explanation. With updated Noesis works fine :)
by Antonkf
Thu Apr 12, 2012 8:28 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 80
Views: 19848

Re: Heroes of Might and Magic 6

The updated script generates an error in Noesis. I tried to open the same Sarah that the previous version of the script opened normally.
by Antonkf
Fri Apr 06, 2012 11:22 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 80
Views: 19848

Re: Heroes of Might and Magic 6

Though I think, it's unlikely, maybe they used rotation not around the appointed axis (start point in 0,0,0 and the second point is 3 floats) and then the 4th float would be the angle to rotate around that axis, but as it often happens they might use 3 rotations: rotate around y, then around z and t...
by Antonkf
Thu Apr 05, 2012 6:50 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 80
Views: 19848

Re: Heroes of Might and Magic 6

.ase is a format that 3ds max can export into. It's a text file. I just exported some model with bones (not from Heroes6) to see how 3ds max does it.
by Antonkf
Thu Apr 05, 2012 5:36 am
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 80
Views: 19848

Re: Heroes of Might and Magic 6

I have 10 floats in my bonedata. 3 for xyz and 3 I guessed were Euler angles, so 4 remain. What else can be stored as float for bones? _________________________________________________________________________________________________________________ May be the next 3 floats are scale related (though ...
by Antonkf
Fri Mar 23, 2012 3:52 pm
Forum: 3D/2D models
Topic: Battle of the Immortals Game File Format
Replies: 21
Views: 4385

Re: Battle of the Immortals Game File Format

And could you please make a script or Noesis plugin for viewing/converting models from Battles Of Immortals?
by Antonkf
Thu Mar 22, 2012 7:09 pm
Forum: 3D/2D models
Topic: Heroes of Might and Magic 6
Replies: 80
Views: 19848

Re: Heroes of Might and Magic 6

Hey, guys! So, any luck finding UV's for Heroes6?
by Antonkf
Sat Mar 17, 2012 6:43 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37613

Re: LithTech Models (.abc, .ltb)

Cool! Thanks a lot!
And did you find there any bones/animations?
by Antonkf
Fri Mar 16, 2012 9:03 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37613

Re: LithTech Models (.abc, .ltb)

Do you mean that there are the texture coordinates now? I exported from Noesis with the new version of the .abc plugin, but found no tex coords. I tried exporting to .dae - the model consisted of many parts some of which seemed to be the same, and to .obj, but no tex coords. If you had the models te...
by Antonkf
Fri Mar 16, 2012 6:22 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37613

Re: LithTech Models (.abc, .ltb)

I found a mistake. If you use Noesis plugin to extract the .rez files it extracts not all of their contents. For example, if I extract the Might and Magic 9 file MM9\Data\SKINS.REZ where the models textures are stored, the Noesis extractor will extract only 2 subfolders: GIBS and PROPS in the folder...
by Antonkf
Fri Mar 16, 2012 4:41 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37613

Re: LithTech Models (.abc, .ltb)

Here are 3 sample models from Might and Magic 9 - .abc models (Banshee,Basilisk and Bigfoot) and their .tga textures (2.5Mb) https://rapidshare.com/files/2614279712/3SampleModels.rar And 4 extracted folders (almost the whole game): Models, Skins(aka Textures for models) and some more, it also includ...
by Antonkf
Fri Mar 16, 2012 5:59 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37613

Re: LithTech Models (.abc, .ltb)

The Textures are in the Data\Skins.rez file. They are in .DTX format, readable and convertable by your Noesis plugin. To unpack the .rez files I used “Dragon Unpacker” (maybe version doesn’t matter, but just in case ver.5, or 5.6.2 more precisely). I downloaded it from google search by typing ‘Drago...
by Antonkf
Thu Mar 15, 2012 7:59 pm
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37613

Re: LithTech Models (.abc, .ltb)

Thanks!
But though I could get the textures there seem to be no texture coordinates. I used 3ds max 7 and tried
converting models into .obj, .dae, .smd - but still the models didn't have tex coordinates.
And is it possible to get bones/animation?
by Antonkf
Thu Mar 15, 2012 9:01 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 91
Views: 37613

Re: LithTech Models (.abc, .ltb)

Hi! finale00, you say it opens .abc files with Noesis, but I only found .ltb there. Could you please tell me how to open those .abc files (Might and Magic 9). May be I did something wrong: I put in Noesis\plugins\python these files: fmt_ZuOnline_ltb.py fmt_LithTech_dtx.py rapi_model_template.py __in...