The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 15 matches
- Sat May 09, 2020 8:33 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84905
Re: Final Fantasy 7 remake
- Sun Jul 16, 2017 5:07 pm
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 136
- Views: 101310
Re: Nier Automata
Is there a special version of blender that you need for the gtb_importer addon to work? I can't get blender to install the addon. :/ EDIT: To give some context as to how I'm going about how to do this. I'm running on the latest 64bit version of Blender. I attempt to install gtb_importer.py via &quo...
- Sat Jul 08, 2017 9:42 am
- Forum: Game Archive
- Topic: Nier Automata
- Replies: 136
- Views: 101310
Re: Nier Automata
Hi, all, I have converted my scripts into an easy-to-use executable. Usage: 1.drag&drop "wmb" files to model_parser.exe. A gtb file will be generated. 2.drag&drop "wtp" AND "wta" files to model_parser.exe. A bunch of textures with proper names will be generated...
- Tue Sep 16, 2014 4:45 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773139
Re: Dead or Alive series formats and tools
So I've extracted the Nyotengu debut costumes, but where are you guys getting her face, original costume, and her latex body suit skins? Perhaps I'm doing something wrong? BTW I am using mikulover39's latest doa5Uarchivarius.dat and b0ny's doa5Uarchivarius(17b) files. This is what I'm getting when I...
- Fri Feb 28, 2014 3:29 am
- Forum: Audio file formats
- Topic: Need help with converting Bayonetta .aax sound files
- Replies: 4
- Views: 2207
Re: Need help with converting Bayonetta .aax sound files
Thanks brendan19, everything is working now 
- Thu Feb 27, 2014 12:50 am
- Forum: Audio file formats
- Topic: Need help with converting Bayonetta .aax sound files
- Replies: 4
- Views: 2207
Re: Need help with converting Bayonetta .aax sound files
Thanks brendan19, you pointed me in the right direction. I also needed to download vgmstream External DLLs in order to convert them into .wav format. Found here: http://www.zophar.net/utilities/audio-multi/vgmstream.html I however couldn't get the .aax files to work with Winamp after having put the ...
- Wed Feb 26, 2014 10:49 am
- Forum: Audio file formats
- Topic: Need help with converting Bayonetta .aax sound files
- Replies: 4
- Views: 2207
Need help with converting Bayonetta .aax sound files
Hey guys, I was able to extract the .aax sound files from my Bayonetta PS3 disc, however I'm not sure how to convert them to a playable file format. I've read snippets on this forum and various places on the internet about people successfully converting them into .wav files, but I can't seem to figu...
- Sun Oct 13, 2013 5:40 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773139
Re: Dead or Alive series formats and tools
Hey guys, I'm trying to follow along with your guys' work, however I'm kind of lost as to where you start. Is everyone using the doa5-lnk-bin.bms file (previously used on DoA5) to extract the initial .dat files, then using the doa5Udecrypt.bms file chrrox had provided on the .dat files? This is what...
- Mon Oct 07, 2013 1:12 am
- Forum: 3D/2D models
- Topic: Haunting Ground .PCK format
- Replies: 11
- Views: 5584
Re: Haunting Ground .PCK format
First thing, you NEED to use the version of quickbms that is FOUND ON THIS PAGE, AND THIS PAGE ONLY: http://aluigi.altervista.org/quickbms.htm If you downloaded quickbms from a DIFFERENT website, IT WILL NOT WORK. Do you understand that I have had more then 6 people use the wrong version. USE THE L...
- Mon Oct 07, 2013 12:01 am
- Forum: 3D/2D models
- Topic: Haunting Ground .PCK format
- Replies: 11
- Views: 5584
Re: Haunting Ground .PCK format
Thanks for your response furryfan, but why its not work? i use command prompt as you said but quickbms found nothing. Or maybe im doing wrong step? Here's a screenshot http://img842.imageshack.us/img842/1615/bmserror.png You used D: for your output file. Change it to something else like C:\sample T...
- Sat Aug 31, 2013 6:10 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773139
Re: Dead or Alive series formats and tools
I tried importing a blender file into Unity3d, and I don't think the results are any better. When I try to manually re-apply the textures on the preexisting material slots, the UV mapping is all disoriented. I am also having a lot of trouble trying to export the model as an .OBJ file (apparently the...
- Sun Aug 25, 2013 3:17 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773139
Re: Dead or Alive series formats and tools
seems like importing models from blender to 3dmax is not a good idea for now. but maybe you could use some other program to transfer the model - unity or something. afaik unity has great compatibility with both 3dmax and blender(it can load blend files), so a better idea is to find a way to import ...
- Sat Aug 24, 2013 10:40 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773139
Re: Dead or Alive series formats and tools
I talk/ask about a few things in this post, so I hope you bear with me on the organization. I separated the topics with equal signs: and for your problem - isn't mario's script importing tmc rigged models to 3ds max? mario's TMC 3dsmax script works for some files, however I've come into some problem...
- Fri Aug 23, 2013 7:35 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773139
Re: Dead or Alive series formats and tools
Hey guys. I've trying to get the models to work in 3dsmax and I finally did it, however, I'm wondering if I'm doing things the hard way. When you import the .TMC file into Blender, do you need to apply the materials onto the model manually? The reason I'm asking this is be cause when I import the .T...
- Mon Aug 19, 2013 4:00 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228812
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I'm this problem when I try to load the HELENA_FACE.TMC http://img690.imageshack.us/img690/8261/z3pt.jpg I'm using the latest version of noesis (v4.0847) with the doa5_360.py plugin. As for the data extraction, I used the latest version of QuickBMS(v0.5.24b), chrrox's .bms files for ripping the data...
