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Search found 14 matches

by kasake
Sun Jul 16, 2017 5:07 pm
Forum: Game Archive
Topic: Nier Automata
Replies: 132
Views: 51396

Re: Nier Automata

Is there a special version of blender that you need for the gtb_importer addon to work? I can't get blender to install the addon. :/ EDIT: To give some context as to how I'm going about how to do this. I'm running on the latest 64bit version of Blender. I attempt to install gtb_importer.py via "use...
by kasake
Sat Jul 08, 2017 9:42 am
Forum: Game Archive
Topic: Nier Automata
Replies: 132
Views: 51396

Re: Nier Automata

Hi, all, I have converted my scripts into an easy-to-use executable. Usage: 1.drag&drop "wmb" files to model_parser.exe. A gtb file will be generated. 2.drag&drop "wtp" AND "wta" files to model_parser.exe. A bunch of textures with proper names will be generated. 3.install gtb_importer addon for Ble...
by kasake
Tue Sep 16, 2014 4:45 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 463943

Re: Dead or Alive series formats and tools

So I've extracted the Nyotengu debut costumes, but where are you guys getting her face, original costume, and her latex body suit skins? Perhaps I'm doing something wrong? BTW I am using mikulover39's latest doa5Uarchivarius.dat and b0ny's doa5Uarchivarius(17b) files. This is what I'm getting when I...
by kasake
Fri Feb 28, 2014 3:29 am
Forum: Audio file formats
Topic: Need help with converting Bayonetta .aax sound files
Replies: 4
Views: 1293

Re: Need help with converting Bayonetta .aax sound files

Thanks brendan19, everything is working now :)
by kasake
Thu Feb 27, 2014 12:50 am
Forum: Audio file formats
Topic: Need help with converting Bayonetta .aax sound files
Replies: 4
Views: 1293

Re: Need help with converting Bayonetta .aax sound files

Thanks brendan19, you pointed me in the right direction. I also needed to download vgmstream External DLLs in order to convert them into .wav format. Found here: http://www.zophar.net/utilities/audio-multi/vgmstream.html I however couldn't get the .aax files to work with Winamp after having put the ...
by kasake
Wed Feb 26, 2014 10:49 am
Forum: Audio file formats
Topic: Need help with converting Bayonetta .aax sound files
Replies: 4
Views: 1293

Need help with converting Bayonetta .aax sound files

Hey guys, I was able to extract the .aax sound files from my Bayonetta PS3 disc, however I'm not sure how to convert them to a playable file format. I've read snippets on this forum and various places on the internet about people successfully converting them into .wav files, but I can't seem to figu...
by kasake
Sun Oct 13, 2013 5:40 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 463943

Re: Dead or Alive series formats and tools

Hey guys, I'm trying to follow along with your guys' work, however I'm kind of lost as to where you start. Is everyone using the doa5-lnk-bin.bms file (previously used on DoA5) to extract the initial .dat files, then using the doa5Udecrypt.bms file chrrox had provided on the .dat files? This is what...
by kasake
Mon Oct 07, 2013 1:12 am
Forum: 3D/2D models
Topic: Haunting Ground .PCK format
Replies: 11
Views: 2922

Re: Haunting Ground .PCK format

First thing, you NEED to use the version of quickbms that is FOUND ON THIS PAGE, AND THIS PAGE ONLY: http://aluigi.altervista.org/quickbms.htm If you downloaded quickbms from a DIFFERENT website, IT WILL NOT WORK. Do you understand that I have had more then 6 people use the wrong version. USE THE L...
by kasake
Mon Oct 07, 2013 12:01 am
Forum: 3D/2D models
Topic: Haunting Ground .PCK format
Replies: 11
Views: 2922

Re: Haunting Ground .PCK format

Thanks for your response furryfan, but why its not work? i use command prompt as you said but quickbms found nothing. Or maybe im doing wrong step? Here's a screenshot http://img842.imageshack.us/img842/1615/bmserror.png You used D: for your output file. Change it to something else like C:\sample T...
by kasake
Sat Aug 31, 2013 6:10 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 463943

Re: Dead or Alive series formats and tools

I tried importing a blender file into Unity3d, and I don't think the results are any better. When I try to manually re-apply the textures on the preexisting material slots, the UV mapping is all disoriented. I am also having a lot of trouble trying to export the model as an .OBJ file (apparently the...
by kasake
Sun Aug 25, 2013 3:17 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 463943

Re: Dead or Alive series formats and tools

seems like importing models from blender to 3dmax is not a good idea for now. but maybe you could use some other program to transfer the model - unity or something. afaik unity has great compatibility with both 3dmax and blender(it can load blend files), so a better idea is to find a way to import ...
by kasake
Sat Aug 24, 2013 10:40 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 463943

Re: Dead or Alive series formats and tools

I talk/ask about a few things in this post, so I hope you bear with me on the organization. I separated the topics with equal signs: and for your problem - isn't mario's script importing tmc rigged models to 3ds max? mario's TMC 3dsmax script works for some files, however I've come into some problem...
by kasake
Fri Aug 23, 2013 7:35 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2005
Views: 463943

Re: Dead or Alive series formats and tools

Hey guys. I've trying to get the models to work in 3dsmax and I finally did it, however, I'm wondering if I'm doing things the hard way. When you import the .TMC file into Blender, do you need to apply the materials onto the model manually? The reason I'm asking this is be cause when I import the .T...
by kasake
Mon Aug 19, 2013 4:00 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 157297

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I'm this problem when I try to load the HELENA_FACE.TMC http://img690.imageshack.us/img690/8261/z3pt.jpg I'm using the latest version of noesis (v4.0847) with the doa5_360.py plugin. As for the data extraction, I used the latest version of QuickBMS(v0.5.24b), chrrox's .bms files for ripping the data...